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How the Wii Was Born

saintory writes "Ars Technica has an article up looking at how the Wii was born. It's a nice overview of how Nintendo's culture came up with the 'new-gen' system." More from the article: "'Diverging from the road map takes a fair amount of courage,' [Engineer Shiota] said, 'especially when we didn't have a clear image of what we were going to do with this hardware.' However, once he saw the power level reduction (from one-third to as little as one-fourth that of current hardware) he was very excited. Instead of competing on 'how many more times the CPU is going to be faster, how much more memory is going to be on the machine, and how many more polygons can be rendered' he saw Nintendo as being able to do something different and unique."

12 of 97 comments (clear)

  1. Power to the Wii by GORby_ · · Score: 3, Interesting

    Well, while the Wii certainly doesn't look like system providing next-gen graphics, I guess the article makes an interesting point though... with development costs of modern games going through the roof, it might make perfect sense to design a simple system (from a hardware perspective) like their new console.

    Also, does next-gen necessarily have to mean next-gen graphics? Or does good-enough-graphics with a fresh look on gameplay suffice?

    1. Re:Power to the Wii by Aladrin · · Score: 2, Interesting

      Yeah, I'm afraid next-gen does indeed have more to do with graphics and processing power than anything else. In a sane world, creating a new (?) interface for gaming would be easily classed as 'next gen' because it evolved. Of course it isn't truly new, as motion sensing has been done before. Just not from the ground up.

      Nintendo's 'next gen' consoles and handhelds do indeed seem to lack when compared to their competition, but they really -are- fun. And that's what gaming was supposed to be about. These days, gaming seems to be more about entertainment (IE: lack of boredom) than fun. Nintendo still tries for fun.

      Not that I don't enjoy my x360 and psp. They've got some great games. But most of them are more about staving off boredom during my free hours than actively enjoying the experience.

      My examples: Test Drive Unlimited. I hate driving, and yet I play this game... I've actually driven over 200 miles in game, and yes, that took as long as it does in real life. (Well, at 100+ MPH.) Why? I don't freaking know. But I enjoyed it, oddly enough.

      And Okami. About half of this game you wander around feeding animals and drawing flowers. Why do I do it? I dunno. But it's entertaining. (Lord knows it isn't the regular battles that I play it for. -yawn-)

      But the DS has games like Trauma Center (it was fun up until 2-4, which was ridiculously hard and I quit.)

      What's the difference? I think it's the amount of involvement. With Trauma Center, you are really there, cutting things out and stitching it back up. You don't just press a button and jiggle an analog stick. You actually draw the lines for the sutures and cuts.

      I'm hoping the Wii continues this and games like Elebits are actively fun to play and experience, instead of just sitting back and pushing buttons.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  2. Power Consumption by Iwanowitch · · Score: 2, Interesting
    it was important that the machine stay powered on all the time, so it was designed to operate in a low-power mode that would turn off the fan when it was not being used to play games.

    I always wondered... If this thing is going to be plugged in always, and running always, doesn't it consume enormous amounts of power? I've often hear people say that it's better to unplug your tv, stereo, ... when not in use for 'longer periods' (say, the night) because even the smallest of control lights still uses power for no gain. Anyone who has ever done some tests with those power consumption meters? Anyone planning to do it for the Wii?

    --
    One CS student VS 893 DOS games: Let's play oldies
    1. Re:Power Consumption by Wdomburg · · Score: 2, Interesting

      If this thing is going to be plugged in always, and running always, doesn't it consume enormous amounts of power?

      The article states the power consumption is "from one-third to as little as one-fourth that of current hardware". Since the Gamecube drew only about 20W, that comes to 5-7W. That would make a full days consumption about the same as having an XBox 360 on for an hour. A years worth of power, assuming 0.14/kWh comes to a whopping $8.58. And that's assuming it draws full power the entire time. They have a power button which presumably drops consumption further. My guesss is it powers down the video chip, bluetooth, usb ports, and possibly clocks down the CPU.

  3. Re:Space constraints by jimstapleton · · Score: 2, Interesting

    I lot of entertainment centers I've seen have quite a bit of space left over on the side with various players. More than enough for a vertical Wii - probably designed for things with side vents, which none of my VCR/Stereo/DVD players have.

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  4. Interesting decisions... by mgblst · · Score: 2, Interesting

    for Nintendo. They opted away from the childish design of the gamecube, for something more sleek. I can't see this as a bad thing.

    Always on, could be good too, but could backfire in our green world.

    But a weak CPU, I am pretty sure that developers will always push for a better CPU. One of the ways of measuring a console is to compare those games that run on all three - and this could make the Nintendo look bad, very bad. Risky.

    1. Re:Interesting decisions... by chrismcdirty · · Score: 2, Interesting

      Then again, developers may be happy that they don't have to spend upwards of $50 million just to get a game out the door because Nintendo is forcing them to make sure it works in SD, 480p, 720p, 1080i, and maybe 1080p. Part of Nintendo's strategy is to reduce the amount of money it takes to make new games by reducing the importance of the high-cost items (CPU, GPU, HDD). And from what I hear, the DevKit is very similar to the GCN, since the architecture is merely an upgrade, as opposed to a total overhaul, so developers should be familiar with developing on it. I have extremely high hopes for what Capcom will do with the new Resident Evil game.

      And the CPU is technically better. It's (supposedly) 1.5x more powerful than the GCN processor, and some degree better than the original Xbox.

      --
      It's like sex, except I'm having it!
    2. Re:Interesting decisions... by hal2814 · · Score: 4, Interesting

      "Then again, developers may be happy that they don't have to spend upwards of $50 million just to get a game out the door because Nintendo is forcing them to make sure it works in SD, 480p, 720p, 1080i, and maybe 1080p."

      But they're spending that money anyways to get the game to also run on the 360 and PS3. Honestly, the best thing I can see about the Wii is that the new controller will force 3rd party developers to actually think about the port to Wii instead of it just being an afterthought. For example, EA is already talking about what features they can put into the Wii Madden 07. They're not just dumping what they have to console X like they do for every other console. They're actually thinking about how to make the game better using the Wiimote.

    3. Re:Interesting decisions... by Anonymous Coward · · Score: 1, Interesting

      But a weak CPU, I am pretty sure that developers will always push for a better CPU. One of the ways of measuring a console is to compare those games that run on all three - and this could make the Nintendo look bad, very bad. Risky.

      I'm not too sure about this ...

      First off, Developers and Publishers are like any type of buisness and produce games where they believe that the reward from producing the game is greater than the risk involved. The main factors which affect risk are Game Complexity, Game Cost, the ammount of Competition on a platform, and the size of a platform's userbase; Game Complexity and Game Cost are related but not exactly the same thing. Now, when you look at the PS3 (for example) it is likely that the userbase will shrink from the previous generation, the Game Complexity will increase, and the Game's Development Cost will increase which means that the Risk in producing a PS3 game is far greater than the risk for producing a PS2 game. Wii games (as compared to Gamecube games) will have similar Game Complexity, similar Development Cost, and (probably) a larger userbase which leads to a similar/lower level of risk to produce a Wii game; possibly a dramatically lower risk than producing a PS3 game.

      On a side note, I need to ask to what extent will the extra power of the PS3/XBox 360 be used to produce better games and not just better graphics? It seems to me that most AI is still scripted and doesn't take all that much processing power, and few games would have much use for realistic physics of more than a handful of objects at the same time. I could be wrong but this entire generation (PS3/XBox 360) seems to be about High-Definition Displays that few people have, and advanced shaders which make surfaces look more realistic (at a massive development cost) which is mostly noticable on the display that few people have.

  5. Old News by Nalgas+D.+Lemur · · Score: 3, Interesting

    The interview itself has been posted in pieces over the past few weeks, starting with this segment. It's been ongoing, and it's pretty interesting stuff, if you're into that sort of thing. There was a story posted on Slashdot a week or two ago that mentioned it, even, but it hardly had any replies, so I don't know if that's a sign that no one read it, or what.

    Anyway, as I posted on that story back then, among other things, the interview mentions some things that I've seen people here talking about, like the possibility of distributing independent games via the Virtual Console system. They seem to be considering it and possibly in favor of it as high up as Iwata. It goes into a whole lot more detail than the Ars Technica summary does, and the more recent segments talk about some of the software design elements, not just the hardware side of things. Interesting reading.

  6. Re:Looks Good by The+Warlock · · Score: 4, Interesting

    Nintendo is extremely careful about load times. I mean, hell, they went with cartridges instead of CDs for the N64 because of load tims. Gamecube devkits have deliberately-limited transfer rates from the dev hard drive so that the devs need to deal with load times. I'm sure it won't be a big deal here.

    Plus, it does have an internal Flash drive, although I think that's mostly for downloaded stuff.

    --
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  7. Re:No more Excuses... by Anonymous Coward · · Score: 1, Interesting

    I don't get how anyone could think going with slower hardware is a GOOD thing, also excusing the Wii's slower hardware using "game development costs" is ridiculous, the cost to develop games will always be changing as game companies look to find cheaper ways to make the latest and greatest games.

    Developers do try to find the cheapest ways to make the latest and greatest games they can, and quite often this means that they produce their game on the Gameboy rather than on a PS2. The reality is that most developers have a limited total budget to produce games that they have to divide between all projects, and in many cases this entire budget is now smaller than the expected cost of one PS3/XBox 360 game; if you have $25 Million you could (probably) produce 3 reasonably high budget Wii games on one low to moderate budget PS3/XBox 360 game. The fact is that the reason you see so few "big-budget" PC games these days is the same reason you'll see very few PS3 and XBox 360 games, the number of developers who can afford to make a $20 Million game is very limited; outside of internal developers of the top 10 publishers in the world I think that producing a game at that budget is a good way to go bankrupt.

    The fact is if the PS2 and Xbox 360 are with $50 of the Wii at Wii's launch you definitely know an extra $50 is not much of a stretch.

    Well the Wii comes with a game (Wii sports) and doesn't require a memory card so claiming that there is only a $50 difference to the consumer is misleading; anyway you look at it, it would be at least a $100 difference in cost. The Wii is also designed to break even on hardware (and be profitable from the start) which doesn't (directly) effect consumers, but personally if Nintendo wants to invest $100 in me I'd rather see that money go into game developement. The Wii is also much more complicated than the PS2/XBox 360 are in that it is the basic hardware, sensor bar, wireless Wiimote (which is far more expensive to produce than a standard wireless controller) and Nunchucku.