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The Financials of Xbox Live

Via GameSetWatch, a post exploring the cost and payoff from an Xbox Live game. From the article: "Let's say you are a publisher or a developer that is able to fund your own development, so, a $10 game (800 Gamer Points) would net you $6.50, or 120,000 units * $6.50 per unit = $780,000. Again, if you are a starving Indie developer this sounds like an infinite amount of money. But, in the world of publishers, this is not considered a big hit."

3 of 35 comments (clear)

  1. Re:Nice new first rung on the ladder for a develop by Anonymous Coward · · Score: 5, Insightful
    Sell your car and raise some money from friends

    But only if you're prepared to lose the money AND the friends.
  2. To be pointlessly anal... by Blakey+Rat · · Score: 4, Informative

    This article refers to a Xbox Live Arcade game. Not a regular game that happens to support Xbox Live.

  3. Re:Nice new first rung on the ladder for a develop by Tim+Browse · · Score: 4, Informative

    To go from:

    Next you can do maybe a budget title with a respectable publisher.

    to:

    Do a good job, you have self-generated the capital to do the blockbuster.

    indicates you have much to learn about the games industry, and in particular, how publishers treat developers that are not already cash rich.