Gran Tourismo HD Cars Sold Seperately?
KDR_11k writes "1up reports on a Famitsu article discussing the future of microtransactions for PS3. According to the article, Gran Tourismo HD will require all cars to be bought via microtransactions. More specifically, the 'classic' package will come with no cars or tracks and the 'premium' package will include 30 cars and a measly 2 tracks to race on. Additional cars cost between 50 and 100 yen ($0.43-$0.85) and tracks go for 200-500 yen ($1.71-$4.26) a piece. No pricing was given for the game itself." From the article: "Now, is it possible that the game will be a full-priced title with a built-in download system that allows users to download cars and tracks equal to the number of the game's retail price? We hope the model ends up similar to this. However, right now, details are extremely sparse, and Sony has to have an answer to these questions -- most of the people who can answer are over in Tokyo, we'll update if we hear back. Welcome to next-gen."
Dies a fast and painful death. It could completely ruin the console gaming experience.
'For we walk by faith, not by sight.' II Corinthians 5:7
batteries not included
I sat down to write a new sig tonight and all I did was make the chair warm.
Why does this seem like its going to piss off a number of kids who get this game for christmas or a birthday? "YEA!!! I got Gran Turismo HD!!!" *Runs upstairs and puts it in PS3* "What! No cars! No Tracks! WTF!!"
With such foresight with games, will the hardware manufacturers catch on as well? I wonder if buttons will come with the controllers or will they be an extra, "optional" feature to, to be purchased on a 1 by 1 and on a "as needed" basis!
Seriously, it's cool if true EXTRAS are open to purchase, but I tend to feel jipped if a product doesn't even provide the basic experience I was expecting out of the box.
Gran Toursimo HD... the only game out there that could possibly make be buy a PS/3. I would have to replace my LCD-TV (no HDMI), would spend big bucks on a PS/3 and even for the game itself.
I always liked GT... had bought a PS/1 _only_ for Gran Toursimo, same about half a year ago with a PS/2, because I was in a spending mood.
I personally haven't touched a computer game for six or seven years right now - except Gran Tourismo.
Buying each track, each car? This would be just a rip-off. So, Sony/Polyphony Digital/Whoever you're expecting me to pay hundreds of bucks to play all the nice cars and tracks that had been available in every game before? I say NEVER, NEVER.
YOu now what? Your PS/3 seems to be a blatant consumer rip-off and if the story is true the day will come that I - as a consumer - will stop buying Sony products.
Go and copy some macbooks, your big days are obviously over.
PS games have been overpriced for years without any silly ideas like this. There is absolutely no way people are going to pay for odds and ends that should be a part of the game in the first place, and just aren't worth that kind of money.
So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.
If someone is stupid enough to buy a ps3 for $599, and a game at 80$, they have more money than brains, and will probably buy all the tracks and cars too.
God spoke to me.
$180 plus the initial purchase cost. This is if the lowest cost per car and track is figured. At the highest point, it's $383.
....
Forza Motorsport 2 is going to be $49.99.
Why does Sony persist in speaking to anyone in the public or press? They just keep making things worse for themselves.
Like most technologies, I can see the good and bad of this.
I'm fine with the developers expanding a game (in an incremental way as compared to major expansion packs) after the initial release, but the initial release MUST be a complete gaming experience. To release an incomplete game (no cars or courses as given in the example) and expect users to buy additional components to make the game playable is ridiculous.
I'm sure this will be sold as a "feature" and will be explained away with "why FORCE users to buy items that they don't want or need," but to me it sounds like a lovely way to force you to sign up for a "service."
So, a game with no capability? Perhaps they can now start selling Duke Nukem Forever... Parts sold separately, soon (no really, soon)!
It must have been something you assimilated. . . .
Only way I could see this working, is if the base game were a pack-in with the console.
Then it's a 'free demo' that everyone can try out, even if they (like me) don't currently care for racing games.
MS sold additional maps for Halo 2. MS sold cars for PGR2 on Xbox years ago. They have sold two packs of cars on PGR3 for 360. They sold an upgrade for GRAW for $15 that is basically mandatory if you want to play online, because if you don't buy it you can't play in games hosted by people who bought the upgrade, even if they don't use any maps that came with the upgrade.
They sold a Santa outfit for the main character in Kameo.
They sell custom player icons for a few bucks. These icons are mostly ads for games.
They are readying new technology for October that allows developers to see you consumables in game. So they can sell you something, have it wear out and SELL IT TO YOU AGAIN.
I can understand not knowing the last part, but the rest just shows you aren't paying any attention. If you were looking at everything that is going on, MS would have made your hit list long before Sony.
http://lkml.org/lkml/2005/8/20/95
The trouble is that this system turns classic rewards in video games on its head. Back in the arcade you had to insert a coint when you failed a level, with this new system you have to insert a coin when you beat it. So success will be punished instead of rewarded, could be a great way to let motivation drop down quite a bit, even if the total money wouldn't be that different.
I don't think there is anything wrong with micropayment in itself, in fact I think its great for true additional content, but designers have to be very care full to not turn it into an annoyancy. The system in GT HD doesn't sound like they sell you additional content, it sounds like they sell you content you would have gotten with the game for 'free' a few years ago. This again has little todo with actual money, even so they probally wouldn't do it if they could gain more profit from it, but much more with psychology. Gaming should be first and for most fun, being forced to think about paying for the next level or track however isn't something that I would consider fun, I simply don't want to be bothered by such things when playing the game.
Seriously. I'd buy a game for 10-20 USD and then add in the rest for .50 to 1USD for different things, on a conditional basis:
.50 USD for a car, I want a friggin' fleet at my disposal should I decide to spend the money. This way, when I buy a sticker prices worth of addons, I have EXACTLY the game I want.
Don't give us a fnord of a game. It has to exist, and be somewhat enjoyable, for 10-20 USD.
The amount of content included and ability to progress should relate to the price of the game. For 10 bucks, I'll take a really cool demo. For 20, I better be able to find an ending to whatever game it is. It might be harder for me, but I better have the same plot progression/tournaments/etc. The cooler (addin) version of the game should never make me feel like the core game was a waste.
There should be a LOT of content available. As a consumer, the only point of this system is that I buy what I want. So all of the content out there shouldn't add up to the sticker price or slightly past. If I'm paying
This has just been my thoughts. This can be an advantage. It can ruin a lot of games, and franchises. Gamers will speak with their money, endorsing the games done well and ignoring the rest. This should definitely not be the end of free (quality) content. And if Sony (or M$) screws this up, I'm sure they'll rethink their plans within 1 holiday season.
PS: That is what part of the alphabet would look like if the letters "Q" and "R" were removed.
Consultancy: If you're not part of the solution, there's money to be made in prolonging the problem
Parent buys a Microsoft/Sony title for their kid, grumbling how expensive it is.
The expensive XP-Plus/GranTurismo has lost the kid's attention after 3 days.
Kid tells parent they must buy more fish/cars for $100 total or it is all a waste.
Parent remembers quite well to never, ever buy anything from Microsoft/Sony.
The things like horse armour are 100% optional. It's mainly cosmetic and is just kinda silly. There is still an entire very massive game to play without it. It's not like you need horse armour to access any special content. You pays your money for the game, you get tons of entertainment out of it, no additional purchase necessary. Also, on the PC at least, you can mod the shit out of it for free. There are tons of fan created mods that cost nothing. The game not only allows it, but is designed to make it real easy to do.
What is being proposed for GT would be like selling things in Oblivion on a per quest basis. "Oh you want to do that quest? That'll be $1 please.". In Oblivion they give you plenty for your money, I mean the game is very large, very rich, and very detailed. They are just also willing to sell you some additional content. It's not really worth it and is mostly for show, but if you wish to spend the money fine. However they aren't trying to decrease your experience and require that you buy it.