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Molyneux Talks Experimentation and Business

Over at Gamasutra, they have details on commentary by Peter Molyneux during the London Games Summit. Speaking in the grandiose, pie-in-the-sky manner he's become known for, Mr. Molyneux described some experimental gameplay ideas they're hoping might someday make it into Fable 2. From the article: "Elements of design that are changing from Fable's development to Fable 2's are what the players can purchase and own (wealth is likely to play a large part in Fable 2's characters); the responsiveness of and fantastical quality of combat (Fable 2 hopes to keep the combat more dramatic than realistic, but more responsive to objects and locations around the player); and the range of experience the player can have (Fable 2 is aiming to allow the main character to become pregnant, give birth, and raise a child)." The leader of Lionhead Studios also spoke on the business side of indie game development, warning developers not to enter the 'spiral of doom': using payment from a contract for a new game to finish development of one already in production. From that article: "Another key point: 'Every game says something about your company', as it was noted: 'You're only as good as your last game' - the industry has a relatively short memory, and signing subsequent titles is vital to indie developers' livelihoods." Update: 10/05 21:43 GMT by Z : Whether or not it contains any of these experimental ideas, at least Microsoft now has its hands on some playable areas of Fable 2.

3 of 18 comments (clear)

  1. What does it take.. by MojoBox · · Score: 5, Interesting

    How many games does this guy have to completely under deliver on for people to stop giving him so much credit? B&W2 was trash, Fable was a super linear hack and slash that failed on pretty much every promise, Black & White had some neat ideas but was fundamentally hampered by dull gameplay. What glorious feat of game design is this guy still coasting on? Populous?

  2. Fable 2 will be better than Fable by WillAffleckUW · · Score: 2, Funny

    For one thing, instead of an old wizard continually saying "Have you checked for more quests at the Guild" while you're on a quest, it's now a young albino princess who says "Are you sure you want to open that booby-trapped door?" ...

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  3. Most important feature of Fable 2... by le0p · · Score: 2, Insightful

    More than 8 hours of gameplay.

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    "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde