Suit Blames Videogames for Homicides
An anonymous reader writes "Family members of three victims of a shooting by a 14-year-old have filed a $600 million lawsuit against the makers of Grand Theft Auto: Vice City. From the article: 'The $600 million lawsuit names several companies and Cody Posey, who it alleges played the game ''obsessively'' for several months before he shot his father, stepmother and stepsister in July 2004 ... The plaintiffs accuse the corporate defendants -- Sony Corporation of America, Take-Two Interactive Software Inc. and its subsidiary, Rockstar Games -- of a civil conspiracy, saying they should have foreseen their entertainment would spawn such copycat violence.'" It may or may not be a coincidence that Jack Thompson is the plaintiff's attorney.
It all depends on the weapon. A .22 is pretty pathetic, in terms of recoil, though it can be an effective weapon due to penetrating power and accuracy. Likewise, 9mm's and .38's. A beefier pistol like a .44, .45, or .357 has surprising recoil.
.45 empty half a clip and end up more a danger to birds than their target.
.410 or something small, you're going to be dealing with significant recoil...I've seen people try to "shoot from the hip" without firmly seating the butt of the gun against their hip, and actually have the recoil jerk the gun right out of their hand.
Even discounting recoil, pistols are suprisingly difficult to shoot. A rifle target's outer ring is about the same size as the inner ring of a pistol target, and it takes a lot of practice to be able to make the bullets go where you want 'em to. They're simply not accurate weapons, and very few video games I've ever played took that into account to the degree it actually applies in my experience.
I've occasionally run across games that had something resembling an authentic sight on their weapons, but even there, there is no way to prepare an individual for the actual weight and sway of a weapon. It takes decent arm strength to hold a rifle steady enough for accurate shooting, in every position except prone. Likewise for a pistol, especially since pistol accuracy is notional for all but experienced shooters.
In games, the protagonist is often considered to have arm strength sufficient to hold a weapon steady, as well as the sort of ingrained experience you need to effectively compensate for the different recoil of different weapons. A 30.06 caliber rifle, for example, has very little barrel deflection when the trigger is pulled (despite substantial kick), whereas even a 9mm pistol has significant upward deflection after a shot. I've seen many a dumbass with a
The only weapon I've ever seen that was usually rendered with any sort of accuracy was the shotgun, but "aiming" a shotgun is pretty simple. The problem with the shotgun is recoil, ammunition, and reloading, and those are not rendered accurately. Unless you're using a
Ammunition for a shotgun is another issue...While all shotgun ammunition is lethal against humans at the right range (the "right" range for birdshot would probably involve actually touching the target with the barrel), the extreme variety of ammunition commonly available would probably confound a gamer who is used to having only one option, usually suitable for large targets (e.g. slugs or buckshot).
Then comes the loading issue...Unless you end up with a semi-auto, you're going to have to learn to work a pump slide, and it is trickier than it looks when you're in a hurry...Very easy to "short-shuck" and jam a shell. New pump shotguns also tend to have very stiff action, which can result in some humiliating moments while you're wrestling with the slide. Even with a semi-auto loading is awkward, and, unless you modify the gun, you're going to be limited to 3 or 4 shots, rather than the 10 or 12 from the game-style riot shotgun.
I've been around guns my whole life, and I've been playing games for about the same amount of time (though true shooters didn't come out until I was in my teens). My aim tends to be good in games and in rl, but I couldn't say which one came first. I'd go so far as to say that games definitely helped me improve my kinesthetic sense, but the ability to sort of "know" where you're pointing your weapon is only the tiniest part of being able to use one effectively.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.