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Suit Blames Videogames for Homicides

An anonymous reader writes "Family members of three victims of a shooting by a 14-year-old have filed a $600 million lawsuit against the makers of Grand Theft Auto: Vice City. From the article: 'The $600 million lawsuit names several companies and Cody Posey, who it alleges played the game ''obsessively'' for several months before he shot his father, stepmother and stepsister in July 2004 ... The plaintiffs accuse the corporate defendants -- Sony Corporation of America, Take-Two Interactive Software Inc. and its subsidiary, Rockstar Games -- of a civil conspiracy, saying they should have foreseen their entertainment would spawn such copycat violence.'" It may or may not be a coincidence that Jack Thompson is the plaintiff's attorney.

55 of 623 comments (clear)

  1. Absolutely no chance of success by malsdavis · · Score: 5, Insightful

    This suit has absolutely no chance of success. Apart from being naive in its entirety, it would go against many precedent cases.

    "Sam Donaldson's New Mexico ranch sued the makers of the video game ''Grand Theft Auto: Vice City'' on Monday, claiming the crimes would not have occurred had the teenager never played the violent game."

    He would never have shot them if he didn't have access to the gun either. Simply put, since gun makers aren't accountable for unintended actions carried out with their products, neither are game makers.

    "The game trained him ''how to point and shoot a gun in a fashion making him an extraordinarily effective killer."

    By that rationale, most action films would also be complicit in many homicides. This accusation has been thrown out of court so many times I won't even bother to cite individual cases.

    "The plaintiffs accuse the corporate defendants [...] of a ''civil conspiracy,'' saying they should have foreseen their entertainment ''would spawn such copycat violence"

    Again, gun and knife makers know their products can be used to commit homicides in the wrong hands yet can't be held accountable so neither can the game producers.

    I'm sure however their lawyers - who probably strongly encouraged them to pursue the case - will still get paid regardless of the absolute certainty that the case will fail.

    1. Re:Absolutely no chance of success by garcia · · Score: 4, Insightful

      "The game trained him ''how to point and shoot a gun in a fashion making him an extraordinarily effective killer."

      Guns aren't difficult to use and, as you already pointed out, movies and TV also show you exactly how to hold and fire a gun that makes you just as effective. This comment is nothing more than hype to confuse the media and eventually the jury.

      The only difference I see between typical gun cases and video game cases is the money behind the gun cases coming from the pro-Second Ammendment folks.

    2. Re:Absolutely no chance of success by JBHarris · · Score: 5, Insightful

      While I agree with your statement that this case has no chance of success, I come to my judgement based on the premise that those most DIRECTLY responsible are to blame.

      First, the child.
      Then, the parents that allowed him to play a violent game 'obsessively'.

      There really is no one else to blame. Not the gun manufacturer, not the game developer/publisher, not even society.

      To propose reasons as to why a person would commit a crime is to de-criminalize the perpetrator. It matters not WHY someone did something wrong, what matters is that they did it. To tell them it isn't there fault is to take away thier humanity. If we start down the road where a video game can make someone less human, then I propose all those people that blame video games for their actions be killed in the most inhumane way possible. I mean after all...they are less human by their own admission.

      On a completely different note, the child must not have learned too much from the video game. If he had studied the game closer, he would know that a flame thrower will get rid of all the police and if you find a blue star power-up it makes all the police attention go away....I bet he didn't even look for a blue star. n00b!

      Brad

    3. Re:Absolutely no chance of success by arth1 · · Score: 4, Insightful
      Guns aren't difficult to use and, as you already pointed out, movies and TV also show you exactly how to hold and fire a gun that makes you just as effective.

      More effective, even. At least in a movie you learn about recoil and sometimes even aim adjustments, and the bangs are much louder (not nearly what they are in real life, though -- unless the kid had been subjected to real gunfire before, his head ringing and being half dead after a shot must have come as a shock).

      Regards,
      --
      *Art
    4. Re:Absolutely no chance of success by general+scruff · · Score: 5, Insightful

      Guns aren't difficult to use

      Ok, I can agree with that, however, it is an entirely different thing to point that gun at a human being and pull the trigger. I'm sure you are familiar with the anecdote regarding the percentage of soldiers in WWI that couldn't bring themselves to shoot another human being. Target practice at that time was a simple bullseye. When the target was changed to the sillouitte of a human, the percentage of those able to fire a gun at another human increased greatly.

      Now, instead of a sillouitte, we have a highly graphic representation of what killing someone is really like. You see them moan, hold thier abdomen, and cry out in agony. If you see that in a video game continously, what happens when those with the predisposition to violence finally snap? Now, instead of feeling remorse at the first dead victim, they feel like they can keep going because their brain is used the hearing the painfull pleas of a dying person.

      I don't think that violent video games are the only cause of all violence, and I don't think that everyone playing them will cause violence just because, and I certainly don't think that $600M will make any difference either way. But don't say that violent video games can't and don't cause ANY harm, because I will just right you off as biased, unreasoning, and ignorant.

      --
      As a rule, I never trust dark brown ketchup.
    5. Re:Absolutely no chance of success by bmw · · Score: 4, Insightful

      Oh please... When it comes to video games and movies, I am one of the most violent, sick and twisted individuals you will ever meet. I love to torture, maim and kill. When it comes to real life, I am one of the most kind, caring people you will ever meet. It would be impossible for me to shoot or stab or bomb another human being and even attempting to do so would make me sick to my stomach. Violence in video games and movies does NOT desensitize you to violence in the real world.

    6. Re:Absolutely no chance of success by Damastus+the+WizLiz · · Score: 5, Insightful

      I still blame parents. I have played video games all of my life I have never picked up a gun and shot someone. My parents taught me the line between fantasy and reality and reinforced it. My father taught me how to point and shoot a gun at the age of 5. He also taught me to respect them. If parents can't monitor what their kids are doing and teach them the difference between TV/Video games and the real world then how can children be expected to know. More so, if parents don't want them exposed to this level of violence then it is up to the parents to not give them access. How can anyone blame the maker of a video game for anything when it's the parents that put it into the kid's hands in the first place?

      --
      I often have trouble remembering which way is out of bed in the morning.
    7. Re:Absolutely no chance of success by russ1337 · · Score: 4, Insightful

      You forgot an important point (1 a); Avoid responsibility for your own actions

      I'd say the killers parents hold some of the responsibility for their childs actions. They should have recognised violent behaviour from the game coming though to 'real life' and should have taken action - teaching the child that acting like that is unacceptable. Of course this does not happen 'in real life!!!

      There is no way the killer went from 'normal kid' then played a bunch of GTA and became 'insane murderer'. He would have developed his violent tendancies over time, and his parents should have picked up on this.

      And where the fuck did a 14 YO get a loaded gun from? - They have a lot to answer for.

    8. Re:Absolutely no chance of success by general+scruff · · Score: 2, Insightful

      You're missing my point...

      I'm not saying playing those types of games will make you violent. I'm saying that quite possibly, those who ALREADY have that predisposition to violence will find it just that much more easy to enact thier fantacies after they have seen it done numerous times before. Any mental safeguard there may have been before, has been eroded over time by violent images.

      --
      As a rule, I never trust dark brown ketchup.
    9. Re:Absolutely no chance of success by LWATCDR · · Score: 5, Insightful

      "There really is no one else to blame. Not the gun manufacturer, not the game developer/publisher, not even society."
      Really?
      I don't blame the game developer but then is it really wise to develop a game the rewards acts that is anti-social?
      Think about it this light. How many times have we praised a movie or say a book like 1984, Brave New World, Gentleman's Agreement, Uncle Tom's cabin, or of a number of other acts of fiction because they made us think?
      If a book or movie can move people in a positive way then it is logical that a book or movie like, say the Turner Diaries can move people in a negative way?
      If a book or movie can "change someones life". Then it can change someones life.
      If a book or movie can do that then couldn't a video game?
      I don't think it can only work one way. If art and literature is important because it can convey powerful messages then it is only logical that it convey powerful negative messages.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    10. Re:Absolutely no chance of success by russ1337 · · Score: 5, Insightful

      >>> "The game trained him ''how to point and shoot a gun in a fashion making him an extraordinarily effective killer."

      [Scene 1]

      Defence Attorney: "Can the member of the Jury who have not played a First Person Shooter video game raise their hands"

      Defence Attorney: *Identifies little grey haired old lady*

      Defence Attorney: Jury member number 3, can you please aim this Plastic 9mm glock at the Judge.

      Defence Attorney: *hands old lady the replica*
      Little old lady: *points gun at judge*

      Defence Attorney: "where the heck did you learn to point a gun!??"

      Jury Member: " oh, on the news and from watching 'Cops'"

      Defence Attorney team: *high-fives*

    11. Re:Absolutely no chance of success by From+A+Far+Away+Land · · Score: 2, Insightful

      I guess the child never walked through a hotel lobby or bus depot with an arcade gun game too.

    12. Re:Absolutely no chance of success by Rogerborg · · Score: 2, Insightful

      You seem to be confusing in-game acts and real life acts. I suggest, sir, that if you want to see the real problem here, that you look in a mirror.

      --
      If you were blocking sigs, you wouldn't have to read this.
    13. Re:Absolutely no chance of success by Kadin2048 · · Score: 4, Insightful

      Where is the Bar association?

      Um, I think they were last seen heading for the direction of the bank. Follow the laughter.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    14. Re:Absolutely no chance of success by berashith · · Score: 5, Insightful

      If the person is predisposed to violence, then the safeguard that you mention is inherently not there.

      If the person is not predisposed to commit a violent act, then the safeguard to which you refer is already in place and the act will not be commited. This is entirely independent of the game, and entirely dependent upon the person commting the act.

    15. Re:Absolutely no chance of success by Chris+Burke · · Score: 4, Insightful

      "[Grand Theft Auto: Vice City] trained him ''how to point and shoot a gun in a fashion making him an extraordinarily effective killer."

      Bwa ha ha ha ha!

      This is one of those real nice litmus test statements. If someone for even a millisecond considers that this statement might be true, much more so if someone actually utters it themselves, then they clearly have no idea what they are talking about, they have never touched the game, and quite probably have never touched any video game except maybe Pac Man twenty years ago. They're just making shit up because it sounds nice in their lawsuit.

      Seriously. There is no way GTA teaches you how to shoot a gun. You hold down the target button until the guy you want to shoot has a green reticle over him, then you press fire. There's no aiming involved, there's no skill in holding a gun, hell you usually can't even see your character's hands since it's a 3rd person view from behind him. This game teaches you nothing.

      At least when some ambulence-chasing retard claims video games train people to kill, they at least pick one which involves aiming.

      'The $600 million lawsuit names several companies and Cody Posey, who it alleges played the game ''obsessively'' for several months before he shot his father, stepmother and stepsister in July 2004.

      So he was obsessed with the game and played for months before killing his family, eh? Well there's no family killing in GTA; if he was truly inspired by GTA he would have gone after cops, mobsters, or hookers. Sounds to me like adorable little Cody already had a target in mind and his obsession revolved around that!

      There's really only two options here.

      One: Cody was a perfectly innocent fourteen year old boy with no thoughts of violence until he witnessed them in GTA. In this case he may have been innocent but he was also batshit insane, and had he been exposed to the baneful influence of Warner Brothers cartoons he would have killed his family by dropping an anvil on their heads then saying "Th-th-th-th-that's all folks!"

      Two: Cody was not an innocent fourteen year old boy, he wasn't obsessed with GTA he was obsessed with slaying his family and GTA was just his focus/outlet. If GTA never existed, it would have been Natural Born Killers, and if not for that it would have been something else. A book, a movie, a play, a song, whatever, it doesn't matter, because that's not what drove him. His own motivations drove him.

      Let's see if TFA can help us distinguish which of these might be the case:

      Posey had told police he shot his family after his father, the ranch foreman, slapped him for not cleaning horse stalls fast enough. Prosecutors described Posey as a ruthless killer, but his lawyers claimed his father had abused him for years.

      Oh, lookie here! Seems like ol' Mr. Posey may have been slapping his boy around for years! So let's consider this again, which sounds more likely: Video games drove Codey Posey to kill his family, and without video games he never would have committed violence. Or recurrent child abuse drove Codey Posey to kill his family, and without recurrent child abuse he never would have committed violence.

      And now the boy's extended family -- who were either astoundingly ignorant of what went on, or knew and never did anything -- have enlisted Jack Thompson to help them get $600 million from a video game maker who is only tangentially related to a case about teen violence and child abuse. That's just low. That's a disgusting, sick way of cashing in on a broken family that nobody else tried to fix.

      Fuck you, Jack Thompson.

      --

      The enemies of Democracy are
    16. Re:Absolutely no chance of success by Anonymous Coward · · Score: 1, Insightful

      If anything GTA shows people how to incorrectly hold and fire weapons, one handing a pistol or side shooting a shotgun will more often then not make you miss your targets.

    17. Re:Absolutely no chance of success by StarvingSE · · Score: 4, Insightful

      Why is it that video games in arcades (yes,they do still exist) and in movie theaters don't take any heat in these lawsuits?? I would think games like Time Splitters or Police Trainer where you actually have a physical gun and shoot things on the screen would teach you more about operating a real gun than the auto-aiming goodness of GTA.

      This is just a ploy to make a buck off of a successful game maker. The damn game has an "M for Mature" sticker on it for a reason. Why don't the plaintiffs start being parents and not stock guns within easy reach of their children.

      --
      I got nothin'
    18. Re:Absolutely no chance of success by RexRhino · · Score: 2, Insightful

      Except, if you ever played any of the GTA series, you would know it is a PARODY of the ganster/criminal genre movies. It is a SILLY game. It is like an Airplane! or Scary Movie style parody of violence. To claim that it is some moving masterpiece that would spiritually move people into commiting acts of violence is not credible. The only people who would suggest that GTA inspires violence are people who are not familiar with the game.

      Regardless, in a free society we expect people to be able to handle negative messages. We don't ban or sue the publishers of the Turner Diaries if someone becomes a racist killer. We don't ban gansta rap music, or sue record companies, if someone decides they want to emulate the thug life. While we may accept that free speech might have unwanted effects on society, we realize it is not the job of the courts, or the government, to regulate or punish that speech.

    19. Re:Absolutely no chance of success by krotkruton · · Score: 2, Insightful

      Hell yeah! And let's burn all the violent books, movies, and rock and roll CDs too!

      You know what I think is a much more effective way of desensitizing someone? Having them watch another person get beat up. Since this happens frequently in our school systems, we better find a way to fix that first. It's even worse if they see someone actually die in real life. We better find a way to prevent young people from ever seeing a dead body... Wait, at the start of the 20th century, most funerals were held in people's homes. Young people saw dead bodies all the time, in their own homes no less. Maybe its our sensitization that's making it easier for people to kill. Maybe we need to see more actual dead people to understand what it means to die. Maybe we shouldn't distance ourselves from death so much so that people like you don't think that watching someone die on a video game will incite violence.

      But I guess I'm missing your point too. You're not speaking out against video games or saying that people shouldn't be able to play them, you're just saying they 'may' cause violent people to become violent. That's kinda like saying, "I don't have anything against cigarettes, but I'm just going to tell you that they cause cancer and kill millions of people every year."

    20. Re:Absolutely no chance of success by Rogerborg · · Score: 2, Insightful

      This suit has already achieved success. The purpose of filing this suit is publicity for professional author and pundit (and sometimes lawyer, and sometimes disbarred lawyer) Jack Thompson. That's its only purpose, although the rubes that Thompson's duped into putting their name on it probably don't realise that yet.

      --
      If you were blocking sigs, you wouldn't have to read this.
    21. Re:Absolutely no chance of success by Chris+Burke · · Score: 4, Insightful

      I'm sure you are familiar with the anecdote regarding the percentage of soldiers in WWI that couldn't bring themselves to shoot another human being. Target practice at that time was a simple bullseye. When the target was changed to the sillouitte of a human, the percentage of those able to fire a gun at another human increased greatly.

      Yes, but there's an important distinction: The soldiers knew they were training to kill other people, knew that the silhouette that was their target was designed to represent the real humans they were training to kill, and thus were consciously building an association between those targets and the real humans they would eventually shoot.

      Sane people are easily able to distinguish between reality and fantasy. Training a soldier to kill involves deliberately and consciously eroding that barrier to allow them to train on fake targets. And don't forget to say that while the percentage went up, indicating that the training was better, there was still a large percentage of soldiers who were still unable to shoot on real targets.

      Soldiers -- professional killers, deliberately trying to gain the ability to fire on real humans with the full encouragement of their superiors, still find it difficult. But video games do this automatically and subconsciously in normal teenagers? Whatever.

      If you deliberately use a video game with human-esque targets to train yourself to be able to shoot real humans, then sure it can have the same effect. But so could drawing a cutout of a human torso, handing it on the wall, and pointing at it while saying "Bang!" because it's pretty much the same level of realism and real connection. At the point at which someone is using video games to train themselves to kill in real life, then they're already lost.


      Now, instead of a sillouitte, we have a highly graphic representation of what killing someone is really like.


      Emphasis mine, and you've got to be kidding me. Have you ever actually touched GTA, or even seen a screenshot?! You'd have to be insane to think any depiction of death in a video game is what it is really like. There is no video game in existence that approaches the reality of something like Saving Private Ryan, but apparently that isn't responsible for training our teens to murder.

      But don't say that violent video games can't and don't cause ANY harm, because I will just right you off as biased, unreasoning, and ignorant.

      Oh please. Neither you nor anyone else has shown that violent video games cause ANY harm in someone not already intent on violence and that any other form of stimulation wouldn't have caused equally. It doesn't matter if it's a video game, a book, a movie, or a silhouette they paint on the side of the barn -- a person with murderous intent will find a way to steel themselves for it, GTA or no.

      Saying otherwise because you just assume video games are different and magical means you're just biased, unreasoning, and ignorant.

      --

      The enemies of Democracy are
    22. Re:Absolutely no chance of success by Anonymous Coward · · Score: 1, Insightful

      Said the internet retard who has obviously never handled a fiream.

    23. Re:Absolutely no chance of success by aztektum · · Score: 2, Insightful

      Sorry dude, but it's the same thing as "Guns don't kill, people kill." Video games don't cause any harm to unfortunate victims of a nut case who was f'd up in the first place. It's not Rockstar's fault this idiot was probably raised by crappy parents. It's like this all the time. Look at the kids who did the Columbine shooting. Their parents just thought they were quiet kids not getting into trouble. I bet dollars to donuts the parents didn't even CHECK to see what they were doing.

      When some moron goes and kills people, unless there is a verifiable, born with it genetic defect like schizophrenia or half their frontal lobe missing, I can almost guarantee these people had bad parents. How do I know this? I come from a long history of hanging out with people like this. I use to know a lot of people that I would not be surprised to hear about on the news who went nuts. Their parents were hands off, let them do what they wanted and rarely kept an eye on them as kids. They get into weird crap and have no one telling them no or explaining to them the difference between fake and real (like mine did, don't get me wrong tho my 'rents had their faults too.)

      We live in a country where parent's would rather have elected representatives pass laws telling the rest of us what we can and cannot do, see or hear so they don't have to worry about their kids getting into bad stuff and can let them run around like a bull in a China shop (or the grocery store, restaurant, bank, post office, shopping mall, i even knew someone who brought their kid to work on occassion and let them run around the office getting into people's cube's).

      The Average Joe is a lazy, irresponsible shmuck who is indoctrinated with "Get married, have kids..." but aren't properly able to maintain either.

      --
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      No sig for you!!
    24. Re:Absolutely no chance of success by Temsi · · Score: 2, Insightful

      OK, you used the words "predisposition to violence".
      I believe you've unwittingly hit the nail on the head by bringing that up.

      Violent games or movies do not "cause" violence. The cause is the person with a predisposition to violence.
      Violent games or movies do not cause harm in the sense you are implying (and, by the way, good job in throwing out a two-fer, a strawman argument and an ad hominem right off the bat in an effort to stifle any arguments).

      At most, violent games and movies can give new ideas to those with a predisposition to violence.

      Personally, I grew up watching violent movies long before I was "supposed to" and I've played violent video games since the original Wolfenstein. I do not have any longing to harm another human being (with the possible exception of a few politicians).

      Personally, I believe playing cops & robbers or cowboys & indians with replicas of actual weapons does far more damage to a child, especially since your victim always gets up totally unhurt afterwards, unlike in movies and games where you get to see the repercussions of violence.

      I just wish lazy lawyers, lazy parents and lazy politicians would focus on actual issues and not chase windmills like "violence in movies and video games". The ultimate responsibility lies with the individual, and by proxy with that individual's parents.

      Oh, and by the way, it's "write off" not "right off". If you're going to act all superior, at least spell it right.

      I guess I must be biased, unreasoning and ignorant, seeing as I dared disagree with your assessments.

      --
      -- This sig for rent.
    25. Re:Absolutely no chance of success by illumin8 · · Score: 4, Insightful
      My personal favorite for arguments like this (that the game trained him how to shoot a gun) is that they use it for EVERY case, including the ones where the game could NOT have trained him to use a gun (Like GTA).
      I'm going to quote some Eminem lyrics here for extreme truth:

      They say music can alter moods and talk to you,
      Well can it load a gun up for you, and cock it too?
      Well if it can, then the next time you assault a dude,
      Just tell the judge it was my fault and i'll get sued.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    26. Re:Absolutely no chance of success by SanityInAnarchy · · Score: 2, Insightful
      Yes, Em is a much deeper thinker than we give him credit for. Of course, you have to wade through a lot more shit than in, say, Rage Against the Machine, but it's there. Back to the Real Slimshady for these classic anti-censorship lyrics:
      And that's the message that we deliver to little kids
      And expect them not to know what a woman's clitoris is
      Of course they gonna know what intercourse is
      By the time they hit fourth grade
      They got the Discovery Channel don't they?
      --
      Don't thank God, thank a doctor!
  2. Negligence lies with the child's guardian by Cyphertube · · Score: 5, Insightful

    Ok, so if the 14-year-old playing the rated "M" game (for those 17+) was playing obsessively for months, then I would argue that the fault lies with whomever was responsible for him. This sounds like the fault of parents/guardians to properly raise the child. Any child that plays ANYTHING obsessively (as in, to the exclusion of any other interests) clearly has some kind of mental/emotional problem and should have help sought for them.

    Failure to parent and seek help cannot be blamed on Sony, Take-Two, Rockstar or anyone else. However, the direct consequences of allowing the child to continue to act in an obsessive manner can be blamed directly on parental negligence.

    File for summary dismissal based on their own grounds for the suit.

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
    1. Re:Negligence lies with the child's guardian by MrSenile · · Score: 2, Insightful

      Personally, I'm waiting for the lawsuit that will charge the parents for the crime of the child.

      As long as the child is under their care, and under their supervision, I think it's about damn time the parents start to take responsibility for their actions (or for that matter, their inactions) that precipitate a lot of these 'misfortunes'.

      Charge a few parents with conspiracy or marking them as accomplaces would start to make a lot of these parents realize where the fault truely lies.

      For those parents who say 'my child is just uncontrollable' or 'we can't watch them all the time!' I call bullshit. You have the child(ren) with you half a day, every day. If you can't identify signs of your child being some homocidal asshole, then frankly you shouldn't be a parent to begin with.

      There's government sponsered methods (some free) that help problem youth out. I suggest these parents to spend the money on their children, and not the damn lawyers for once.

    2. Re:Negligence lies with the child's guardian by rainman_bc · · Score: 2, Insightful

      I think it's about damn time the parents start to take responsibility for their actions

      What about parents who try their damndest to set their kid on the right path and no matter what the parent does the kid continues down the same path.

      Unfortunately an adolescent has free will, and parents should not be held accountable for those kids actions unless it can be proven the parents were grossly negligent in parenting the child.

      Yes, allowing a 14yo to play GTA obsessively IMO qualifies as negligent.

      --
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  3. Sue the parents, not the game developers. by Merph · · Score: 4, Insightful

    Notice that it was a 13 year old, playing a mature rated game (17+). If anyone is at fault, it is the parents who let him play the game.

    1. Re:Sue the parents, not the game developers. by Prof.Phreak · · Score: 2, Insightful

      Sue the parents

      But... they were the ones shot!

      --

      "If anything can go wrong, it will." - Murphy

  4. This is rediculous by Anonymous Coward · · Score: 1, Insightful

    Parents need to teach their children the difference between video games and reality. This is the fault of the parents, not the video game company.

  5. Rated M by max8061 · · Score: 5, Insightful

    Why not sue whoever was letting a 14 year old play a rated M game for hours on end? No, we must sue the ones with the most money instead. Great logic.

    1. Re:Rated M by Daemonstar · · Score: 2, Insightful
      It's too bad, because of such piss-poor parenting, the parents should be looking at criminal charges.

      That would be difficult seeing that they're the ones he killed. :P
      . . . three people slain by a 14-year-old . . . he shot his father, stepmother and stepsister


      However, I do agree that the problem is with the home, hinted upon by this in the article:
      Posey had told police he shot his family after his father, the ranch foreman, slapped him for not cleaning horse stalls fast enough. Prosecutors described Posey as a ruthless killer, but his lawyers claimed his father had abused him for years.

      --
      I don't reply to Anonymous posts; if you have something to say to me, identify yourself or I won't reply.
  6. Correlation != Causation by Anonymous Coward · · Score: 2, Insightful

    who it alleges played the game ''obsessively'' for several months before he shot his father
    Cody Posey probably also did other things on a regular basis ''obsessively'' for several months before he shot his father, such as eating, sleeping and using the bathroom. Are they naming fast-food restaurants, furniture retailers and plumbing merchants in the suit also?
    Correlation != Causation.
    Having said that, I noticed the following statement in the first post (above):
    since gun makers aren't accountable for unintended actions carried out with their products, neither are game makers
    Unintended actions? Guns have but one purpose - to fire bullets. You'd have to be pretty obtuse to claim that a gun shooting a bullet is an unintended purpose of a gun - hell, it's the only purpose.

    1. Re:Correlation != Causation by Anonymous Coward · · Score: 1, Insightful

      Fire bullets yes, Fire bullets in the comission of a crime, no.
      Seriously, the claim you make is like saying: 'Matches have one purpose - to start fires' therefore if a pyro uses matches to set your house on fire it must be the fault of the match maker - because they intentially made a product 'to start fires'. Or how about knives? Stab someone with a knife? Why isn't the knife maker responsible? Because that, like your argument, would be retarded.

  7. Parenting by mikesd81 · · Score: 2, Insightful

    If we give their argument a benefit of the doubt and he the game taught him to do this, it still falls on parenting to limit is amount of time playing the game. Parents have an obligation to teach their kids morals, the difference of right and wrong, and general social skills among other things. If your son is playing any game an excessive amount, maybe it's time to take him out to the baseball field or footbal field or hunting or whatever. Teach him to be constructive at a young age.

    --
    That which does not kill me only postpones the inevitable.
  8. This is getting silly by grapeape · · Score: 2, Insightful

    Back in the 50's did parents sue Clayton Moore for encouraging kids to play with guns? There has always been and always will be a certain group that attempt to shift the blame from parenting and personal responsibility to an "external influence". Since the Baroque era and most likely before pop culture has always been tagged as the cause of the decline of civilization. Where is the uproar over television, GTA is far less gory than the average episode of CSI. I've read many books with far more graphic violence. Those are accepted now since the old guard have lived with them most if not all of their lives. When we are all in our 60's and 70's video games will be ok and we will surely be bitching about something else new that we dont understand and see as a corruption of morality.

  9. God Dammit by Anonymous Coward · · Score: 1, Insightful

    How many times do we have to say this, Games Don't kill people, chuck norris does! I'm so tired of people blaming video games for their problems. What about societies problems, are they not the reason? the kid had easy access to a gun, and he was not forced to play the game. it is the responsibility of the parents to keep their kids in line, not of the video game makers, just cause 2 kids can't handle their killing urges means the other 2 billion people who can have to suffer? come on, let's get some common sense.

  10. $600 Million? by Cartzca · · Score: 2, Insightful

    And on what grounds do they think they deserve $200 Million per deceased family member? I don't mean to be a dick, but I don't think that's a reasonable estimate of their value...

  11. Re:Mod parent down due to intelligence deficit by twistedsymphony · · Score: 4, Insightful

    3) Jack Thompson sees this on the news and calls the family up telling them he knows where the blame "really" lies.

    Also not a coincidence but IMO it's the most likely of scenarios.

  12. Now one would wonder by RembrandtX · · Score: 2, Insightful

    Ignoring that the attourney is Jack-'I wont actually dontate to charaity even though I said I would neener-neener-neener'-Thompson :

    caviet: I am under the assumption that 'obsessivly playing for 55 hours' is in a few close together sessions, not spread out over 8 months.

    One might just question exatly *WHAT* kind of a home life would allow a kid to play an ultra-violent video game for 55 hours in a two day period.

    I mean .. lets face it .. the kid probably came from a shitty homelife in the first place, giving him a LOT more [to a kid] justifiable reasons to kill his family than playing video games.

    Maybe no one was HOME for a few days. Maybe he was abused. who knows .. but chances are .. any homelife that will alow him to 'obsessivly' play a video games for 2-3 days straight .. well .. lets just say there are already issues there.

    just my question on the matter.

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  13. people are so fxcking ignorant by Anonymous Coward · · Score: 1, Insightful

    Grand Theft Auto didn't give him access to the gun.
    Grand Theft Auto didn't make him hate his family.
    Grand Theft Auto didn't let a 14 year old kid play an M-rated game.

    I'm sure that kid watched lots of movies and TV, and listened to lots of music also, even if he was "obsessed" with the game. Why not try to sue the people who made the TV shows, Movies, and Music that he liked, too?
    While you're at it, sue his school for not teaching that murder is wrong.

  14. Re:Guns by 99BottlesOfBeerInMyF · · Score: 2, Insightful

    Yes. Because guns *DO* kill. Games don't.

    What do you mean. I can beat someone to death with a game console, shoot them with a gun, burn them with gasoline, beat them with a baseball bat, or punch them in the throat over and over again.

    In each case, I'm the one doing the killing. Guns just make killing easier.

  15. Jack Thompson has made me so angry by rk · · Score: 4, Insightful

    I've decided to climb a clock tower and take out half my hometown with a sniper rifle. I never would've done this if Jack Thompson didn't do what he does. As such, he is completely responsible for the deaths I cause.

  16. Re:Guns by 99BottlesOfBeerInMyF · · Score: 2, Insightful

    Tsss. No need to have this silly debate again. I only wanted to point out that guns being banned is not a bad thing.

    I find the above two statements to be contradictory. The concept of gun bans and video game bans are similar in many ways. It is the basic argument of personal responsibility versus outside influence. Which is responsible, the person who commits an act or the things that influence that decision and outcome? The people in this case are arguing that video games trained the child to be a better killer, making him better at and more likely to kill those he murdered. Gun control proponents argue that guns make it easier and more likely that a person will kill another. In both cases, they're claiming access to a physical object is responsible for the end result and we need to remove access to that object.

  17. Agreed by Khammurabi · · Score: 5, Insightful
    The $600 million lawsuit names several companies and Cody Posey, who it alleges played the game ''obsessively'' for several months before he shot his father, stepmother and stepsister in July 2004
    So...the father and stepmother let him play GTA "obsessively" for months, and now those same parental units are dead as a direct result. I know it sounds terribly cruel by implying this, but in this case it looks like bad parenting and improper gun control killed them.

    If I left my kid alone to watch slasher movies and Ted Bundy documentaries ad nauseum, should I be surprised when he starts mimicking the behavior? If I allow my kid to visit chat rooms without occasional supervision or education, should I be surprised if a pedophile tries to introduce him or herself?

    I realize that parents want their kids to be happy, but you're their parent, not the birthday clown trying to entertain them. Sometimes you just have to be a bastard for their own good.
    1. Re:Agreed by boristdog · · Score: 2, Insightful

      A gold star for you, sir.

      As I have recently become a parent of two stepkids, I can tell you it's not that hard to become involved and interested in their lives. You have to be lazy and stupid NOT to do it.

      Or you could just wait for them to screw up so you can sue someone.

    2. Re:Agreed by adwarf · · Score: 5, Insightful

      There is no way they can blame games for this. Thompson is just trying bring as many cases as he can to civil trial and blame them on games, hoping that he can brainwash enough people who only hear the headline, "Violent Video Games Blamed for..." Cody Posey was a sick individual. He watch his mother die in a car accident at age 10 and was sexually and physically abused by his father and his step-mother. He probably would have been found been found innocent if he hadn't shot his step-sister so that she wouldn't tell on him and then try to hide the murder. In the end the courts found him guilty and charge him as a juvenile because, "There is evidence that the situational nature of the violence makes it less likely that the respondent will pose a future danger to the public." [courttv.com] Basically thecourt says the killings were a result of the abuse and that Cody was suffering from post-traumatic stress disorder and depression. Not a desire to kill ignited by video games.

  18. Games don't kill people....people kill people. by magus088 · · Score: 2, Insightful

    Ya know, I played that same game obsessively. In Grand Theft Auto, I religiously ran over pedistrians with my car, attacked police officers and the elderly with little discrimination, hired prostitutes and then killed them to get my money back after getting my full value from them, blew up masses of people with a rocket launcher from atop a parking garage, stole a tank, and stole an army helicopter. Yet amazingly, none of that has translated to real life. Perhaps because I have the ability to differentiate between real world and games...perhaps because my parents instilled within me good moral values. Who knows. In truth, the parents HAVE to be blamed. My 14 year old won't be playing GTA....well, when I have a 14 year old he won't be playing GTA. There's a reason the game is rated M. Mature. 14 is not Mature. Mature means that you understand the difference between reality and video games. If you don't qualify in that category, well, your parents should be aware of that, and not allow you play such games. Granted, I will say that retailers should be held more accountable for selling games such as GTA to minors....but parents should do their research before purchasing a game for their kids, as well. The rest of this family seems to paint a good picture, however. They are probably upholding the "blame corporate America" philosophy that was so advocated by their departed. I'm sure it'd be horrible if something like this happened within my family, but I'll never know, as we hold ourselves responsible for what we, as well as those we are accountable for, do. Parents need to do their damn jobs, I hope that the family loses this suit, and bad.

    --
    Annyong!
  19. Blame Canada... by DesertWolf0132 · · Score: 2, Insightful

    No, seriously, blame the idiot parents who bought their 14 year old kid a game clearly labled Mature and in which the title itself is the name of a fellony. With a name like Grand Theft Auto, did they think it would be about a nice man who races cars and teaches yoga in his spare time? Honestly, there is no content in the GTA series designed for, or fit for anyone under 18.

    This kid was 14 so of course content that rough would warp his brain. Most video game vendors in my area won't sell Rated M games to minors without a parent. If the family actually thought this a real concern they should have taken the game away. I personally enjoy the GTA series but I don't even put it in the Playstation until my kid is in bed. When I am not playing my rated M games they get locked up in the safe. That is why the "Hot Coffee" incident made me mad. Anyone too young to see animated porn should really not be playing at carjacking and killing people with golf clubs, guns, swords, flamethrowers, or cars.

    Neglectful parents unwilling to take an interest in their child's activities are just asking for trouble. Just like parents need to monitor what movies their kids watch, games need to be paid attention to and the content discussed. If you are unwilling to educate yourself you don't deserve to reproduce.

    Then again, how about just blaming the abusive father...

    --
    No animals were harmed in the making of this sig.
    Well, there was that one puppy, but he is all better now.
  20. Monetary support for litigation defense by Anonymous Coward · · Score: 1, Insightful

    Are you a moron? The money that allows for a defense in firearms related cases almost entirely comes from donations by private citizens. There is no magical source of money to protect firearms manufacturers. They simply do not sell enough product. Conversely, Sony and Rockstar have made an incredible amount of money on the GTA games; far more than the average firearms manufacturer does on the average firearm or class of firearm involved in litigation. Further, they have a monetary support base through the diversity of products which they sell (e.g. display sales will be supporting this lawsuit). This is not true of firearms manufacturers who by-in-large sell only one type of product.

  21. an anecdote and an opinion by Scrameustache · · Score: 5, Insightful

    It would be impossible for me to shoot or stab or bomb another human being and even attempting to do so would make me sick to my stomach.

    I used to think, back when I was a small, angelic child, that I could never punch someone. Then this kid kept pestering me, and he got a fist to the forehead, knocked him on his ass.

    It's a question of when push comes to shove... I never seeked out agression, but when it came, it found me unwilling, but quite able.

    Violence in video games and movies does NOT desensitize you to violence in the real world.

    In fact, I think that violent movies and games are usefull in reducing agressive tendencies, through catharsis.
    When I'm stressed out, and I feel like dragging jerks out of their cars and forcing them to swallow their turn-signal levers, a good violent flick will calm me down. Then I can drive and tolerate the ubiquitous stupidity for another day.

    --

    You can't take the sky from me...

  22. ah, the irnoy... by c6gunner · · Score: 2, Insightful

    So he shot his parents after playing GTA. You mean he played GTA, got a gun, and shot his parents. He shot the very people who were responsible for ensuring that he didn't play violent games, and didn't get access to a gun.

    Seems fair to me....bad parenting should be a capital offense. It's just too bad he killed the girl too.