Counter-Strike Opens Weapons Market
kalpatin writes "The ever so popular game, Counter Strike:Source developed by Valve, has a new feature added to the game: A virtual marketplace for the weapons and equipment. According to Valve, every item's price will be updated on a weekly basis depending on the global market demand. Some users have posted their anger toward the new change on the Valve forums and have even started a petition to stop the change. Is Valve turning into Microsoft by introducing features that are not needed or wanted by the community, or are they merely spicing the game up?"
It's ok, if you don't like it just don't download the patch and just continue playing it your way with your mates on the local LAN...
Oh, wait, it's a Steam Game.
Guess you are screwed then. This is what happens when you buy locked down products - and if you want more examples, just look at what happened to SWG (did you get a refund when the game turned into something that you were not sold? could you carry on playing the game you *were* sold?) or World of Warcraft (goodbye, forty man raids, around which a lot of players have built their guilds).
What happens in the future when this kind of crap gets extended to other aspects of life via DRM? Lucas might 'upgrade' every release of star wars automatically when he finishes the new tri-gital remastered version, now with 3D Jar Jar Binks. Apple might cut down the number of times you can burn your purchased songs to CDs without giving you a chance to stick to the old terms and conditions.
Normally such a rant would end with some message of hope for the future. Well here it is: In my case I'm going to work very hard to make sure I'm on the end doing the exploiting, so I get to enjoy it all the way to the bank.
Beep beep.
Well,
Like a lot of people on here, I ran out and bought HL2 when it first came out. I had my reservations about steam but wanted to give them a fair shot. That's what I did, and that's why I'm never buying another one of their products again.
You see, this issue just brings into light the whole concept that is so bad about publisher over-the-net supplied games. Let's compare this to a regular CD/DVD/etc game. Lord of the Rings BFE2 just came out with a major patch that completely changes unit times/strengths, etc. It's almost like playing another game. Not getting into a debate of if it's good or bad, but if **I** decided I don't want to apply it then I can keep playing. As long as others out there don't like it too, I can even play on-line. In CS:S, we are screwed if we don't update. You can't play period. That not only gives steam control over when and where you play, but your game experience. Don't like what they've done now, too bad.
Who knows how long they will continue to support HL2. But without their auth/update servers, the game will not work. I won't be buying anything like this again for that very reason. Anyone else notice this is the new trend. Even MS is moving toward this model. Complete control, and I'm not going to give it. Voting with my wallet, suggest you do the same too.
The CS community always complains about any significant change prior to actually seeing how it affects the game. The recent radar change was a prime example. So many people were moaning about it when it was announced, and yet now it's been rather well accepted as a good update.
:)
This marketplace idea is the same sort of thing. It sounds interesting to me. I'm looking forward to seeing how it changes the game.
I do have a couple of small reservations though:
1. It could "unbalance" clan matchs. If Clan X plays Clan Y one week when the M4 is expensive then they'll have a very different game than when they play Clan Z when the M4 is cheaper. While each game is fair I think any comparison of games (we beat Clan Z, how come we lost to Clan Y?) will be skewed.
2. Weapons that are available to both sides will always have more spent on them than weapons unique to one team. For example, the M4 and the CK are only available to the one side, while the AWP and the P90 are available to both sides. That presumably will mean the AWP and P90 have more spent on them in any one week, pushing them into the top 50% half where prices increase. I hope Valve have thought about that, I'd hate all the shared weapons to increase while the unique weapons fall. Not just coz I'm a P90 spray'n'pray player of course..
http://twitter.com/onion2k
The traditional Counter-Strike weapon system was one of the biggest flaws of the game, in my opinion. Sure, it added a nice touch of realism and a bit of strategy, but the pricing structure made 90% of the guns effectively useless. It's very rare to join a server and see someone using a gun other than the Colt/AK or sniper, because they're so overwhelmingly powerful and still pretty cheap.
Basically, this means that the weaker guns will now have a purpose, since they'll be much more affordable. I'm sure the Colt and AK will still be heavily favored, but at least now it'll be harder to get them in the second round of a match.
And a note to the critics: If you don't care for these changes, CS 1.6 is still alive and well. CS:Source is a great opportunity for Valve to play around with the previously stagnant formula (by adding a new radar system, for example) without alienating older players. Let's not ruin that... we don't need two versions of the same game.
I have binds for binding and buy items quickly because I KNOW THE PRICE OF THE ITMES. Now you go and buy a rifle and guess what? The 10% price increase means you won't be able to afford ammo. Good luck!