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Gran Tourismo HD Cars Sold Seperately?

KDR_11k writes "1up reports on a Famitsu article discussing the future of microtransactions for PS3. According to the article, Gran Tourismo HD will require all cars to be bought via microtransactions. More specifically, the 'classic' package will come with no cars or tracks and the 'premium' package will include 30 cars and a measly 2 tracks to race on. Additional cars cost between 50 and 100 yen ($0.43-$0.85) and tracks go for 200-500 yen ($1.71-$4.26) a piece. No pricing was given for the game itself." From the article: "Now, is it possible that the game will be a full-priced title with a built-in download system that allows users to download cars and tracks equal to the number of the game's retail price? We hope the model ends up similar to this. However, right now, details are extremely sparse, and Sony has to have an answer to these questions -- most of the people who can answer are over in Tokyo, we'll update if we hear back. Welcome to next-gen."

68 of 329 comments (clear)

  1. Welcome to SONY next-gen by mr_zorg · · Score: 4, Insightful
    Welcome to next-gen.
    Next-gen gaming is already here in the form on the XBOX360, and I have yet to see any such approach there. Don't go trying to make people think ALL next-gen games will be like that. Add up all of Sony's mis-steps lately and you can't help but come to the conclusion that they've lost their minds.
    1. Re:Welcome to SONY next-gen by Soul-Burn666 · · Score: 2, Insightful

      Two words... "Horse armor"

      --
      ^_^
    2. Re:Welcome to SONY next-gen by Fruny · · Score: 4, Insightful

      Actually, I'm thinking "used games". This is a nice way for tham to make used games less attractive, since the original purchaser will already have consumed any "credit" that came bundled with the game (and we're not talking about a MMO subscription here). Instead you'll have to go back to Sony and pay them before the game becomes usable. Pure genius.

      1) Make money off the initial sale.
      2) Make money off the used game market.
      3) Profit!

    3. Re:Welcome to SONY next-gen by Loadmaster · · Score: 3, Insightful

      Good point, but the horse armor add on isn't nearly as necessary as cars or tracks in a racing game.

      Swi

    4. Re:Welcome to SONY next-gen by Morphine007 · · Score: 2, Funny

      Myes... welcome to the brave new world of buying your games one strip at a time I think the simplest and most elegant way of making this fad die amongst developers is also the best way of getting back at them for ramming this down our throats in the first place. Now... it'll take a bit of coordination... and a very very small degree of work... bah.. fuck it

      I'm hittin IHOP...

    5. Re:Welcome to SONY next-gen by Xymor · · Score: 2, Informative

      Everyone blames Sony, but this ideia has probably originated from publishers or developers. Used games sales bring no profit whatsoever to hardware manufacturers, game publishers or developers. This way they could still allow a used game market, yet, cashing in on it. I don't like this one bit, if they don't release a full version of the game I simply won't buy it, but I can see their point of view. As I see they could go even go the extra mile and provide console-locking ability, publishers would just climax and consumers would swallow or shun it. It's the same with DRM in music and movies, most consumers don't notice or don't care(well that might be changing, since only 5% of ipoders buy from ITMS), and the few people who now that DRM is devil, aren't express enough to fight the wishes of MPAA and RIAA. We should come up with an acronym for money-sucking-DRM-lovers-Game-developers.

    6. Re:Welcome to SONY next-gen by voice_of_all_reason · · Score: 3, Insightful

      Used game sales bring no profit to the hardware manufacturers, game publishers, and developers for a reason. They've already sold the product.

      Your other point about them "allowing" a used game market is quite apropos to how they feel..

    7. Re:Welcome to SONY next-gen by gutnor · · Score: 4, Insightful

      "Used games sales bring no profit whatsoever to hardware manufacturers, game publishers or developers."

      Off course they do. Saying that it brings nothing to the developer is the same fallacy than saying that one pirate copy of Windows is one net sale less for Microsoft. There are other dynamics: for example people sell game and reinvest the money directly into new games, or people that get access to more title in the second hand market and may become buyer in the first hand market, or some people invest more because they have the feeling than they can always resell it if they don't like it, ...

      That's very difficult to know the real NET effect of second hand sales. Second Hand market is legit and part of the dynamic of the market. Killing the second hand market is only telling your customer that the intrinsic value of your product is nil. That's not actually a problem, that's working for an entry to the theater for example but that doesn't mean that you will be able to continue to sell your game with the same price tag.
      The new price tag may be higher if the demand is high and the offer is low but in this case I doubt it. If the second hand market is really causing them a net problem, then maybe that's because the perceived value of their product is already lower than their price tag ( no replayability, poor packaging, feeling of disposable product instead of exclusive product, ... )

    8. Re:Welcome to SONY next-gen by lordofthechia · · Score: 2, Interesting

      Heheh, this idea isn't too far from Divx , except they're testing the waters by offering part of the game as an added purchase (instead of the whole thing). How long do you think before we see $10 games that you can play for 2 days then you have the choice to buy "unlimited playing" for $50 more? (Oh and it'll only play on your PS3 Xbox360 so your buddy will have to pay to play it on his system.)

      Ok, maybe I'm being too paranoid. Nobody would try *that* idea again...

      --
      Georgia Tech, the leader in Chia(tm) technology.
    9. Re:Welcome to SONY next-gen by KDR_11k · · Score: 2, Funny

      No, that's Electronic Shov^H^H^H^H^H Arts.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Welcome to SONY next-gen by Rich0 · · Score: 2, Insightful

      You missed another aspect of the used market which impacts the first-sale market - value. A game which can be resold is more valuable than a game that cannot. Sure, people don't think about it much now, but that is only because all the titles can be resold. If you end up with a mix people will realize that a resellable game is cheaper since once you get tired of it you can recoup some of your initial investment by selling it. A game which cannot be resold just sits on the shelf unused.

      What is the 5-year cost of owning a new car? It isn't just the sticker price plus the cost of gas/maintenance/etc. It is all that MINUS the value on sale 5 years later - and that number is a BIG part of the equation as it makes the replacement car a whole lot cheaper to purchase.

      Console publishers who don't allow resale will find consumers willing to pay less for their games. Now, it may well be that they more than compensate for this by getting rid of the resale market, but I think that this will only work for wildly popular games. Initially consumers will pay big bucks not realizing the hidden cost of this scheme, but if it takes off consumers will figure it out...

  2. I hope this kind of greed by binkzz · · Score: 4, Interesting

    Dies a fast and painful death. It could completely ruin the console gaming experience.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
    1. Re:I hope this kind of greed by H3g3m0n · · Score: 2, Interesting

      Problem is they don't need there games to be brought by large numbers of people with this system, they just need a few rich ones, or people willing to buy over a long period of time. It's like a MMORPG, since your paying per month it doesn't seem much but after about 3 months you have already payed more than the box cost of a normal game, everything after that is profit other than the hosting and DM staff costs which when split over the number of people playing is probally close to nothing. Of course for the average person they can simply avoid these games atleast untill more companies do what EA did with Battlefield 2, that is release an expansion pack that gives players access to more powerfull weapons while playing against people without the expansion pack. The best (evilest) thing sony could do would be release the game as normal with a massive focus on multiplayer, then a few months later after most poeple have brought the game they can let people purchase faster cars then people who want to beable to keep up will also have to purchase the cars. Large numbers of people might stop playing but they have already purchased the initial game, and those that remain behind end up spending 3x the amount they paid for the game although its over the period of months/years since sony could just release 1 car upgrade a month for a few $ (and a few cheaper visual only upgrades which are likly to get purchased along side).

      --
      cat /dev/urandom > .sig
  3. same as it ever was by mikerubin · · Score: 4, Insightful

    batteries not included

    --
    I sat down to write a new sig tonight and all I did was make the chair warm.
  4. Death of game by raptorspike · · Score: 4, Funny

    Why does this seem like its going to piss off a number of kids who get this game for christmas or a birthday? "YEA!!! I got Gran Turismo HD!!!" *Runs upstairs and puts it in PS3* "What! No cars! No Tracks! WTF!!"

  5. World's First FREE Video Game! by setirw · · Score: 3, Funny
    "Our new game is FREE! Absolutely FREE! Download now!"*

    <fineprint>
    *Mesh vertices are $.000001 each. Rendering engine available for $12.95. Texture maps are $.0001 per pixel.


    Seriously though, reduced-price modular video games expandable through micropayments is a neat concept. I can only hope that such a system remains optional, however...
    --
    This message printed on 100% post-consumer recycled electrons.
  6. PS3 is starting to sound better every day! by rolfwind · · Score: 4, Funny

    With such foresight with games, will the hardware manufacturers catch on as well? I wonder if buttons will come with the controllers or will they be an extra, "optional" feature to, to be purchased on a 1 by 1 and on a "as needed" basis!

    Seriously, it's cool if true EXTRAS are open to purchase, but I tend to feel jipped if a product doesn't even provide the basic experience I was expecting out of the box.

    1. Re:PS3 is starting to sound better every day! by H3g3m0n · · Score: 2, Interesting

      The problem is what happens when these 'extras' can be used in a multiplayer game against people without them. This happened in Battlefield 2, they released the expansion pack that allowed people to get access to more powerfull guns while playing against regular people. Fortunatly the rest of there optional extras seem to be limited to playing with people that also have them.

      --
      cat /dev/urandom > .sig
  7. Film at 11: "Sony destroys computer entertainment" by lonesometrainer · · Score: 4, Insightful

    Gran Toursimo HD... the only game out there that could possibly make be buy a PS/3. I would have to replace my LCD-TV (no HDMI), would spend big bucks on a PS/3 and even for the game itself.

    I always liked GT... had bought a PS/1 _only_ for Gran Toursimo, same about half a year ago with a PS/2, because I was in a spending mood.

    I personally haven't touched a computer game for six or seven years right now - except Gran Tourismo.

    Buying each track, each car? This would be just a rip-off. So, Sony/Polyphony Digital/Whoever you're expecting me to pay hundreds of bucks to play all the nice cars and tracks that had been available in every game before? I say NEVER, NEVER.

    YOu now what? Your PS/3 seems to be a blatant consumer rip-off and if the story is true the day will come that I - as a consumer - will stop buying Sony products.

    Go and copy some macbooks, your big days are obviously over.

  8. What a Winner.......Not by segedunum · · Score: 4, Insightful

    PS games have been overpriced for years without any silly ideas like this. There is absolutely no way people are going to pay for odds and ends that should be a part of the game in the first place, and just aren't worth that kind of money.

    So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.

    1. Re:What a Winner.......Not by PhrostyMcByte · · Score: 3, Interesting

      Beyond the initial cost, a WoW subscription is over $150/year. Do they add the equivalent content for 3 full $50 games in that whole year? Is the new gameplay innovative or just copying old stuff with a different treasure at the end? Are the graphics getting any better? So many people are playing it.

      I'm not saying WoW is bad, just that a great many players are happy to throw down tons of cash on a game as long as they find it fun. I don't know how well this will work for a racing game, but the business plan has worked before. I definately don't like the idea of paying individually for all the initial levels but I think it would be pretty cool if I could download an expansion every month with a new car and a few new maps, if the price was kept low.

    2. Re:What a Winner.......Not by yanos · · Score: 2, Interesting
      So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.

      How? If you just download the game, you won't be able to enjoy it unless you buy some cars and tracks to play with. And you probably won't be able to do that since your modded ps3 has good chances of beign flagged as a non-legit unit by the online store. This sort of thing can actually force more people to buy their games and not to mod their console.
    3. Re:What a Winner.......Not by chromatic · · Score: 2, Funny
      So the games industry wants to know what fuels piracy?

      I would have thought shipping games by sea fueled piracy. That and rum.

    4. Re:What a Winner.......Not by chromatic · · Score: 5, Insightful
      It flat out floors me that almost everyone I know steals software AND movies AND songs, yet they don't see this as stealing.

      Perhaps your contemporaries see a difference between depriving someone of a physical item and making an exact digital duplicate of digital content.

      Without making any moral or ethical judgments on the behavior, it's difficult for me to use the same word for both actions when the outcomes are so different.

    5. Re:What a Winner.......Not by ConfusedSelfHating · · Score: 2, Insightful

      First, stealing indicates that you are taking something away from someone. For instance, if Person X steals Person Y's car, Person Y no longer has a car. This means that the owner has lost something. If Person X copies Company Y's music, Company Y still has access to the music unless Person X destroys all original copies in Company Y's possession. For a poor example of this, think of Johnny Mnemonic when the research scientists stole the cure and erased the original from the databank. I did say it was a poor example. Another thing to note is that no one owns copies of music, movies, television shows or games anymore. They are licensed. So really this is an issue of improper licensing. It is similar to someone running SQL Server with 150 connections when they are only allowed 100. It is still improper behavior (and Microsoft would come after you for it), but not theft. And likely criminal behavior in certain places.

      Second, DRM doesn't seem to be about preventing piracy. After all, only one of your friends has to have a non-DRM copy of something for you to get an illegal copy. The concern about DRM is lock-in. The company that controls the DRM scheme gets to decide which devices you can use with the content that you purchased a license for. Money exchanges hands. You will pay a premium for a device which is compatible. It is quite similar to the HD-DVD and Blu Ray battle, it is all about who controls the revenue stream from licensing the winning format. This also leads to grossly incompetent situations where a company manufactures a device which will not work with their own DRM (Microsoft -> Zune). DRM is simply not in the interest of the consumer.

      Third, there has always been a significant amount of piracy in software and it has completely destroyed the software industry. Oh wait, it hasn't. The richest man on Earth just happens to have made his money through software. I strongly support the jailing people who sell pirated material or use pirated material in their businesses, but someone downloading a song they would never buy is very low on my list of priorities.

    6. Re:What a Winner.......Not by be-fan · · Score: 2, Informative

      What the fuck? PS games are the cheapest games have been since the NES. I sure as hell remember paying $70 in the early 1990s for my copy of FF3, nearly $80 in the mid 1990s for my copy of Chrono Trigger, $80 for a used copy of Wave Race 64 right after launch, etc. It was the PS1 that brought games down to $40-$50, and in a decade since then, the price hasn't even kept up with the rate of inflation. Your average PS2 game probably costs 2/3s as much as your average game in the heyday of the SNES. SNES games ranged from $60-$80 new ($78-$105 adjusted for inflation). A $50 price ceiling for games is a substantial price cut from that.

      --
      A deep unwavering belief is a sure sign you're missing something...
  9. Synergizing the paradigm shift... by enjo13 · · Score: 2, Insightful

    I guess THIS is what they meant when they told me to 'think outside the box'. It's literally like Sony sat down and went 'just how badly can we screw up the PS3'? They are definitely executing that strategy to perfection.

    --
    Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
  10. This will work excellent by CrazyJim1 · · Score: 5, Insightful

    If someone is stupid enough to buy a ps3 for $599, and a game at 80$, they have more money than brains, and will probably buy all the tracks and cars too.

    1. Re:This will work excellent by pembo13 · · Score: 2, Interesting

      I think a lot of people here miss this. All of you who think Sony is shooting themselves in the foot. Sony knows that they have the hook in your mouth, and that no matter how much they toy with you, the hook just goes in deeper. They know they could charge $700 for their machine, post Sony-rootkit (not saying that that is the price) and people would still buy it. Frankly, I would do the same if I was in their shoes, not for profit, just purely out of curiousity, an experiment of sorts, to see how much people can take.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  11. Pricing is key, micropayments unjustly attacked by SuperKendall · · Score: 3, Insightful

    Indeed as the story points out, pricing is the key to this being good or evil for us as consumers.

    If the game sells at half price to start, and I can buy just the cars I like and all the tracks at a price lower than most of the other retail titles - then the idea will be a good one for the game designers and consumers alike.

    But outside of that, automatic mistrust of micropayments that seems to be rampant in responses to this story smacks of luddite thinking. Is not this the future we wanted, to be able to buy things in small components and assemble them as we wish? Greed may or may not enter into it but as a gamer the ability to buy a custom variety of tracks (some perhaps user designed!!) and cars is appealing.

    But then again, it came from Sony so all of the normal interest in technology is turned topsy-turvy in bloodlust to see Sony fall. What a shame there are not more pure gamers and enlightened technical thinkers about Slashdot nowadays rather than having the populace fall to the Herd Mind of Rage which is all too popular in so many areas of thought these days. Far easier to demonize than engage in rational thought, I guess.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Pricing is key, micropayments unjustly attacked by grumbel · · Score: 4, Insightful
      If the game sells at half price to start, and I can buy just the cars I like and all the tracks at a price lower than most of the other retail titles - then the idea will be a good one for the game designers and consumers alike.

      The trouble is that this system turns classic rewards in video games on its head. Back in the arcade you had to insert a coint when you failed a level, with this new system you have to insert a coin when you beat it. So success will be punished instead of rewarded, could be a great way to let motivation drop down quite a bit, even if the total money wouldn't be that different.

      I don't think there is anything wrong with micropayment in itself, in fact I think its great for true additional content, but designers have to be very care full to not turn it into an annoyancy. The system in GT HD doesn't sound like they sell you additional content, it sounds like they sell you content you would have gotten with the game for 'free' a few years ago. This again has little todo with actual money, even so they probally wouldn't do it if they could gain more profit from it, but much more with psychology. Gaming should be first and for most fun, being forced to think about paying for the next level or track however isn't something that I would consider fun, I simply don't want to be bothered by such things when playing the game.

    2. Re:Pricing is key, micropayments unjustly attacked by Weedhopper · · Score: 2, Insightful

      What you say about essentially paying for your reward is very true. I like driving games and I liked GT's simulation aspect but that wasn't what made me replaying the game for weeks and months. I played because like many others I knew who were GT addicts, half the fun is in collecting cars. Why drive around the same racetrack hundreds of times hoping to be rewarded with the GT One or an F-1 car when you can just buy it? They're taking the reward and replacing it with a transaction.

      It'll be interesting to see how they actually do this and if it actually works out.

    3. Re:Pricing is key, micropayments unjustly attacked by ediron2 · · Score: 2, Interesting

      I see where you're coming from on this, but you'd probably agree that punish/reward aspects to games are a bit more complicated.

      A gamer doesn't think of another quarter* as simply as you describe it. Another quarter can be used for a different game, without anyone feeling punished for success. Heck, I've *NEVER* played an arcade game that let me change tracks or cars or player personalities without putting in another quarter.

      And if they're uncoordinated wonks like I am, another quarter has nothing to do with rewards/return: I often move on to another game or a different car or a different field because the previous one was handing me my ass and I want to see if maybe I can do a bit better if I shift things around. And if/when I found a game I could consistently beat, I didn't feel gypped... the other scenarios or games were just a quarter away.

      Last of all, because of familiarity and sweet-spots and what seemed fun, I can tell you that nearly every option-rich game I have owned in ~30 years has seen a WICKED bell-curve on how I played the options. There were half a dozen *favorite* cartridges for the Atari, and on those just a few favorite settings. On MK, I had a favorite persona, and another that I never quite could master. Ditto for customizations/weapons/scenarios/mods for Wizardry, Wolfenstein, Doom, Quake, Quake 3, Halo, Halo 2, GT, Evercrack, and on games my kids and I play now. If I got a default half-dozen racers, and then bought several classic roadsters, a new 'vette, a 911 and a Lotus, that'd be enough for me. And when my wife says she wants a hybrid car, I'd think it was great if I could say 'hmmm... let's try out the Prius and the Escape on.... the shure-kill (Schuylkill) express simulator'. Esp. if my net out of pocket by the time I'm done is five or ten bucks more than the game.

      Come to think of it, tell me car companies wouldn't *SPONSOR* physics-accurate demos (and prepaid downloads) of their cars to enable virtual test-drives for approved customers.

      *quarter = 5c, 10c, 25c, 50c, 75c, $1... whatever. Another payment. By the way, anything more than a few cents DOESN'T feel very micropaymenty to me.

  12. Lets Think About This a Second by SteevR · · Score: 2, Interesting
    Originally posted to The Escapist in their forum (by me).

    Disclaimer: I bought a PS2 to play Gran Turismo 4. I also bought the Logitech Racing Wheel. You could say I'm a fan.

    A micropayment strategy for online games is still novel in the US; compare that to Korea, where developers have created a bustling market for addons purchased online. Many of the games eschew subscription fees in favor of allowing no-payers to play, but be significantly handicapped through game-mechanics (didn't buy that turbo boost?), or socially handicapped in the world (their avatar isn't decked out in the latest sprite fashion). It is my understanding that alternate forms of payment, like gamecards or charging items to your mobile phone account makes billing less painful (and more impulsive). The bottom line is that this model is appropriate for some types of online games.

    That said, what implications might this have for Gran Turismo specifically? Having to pay for cars and tracks will certainly limit the appeal somewhat.

    0. Having to purchase, presumably via credit card, vehicles to play online will restrict the audience. Especially in the U.S. where alternate forms of online payment are in their infancy.

    1. It will encourage a new user to research the virtual autos available, and pick one/few suited to their desires/needs. This serves to extend the nature of the simulation somewhat.

    2. It will encourage users to practice with that vehicle, to the point where they can actually handle it properly on the track. This also serves the overall simulation (if you buy all 750 cars, you aren't playing Gran Turismo, you're playing a game of Jay Leno).

    3. A combination of 0, 1 and 2 will lead to a higher general level of competition online. Just like the barriers to real-life autocrossing; people mildly interested in cars are not to be found on a real racetrack. This will further serve the simulation. This will also tend to drive off casual players to a greater degree than 0 or 1. This will serve as a draw for the serious players, who will spend more money over time.

    4. Which tracks I have will limit the number of other players I can race against. This reflects the real world in a rather un-fun way (I can't drive from Kansas to Japan to "attack the downhill" on their mountain passes).

    5. Due to 4, the more casual players would tend to buy a few tracks, and practice them. They will likely have a favorite, likely one that matches their car well. This would put them at an advantage over another person who owns the track, but has a different sort of car and another favorite track. This could serve as sort of a handicap, skilled players challenging other players who specialize in one course or one type of course. Think Initial D, where you have an "86" (A sporty version of the early eighties Toyota Corrolla) defeating 400HP AWD R32 Nissan Skylines. Handicap races with cars unsuited to the course they are on could partially offset 4, because they might have a stream of more heavily invested/skilled players (i.e. bought more tracks and cars) interested in racing them on their home turf.

    6. Over time, because the investment is low, the more casual players will get disatsfied with their tracks and vehicles and buy more. This would support the server infrastructure over time, and lend longevity to the game. Microsoft does a lot to support live, it is clear what Nintendo intends to do with the Wii, but Sony was approaching the new generation with the same general attitude towards online play as they did with the PS2; it is the publisher's problem. And since the publisher finds few people (proportionate to sales) are willing to pay any monthly or yearly fee at all to support online infrastructre, that makes those subscription fees high. Micropurchases over time

    --
    Performing sanity checks on your own beliefs is vital in avoiding poisoned koolaid.
    1. Re:Lets Think About This a Second by mallardtheduck · · Score: 2

      People don't buy video games to experiance real life. Simple as that.

      If you want to make the game, sorry "simulation" realistic, cars would cost between $10,000 and $1,000,000, tracks would be $10,000,000+ and take years to "download". Oh, and you would be playing in an actual car, on an actual track... Oh look, I've just described real life.

      People buy video games to do things that they could never do in real life, and have fun while they are at it. Who in real life gets to be a secret agent, military commander, fighter pilot and professional racing driver, all in one week?
      Nobody, except in video games.

      Many racing games already have an economic model, you earn money in races, which you can spend on cars. Just like a real racing driver. In a sense, using real money actually makes it less realistic, who earns their money in a day job, then enters professional races in their spare time?

    2. Re:Lets Think About This a Second by Achromatic1978 · · Score: 2, Insightful

      Sorry, but I like Wikipedia. And I have no opinion on the idea of GT as a simulation or a game, but the area in which you're relying on WP here is wayyyy too subjective. Articles which can be sourced and cited on WP? Great. Articles on anything geek/nerd/etc, where there's no definitive source end up being: "Which group of said geeks/nerds were the most stubborn/obstinate/populous/vocal/determined in getting their point across?" which has no bearing in the accuracy of their judgment.

  13. To have as many cars and tracks as Forza 2... by Grave · · Score: 4, Interesting

    $180 plus the initial purchase cost. This is if the lowest cost per car and track is figured. At the highest point, it's $383.

    Forza Motorsport 2 is going to be $49.99. ....

    Why does Sony persist in speaking to anyone in the public or press? They just keep making things worse for themselves.

  14. Micro Payment? by faffod · · Score: 2, Insightful

    To me a micro-payment is something in the order of a couple of cents (US$, fill in appropriate equivalant for other currencies). It is a very difficult problem to solve - how do you track micro-payments in such a way that it doesn't cost you more than what you'll end up collecting. Charges in the order of US$1.00 are not micro-payments. They're small, quite possibly impulse-payments, but definately not micro-payments. Marketing is trying to use the term to get consumers comfortable with the idea of dishing out cash. "Oh... it's just a 'micro'-payment of $5.00"

  15. Good and Bad... by mitchell_pgh · · Score: 4, Insightful

    Like most technologies, I can see the good and bad of this.

    I'm fine with the developers expanding a game (in an incremental way as compared to major expansion packs) after the initial release, but the initial release MUST be a complete gaming experience. To release an incomplete game (no cars or courses as given in the example) and expect users to buy additional components to make the game playable is ridiculous.

    I'm sure this will be sold as a "feature" and will be explained away with "why FORCE users to buy items that they don't want or need," but to me it sounds like a lovely way to force you to sign up for a "service."

  16. Your mileage may vary? by fahrbot-bot · · Score: 4, Funny
    ...the 'classic' package will come with no cars or tracks...

    So, a game with no capability? Perhaps they can now start selling Duke Nukem Forever... Parts sold separately, soon (no really, soon)!

    --
    It must have been something you assimilated. . . .
  17. Nonsense by Dr.+Eggman · · Score: 2, Insightful

    "Even if there was a consumer who decided to buy the PlayStation 3 perhaps as a Blu-ray player, I think that they will quickly realize the potential and the entertainment value of the fantastic content in true (high definition). Any consumer would be hard-pressed really not to try that functionality out."

    -- Kazuo Hirai Let the PS3 games Begin


    Witness the awesome entertainment value enabled by Blue-Ray games disks! No cars or courses!

    "We wanted to take advantage of the storage capacity that Blu-ray offers in terms of motion pictures and other content, but most importantly, for games as well. Our decision to include the Blu-ray player from day one in all of our PlayStation 3s was the right decision and, quite honestly, the only decision we can make.

    Look at the massive amounts of data that's required to provide a truly immersive gaming experience in true HD. If you only have a DVD ROM drive, which can only go up to about 9GB or so, you're going to end up with a game that's going to have two or possibly even three discs. And then you're going to have to ask consumers to swap discs out or cache all the game onto the hard drive which I think is an inconvenience--not to mention the fact that you're going to fill up a 20GB hard drive very quickly with some of these games. So trying to go without a Blu-ray drive in the PlayStation 3 really is a nonstarter."

    --
    Demented But Determined.
  18. what about kids? by torrija · · Score: 3, Insightful

    Is this game going to be restricted to people with credit cards?

    --
    I hate signatures
  19. If this is true, the game will be free by dank+zappingly · · Score: 2, Insightful

    400 bucks for the complete game? Somehow I doubt it. Sony is known for pushing pricing limits, but I don't think they'd be risking one of their exclusive system sellers with a pricing scheme like that. If those values are anywhere near correct then the game itself will be completely free. I can't imagine that it won't come with at least a decent amount of tracks and cars. It would be a cool idea for that type of game, because anyone could try it out, and if you didn't like it, you'd have only wasted a few bucks, and they could support it with a million extra tracks for the people who really love it. Then again this strategy would leave people who did not have a means for hooking their PS3 to a fast internet connection in the dark, so I doubt it will be the dominant strategy.

  20. Only way... by Kaenneth · · Score: 4, Insightful

    Only way I could see this working, is if the base game were a pack-in with the console.

    Then it's a 'free demo' that everyone can try out, even if they (like me) don't currently care for racing games.

  21. batteries not included by gad_zuki! · · Score: 2, Insightful

    Manufacturers dont include batteries because:

    1. You cant just fly a product with batteries into the US. Its easier and cheaper to ship batteryless gadgets or did you want to pay a premium on crappy bottom-barrel no name batteries?

    2. Its costs you more because now youre paying increased shipping for the product in the total cost instead of being able to freely choose batteries at the store. What if one brand is one sale but youre paying 2x that in the bundled batteries? Guess what, you just got ripped off.

    3. Ever notice how bundled batteries die a short while after purchase? Who wants more of that?

    1. Re:batteries not included by Tim+C · · Score: 3, Insightful

      I can't speak for the US, but here in the UK most toys now do come with batteries, while previously they didn't. The change is apparently due to improvements in the shelf life of batteries; before, the batteries would be half-way to useless by the time someone bought the toy and started using it, so there was little point. Battery tech has improved to the point where batteries now have shelf lives measured in years, and it's common for electronic gadgets and toys to include batteries.

  22. As usual, submission takes the pessimistic view by TempeTerra · · Score: 2, Interesting

    Sure, we all know Sony are completely batshit crazy - but if you ignore the gloom-and-doom reporting you'll realise that the following scenario is more plausible:

    Gran Turismo: Menu Edition comes free with your PS3 Live account, which also includes $20 of credit at the Sony store. Everyone picks up a couple of tracks and a couple of cars with their credit and plays a LIMITED PREVIEW of the real new Gran Turismo game. Sony gets to showcase their online service with a popular franchise and gets free publicity for said franchise. Micropayments seperate fanboys from their money, everyone else just plays the game with a couple of cars.

    The game is also available as Gran Turismo: I'm Too Lame For The Internet Edition, which has a couple of cars and a couple of tracks and you can play it with your mates without ever connecting to the internet.

    Now THAT'S a sensible plan... what Sony will actually do remains to be seen.

    --
    .evom ton seod gis eht
  23. only because you missed it by YesIAmAScript · · Score: 4, Insightful

    MS sold additional maps for Halo 2. MS sold cars for PGR2 on Xbox years ago. They have sold two packs of cars on PGR3 for 360. They sold an upgrade for GRAW for $15 that is basically mandatory if you want to play online, because if you don't buy it you can't play in games hosted by people who bought the upgrade, even if they don't use any maps that came with the upgrade.

    They sold a Santa outfit for the main character in Kameo.

    They sell custom player icons for a few bucks. These icons are mostly ads for games.

    They are readying new technology for October that allows developers to see you consumables in game. So they can sell you something, have it wear out and SELL IT TO YOU AGAIN.

    I can understand not knowing the last part, but the rest just shows you aren't paying any attention. If you were looking at everything that is going on, MS would have made your hit list long before Sony.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:only because you missed it by HatchedEggs · · Score: 3, Informative

      The difference here just might be that Sony is selling a product WITHOUT ANY cars or courses to run them on. So you could basically buy the product and be able to sit there and look at how pretty the GUI is.

      So I think that your analogy to MS about expansions, consumeable, etc misses the point. Because when those games shipped, the reality of the situation is that you could at least use them.

      Now, if Sony was going ot ship their product for $10 and charge that for the cars, then by all means. However, if they plan on charging the full price of game for a version that doesn't include cars or courses then that is rediculous.

      --
      Justin - Don't be afraid of my blog, it won't bite.
    2. Re:only because you missed it by honkycat · · Score: 2, Informative

      Note that, at least for Halo 2, if you just waited a few months, the premium maps were released for free.

    3. Re:only because you missed it by Ullteppe · · Score: 2, Insightful
      The two car packs cost peanuts. PGR3 came with lots of cars, and there was one car pack that was given away for free as a promotional excersise. There is a big difference in selling extra stuff, and basically making extras matadory. Playing PGR3 without buying any extra stuff works fine. Most of the Xbox Live paid downloadables are things like icons and backgrounds (console's equivalent of ringtones?). You don't have to buy these.

      If Sony is going to charge for necessities, then that is very different. If they gave away the game, then this would be OK. Somehow I suspect they won't.

      Well, if Gran Turismo tanks, then it will just be another nail in Sony's coffin.

  24. Sony - The Anti-Google by BSonline · · Score: 4, Interesting
    If google is the messiah of the internet age, Sony has become the rootkit of all evil. Please forgive the pun, I tried hard not to type that. You know how it is, I lost control. Much the way Sony seems to be. They are letting the accountants innovate these days, instead of the engineers of yore.

    Seriously. I'd buy a game for 10-20 USD and then add in the rest for .50 to 1USD for different things, on a conditional basis:
    Don't give us a fnord of a game. It has to exist, and be somewhat enjoyable, for 10-20 USD.
    The amount of content included and ability to progress should relate to the price of the game. For 10 bucks, I'll take a really cool demo. For 20, I better be able to find an ending to whatever game it is. It might be harder for me, but I better have the same plot progression/tournaments/etc. The cooler (addin) version of the game should never make me feel like the core game was a waste.
    There should be a LOT of content available. As a consumer, the only point of this system is that I buy what I want. So all of the content out there shouldn't add up to the sticker price or slightly past. If I'm paying .50 USD for a car, I want a friggin' fleet at my disposal should I decide to spend the money. This way, when I buy a sticker prices worth of addons, I have EXACTLY the game I want.

    This has just been my thoughts. This can be an advantage. It can ruin a lot of games, and franchises. Gamers will speak with their money, endorsing the games done well and ignoring the rest. This should definitely not be the end of free (quality) content. And if Sony (or M$) screws this up, I'm sure they'll rethink their plans within 1 holiday season.

    --
    PS: That is what part of the alphabet would look like if the letters "Q" and "R" were removed.
  25. Re:Who is making these decisions by archen · · Score: 2, Insightful

    You know in theory, assuming I'm willing to pay $60 for a game in the first place; I might be okay with this in Grand Turismo provided they made the game cheaper. I mean if they made the game $30 and charged $.50 a car it might not be a bad deal. I'll never drive that crap from Ford even in a video game =) Where that breaks down of course is when this game goes into the bargin bin for $19 - all games seem to hit that price point sooner or later so you're not really saving much.

  26. Summary is wrong by Joel+from+Sydney · · Score: 2, Informative

    I realise I'm chiming in far too late here, but the summary is wrong. According to this Gamespot article (scroll halfway down to the "update"), Gran Turismo HD Classic will feature all 750 cars and 51 tracks from previous Gran Turismo games, updated to look better in HD. The Premium version only contains 30 cars and 2 tracks, but it's content that's been designed from scratch for HD (far more polygons per model). The idea is that the Premium version focuses on online racing and downloadable content, while the Classic version is for people who just want to play Gran Turismo in HD.

    Still pretty unexciting IMHO, and I have pretty strong reservations about it working. Time will tell I guess.

  27. Stuff that matters...a week ago by Chris+Brewer · · Score: 4, Informative
    Over at Kotaku they "live-blogged" the GT HD Press Event. Highlights:
    • GT:HD Premium is GT5 Sneak Preview with full PS3 spec qualities
    • GT:HD Classic will feature 770 cars, 51 tracks, 4500 items - all downloadable (still not clear what is included)
    • Hoping to add car parts and modifications - change the look of cars - "The GT version of iTunes"
    • Every item will not be available to everyone, have to be able to "afford" it - create ownership lust
    • Maybe possible to sell rare items to other players.
    • New Manufacturer: Ferarri (Ferrari says it's the best CGI modelling of their cars ever)
    --
    Consultancy: If you're not part of the solution, there's money to be made in prolonging the problem
  28. Re:Call the Whaaaaambulance! by slowbad · · Score: 4, Insightful
    it'll be interesting to see how this works out.

    Parent buys a Microsoft/Sony title for their kid, grumbling how expensive it is.
    The expensive XP-Plus/GranTurismo has lost the kid's attention after 3 days.
    Kid tells parent they must buy more fish/cars for $100 total or it is all a waste.
    Parent remembers quite well to never, ever buy anything from Microsoft/Sony.

  29. Meet the New Boss.. by PopeRatzo · · Score: 3, Insightful

    Of course, limiting second-hand sales does impact the market. The harder it is to buy second-hand games, the more likely it is to find them available via BitTorrent, nicely cracked and proper.

    The torrent version of Half-Life 2 even had a fancy optimizer (not sold by Valve) that made the game run faster and fixed a few bugs. I'm still waiting to see the first game that can't be diddled to defeat the copy protection or online authentication. Or maybe it's already come along but nobody cared (or bought the title).

    I say, let these foolish content providers destroy themselves with more onerous methods of limiting the value of their games to the second-hand market. It will give us a new generation of creative young people who will be our next software designers. And other companies will come along that embrace their customers and the after-market market that provides us with a longer life for our games in the form of mods and patches.

    Most of you aren't old enough to remember the motto of merchants in the past: "The Customer is Always Right" - a motto that made them successful and their customers happy. These rapacious bastards have embraced the opposite approach to the people that keep them in business.

    --
    You are welcome on my lawn.
    1. Re:Meet the New Boss.. by Shadow99_1 · · Score: 2, Insightful

      One of my favorite teachers redid the phrase "The Customer is always right." into "The customer isn't always right, but they are the custoemr and deserve respect". Customers will bleed you dry if you are to nice to them, but you can't be an ass either as no one will want your product. I've found it works far better in the real world then assuming they are right no matter what. It's a matter of attitude rather than policy which really makes the difference...

      --
      we are all invisible unless we choose otherwise
  30. In defense of Oblivion by Sycraft-fu · · Score: 4, Insightful

    The things like horse armour are 100% optional. It's mainly cosmetic and is just kinda silly. There is still an entire very massive game to play without it. It's not like you need horse armour to access any special content. You pays your money for the game, you get tons of entertainment out of it, no additional purchase necessary. Also, on the PC at least, you can mod the shit out of it for free. There are tons of fan created mods that cost nothing. The game not only allows it, but is designed to make it real easy to do.

    What is being proposed for GT would be like selling things in Oblivion on a per quest basis. "Oh you want to do that quest? That'll be $1 please.". In Oblivion they give you plenty for your money, I mean the game is very large, very rich, and very detailed. They are just also willing to sell you some additional content. It's not really worth it and is mostly for show, but if you wish to spend the money fine. However they aren't trying to decrease your experience and require that you buy it.

    1. Re:In defense of Oblivion by Lord_Dweomer · · Score: 3, Insightful
      Bingo. This is why I have been against micro-transactions in games from the beginning. Its not that the system can't work, its that the companies in the industry are too greedy to let it work successfully. Another part of it is cultural. I know in the east, like Korea, these types of things are kind of expected and well accepted. But in America, we tend to feel that if we purchase something, we own it, and if you want us to pay more for parts of it you're bloody nickle and diming us. And that is indeed how I feel. I even objected to the horse armor even though it was optional. The fact of the matter was that it was something that SHOULD have been included in the game that they quite obviously scraped to sell later.

      And ultimately that is the problem with this extremely slippery slope we've been on with extra content for years now. First it started as full fledged expansions, then smaller expansions, then "episodes" and now items. If they CAN scrape the content and sell it later for more, it has been proven they WILL do it. What's next...paying for stats when you roll your character? You want to play with a good character don't you? That'll be 5 bucks more.

      And thanks to inflation, you don't have just one product going up in price, suddenly all the micro purchases go up in price.

      And the worst part is when buying it gives you an unfair advantage over others. And for those who don't believe this has happened in America yet, I point you to Battlefield 2 and their Special Forces expansion where they let people use those weapons in the regular vanilla game on the ranked servers. And the guns they give have a HUGE advantage.

      --
      Buy Steampunk Clothing Online!
  31. How to be a happy gamer by pandrijeczko · · Score: 3, Insightful
    1. Buy a PC and check out the *free* fan mods available on the Internet before you buy any games. That way you get the "best bang for your buck" and can make sure you're playing these games a lot longer than the 2-3 days it takes to complete them.

    2. DOSBox is your friend. Just because a game is 10-15 years old without stunning graphics does not make it a bad game. Stop with the Valve / Blizzard fanboy nonsense and just go find some of these old games to try for yourself in an emulator like DOSBox - or go check out PC emulators for other systems.

    3. Ignore the peer pressure to have the latest system all of the time. I've just picked up a second Gamecube for £30 and can buy Gamecube games used for around £5 each now. I really don't care that the "graphics are 5 years old", it's the playability of the game that's important, not how nice it looks.

    Sure, you may like the idea of "subscription model" games like Warcraft III and Gran Turismo HD and good luck to you. But please don't forget that you're just being railroaded into renting games rather than owning them outright because that way the games companies can crowbar more money out of you through subscriptions and endless upgrades.

    --
    Gentoo Linux - another day, another USE flag.
  32. Bad idea, but.... by GregWebb · · Score: 2

    As with others, I think this is definitely a bad idea, as it stands. But...

    I would _love_ to see the extensible race game that this is indirectly proposing. I want to see manufacturers releasing models of their new models that we could download and start playing with. I want to be able to pick up new tracks just like FPS players can download new maps. How about racing IndyCars round Brooklands, or WRC cars on the Targa Florio or TT Mountain Course? How about Clermont Ferrand, or the Gross Glockner hillclimb course?

    GT4 showed what's possible, but didn't go far enough. THe full extensible race game, when it hopefully appears, will have some marvellous possibilities for the anorak.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  33. Don't pay after purchase game fees by williambbertram · · Score: 2, Informative

    I read a thread that said "not ALL next gen games charge money after purchase". RIIIIGGGHHHHT. If one company makes money from this tactic, many other companies will quickly follow suit.

    By the time my 2 year old starts playing games, they will have an initial purchase price of $200.00, require 27 hours per day to play, and the entertainment industry will be watching you through a built-in camera to make sure you're not using "their" product wrongly.

    I'll stick to Ur-Quan Masters on my hand-me-down Ubuntu laptop. Fantastic game that has yet to cost me a penny.

  34. that's a shame by rabbot · · Score: 2, Insightful

    I really enjoyed building up a huge collection of cars and fixing them up in the previous GT games. Are the parts stores going to charge me money now as well?

    Can we still win cars after races or would that be hurting the bottom line?

    I just can't see myself being able to pay for something that has always been included in the game up to this point...it just seems like a fanboy tax to me.

    Sony almost has me convinced that the xbox360 is the second console I should get this time around (wii being the first). I know people will say that MS is doing the same micropayments scheme, but I really don't think they're stupid enough to try and release an empty game.

  35. Re:Film at 11: "Sony destroys computer entertainme by RESPAWN · · Score: 3, Interesting

    I was going to post a comment of my own, but you're actually an example of one of the points I wanted to make: Sony is going to drive away the casual/occasional gamer crowd with tactics like this. I would probably be considered an occasional gamer and would have considered shelling out the dough for a PS3 for no other reason than to get the latest and greatest in the Gran Turismo series. Not now. Not if GT:HD and GT5 are going to be released on this sort of business model.

    I bought a PS2 specifically for two games: Gran Turismo 3 and Grand Theft Auto 3. I would probably have eventually broken down and purchased a PS3, after it came down in price a bit, just to play the next installments of those two games. Now, GTA4 is also being released on the 360 and Sony is killing the Gran Turismo series for me. And that's just me, the occasional gamer, who would have eventually ended up building his PS3 game library to the same 25 - 30 game level as my PS2 library. The guy who buys accessories and who pays for XBox Live!, even though I maybe play one game a month over it.

    What about the casual gamers? Many times these are the same people that don't have broadband at home. Some of them probably don't even have computers as they have no need for them. They just like to play the occasional video game as a way to unwind. I know several characters like this (mostly amateur racers and semi-pro racers) who bought a PS2 and don't play anything other than GT3 and/or GT4. I used to go to one friend's house and we would end up playing GT3 for hours on end. I guarantee you that friend isn't going to be buying a PS3 and GT:HD.

    Anyway, enough ranting. I think it's safe to assume that everybody on /. thinks this is a bad idea. What really remains to be seen is whether or not Sony can pull this PS3 debacle off or not. They've clearly lost their minds.

    --

    If Murphy's Law can go wrong, it will.

  36. Solution by infidel13 · · Score: 2, Informative

    Well, the solution to this issue seems pretty simple. If you don't want to deal with the nickel-and-dime fees (or rather, "microtransactions"), then don't buy the software. It's that simple - if you, as a customer, are offered something that you don't want, you don't A. Gripe about it, or B. Buy it anyway and then gripe about it. You just don't buy it. That way, companies get the message that they need to change their products to appeal to consumers and make money. If you want to be active about it, then organize a boycott or whatever. That's how capitalism is supposed to work, anyway.

    As a side note, if the only products available are objectionable in this regard, then a host of new problems are raised. But inter-corporational cooperation to limit consumer choice is something that seems, for the moment, to be limited mostly to the music industry and DRM.

    --
    quia potentia mens mentis
  37. Irony. by zippthorne · · Score: 2

    Aren't Grand Tourismo et al. really just massive advertisments for car manufacturers? I mean, making people play the game to "unlock" the rest of the ad was pretty bright, but how are they going to move their metal when people steadfastly (and somewhat inexplicably) refuse to pay the extra $.50 (or whatever) for the priviledge of watching another few hours of car commercials?

    --
    Can you be Even More Awesome?!
  38. Potential gambling abuse by r_jensen11 · · Score: 2, Insightful

    I could see potential gambling abuse with this system. Say you buy an add-on car and race it online. You lose to somebody else in a race, you lose your car. End result: you spend more *real* money on the car you just lost. Rinse and repeat.