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Pirates Vs. Publishers

1up is running a piece looking at the fight between pirates and publishers in the games industry. They use StarForce, and their frustrating copy protection scheme, as a basis for their discussion of both sides of the issue. From the article: "The goal isn't to encourage people to be honest, or to drive innovation in the hacker community, or to be an irritant because you've lost your CD and want to play. The goal of a publisher in picking a copy protection service is to make more money by selling more copies. The logic is that if it's impossible to pirate the game, then people have to buy it if they want it. Why doesn't that work? If your copy protection is StarForce, then it doesn't work because people are boycotting your copy protection. StarForce, which installs a hard-to-remove driver onto your computer, has an unproven but generally accepted track record of causing computers to slow down -- at best. Some reports have complained of permanently damaged physical drives or hard drives."

32 of 175 comments (clear)

  1. Pirates by nog_lorp · · Score: 5, Funny

    Perhaps if they want people to stop stealing their software, they should stop calling software-stealers such a cool nickname. Arrrr!

    1. Re:Pirates by roseblood · · Score: 2, Insightful

      One would think that swords and primitive firearms would beat out the guy with the stack of papers and the odd mechanical contraption.

      History has proven otherwise.

      Unfortunately in this age those who plunder are the publishers (in the music business at least.) Have you seen the contracts new artists end up having to sign?

      I know...RTFA, it's software publishers not music.

      --
      There are lies, damned lies, and statistics.
  2. Pirates make a superior product by d3am0n · · Score: 5, Insightful

    First off, I pay for my games. However I don't install the games I buy. I chuck the disks in the trash, download the ripped copy, and then install a no-cd crack on it. I've got a rather impressive collection of games and I do it with every single one. Quite frankly, I completely see why people pirate games. The pirate copy is much more user friendly, installation goes quicker when it's from a HDD, and there's usually no DRM infection to potentially damage my machine. I truly think publishers are also going overboard and irking honest people, if I purchase DOOM III it tells me that I cannot have a legitimately purchased copy of clone cd running, when your video game tells me what software I can and cannot own it's trying to step WAY above it's station. While I still continue to support the industry, their tactics are not thwarting pirates, and they are pissing me off in a royal way. I'm not sure how much longer I'll keep buying their cd's to make landfill fodder and parting with my hard earned money.

    1. Re:Pirates make a superior product by sinclair44 · · Score: 2, Informative

      I would pretty much agree -- NoCDs and kracks are often useful even for legitamately purchased games. Having the CD constantly in the drive is really annoying, especially when on a laptop or wanting to switch back and forth between several games.

      --
      Omnes stulti sunt.
    2. Re:Pirates make a superior product by SScorpio · · Score: 4, Informative

      I used to use NoCD cracks all of the time, but I've started using Game Jackal. http://www.gamejackal.com/home.asp/

      It doesn't support Starforce, but I refuse to install any of those games on my PC anyways. They offer a free trial so you can make sure the games you want to play are supported as well.

    3. Re:Pirates make a superior product by PhrostyMcByte · · Score: 4, Interesting

      I had waited with much anticipation for Splinter Cell: Chaos Theory. I went out and bought it the day it came out, so you can imagine my surprise when it refused to run! Why? Because I'm on XP x64. The copy protection wanted to install a low level driver and it didn't come with an x64 version, so it wouldn't let me play. So I went through all the fun of returning an opened game. A little over a year later a crack was released for it and I finally got to play the game. Thank you, RELOADED, for letting me play the franchise I love. And shame on Ubisoft, which I held in very high regards before that experience, for tainting their software with such crap.

      I tend to immediately rip any software I buy to HDD, and mount it with Daemon Tools when I need it. This created an extra problem for many other games, which will refuse to run if it detects any virtual drives. Thankfully Daemon Tools tends to keep ahead of them.

    4. Re:Pirates make a superior product by sumdumass · · Score: 2

      No, he is bitching because the game would run on his OS(the crack showed that), the copy protection scheme was the only thing stoping it. A small yet important distinction.

      And yes, the differences between windows XP and XP64 isn't all that apearent at first glance. It probably will take most nongeeks one or two of these problems to figure that out. And i don't blame them either. They buy or have an athlon 64 computer built and it comes with this cupon for windows XP-64 and not much more in the being different department except it will run on the 64x86 processor more efficiently.

  3. Piracy Encouraging More Sales by ludomancer · · Score: 5, Insightful

    I have bought a vast amount more software thanks to trying it out via pirate-distrobution first. Simple as that. Goes the same for music, movies, etc.

    If they want to bitch about lost sales to me, I'll call them on their lying marketting and slanted, paid-off reviews. It's all about publishers wanting control when it comes down to it, and pointing fingers when a shitty game doesn't sell.

    If they could spin it they'd have people buying the most terrible crap out there for $60 a pop (haha), as every magazine review and media outlet hails it as a hallmark of interactivity. No thanks. I'll continue to bittorrent and decide for myself who gets my money.

    1. Re:Piracy Encouraging More Sales by Grishnakh · · Score: 3, Funny

      If they want to bitch about lost sales to me, I'll call them on their lying marketing and slanted, paid-off reviews.

      Lying marketing? Aren't you repeating yourself here?
      This is like calling someone a "stupid idiot".

      P.S. If I've offended any marketing people here, that was my intention.

  4. Futile by headkase · · Score: 4, Insightful

    On the other side of the coin, the only people who suffer (inconvenience of finding and loading the disc, damage to disc causing repurchase) are people who legitimately bought the software. The pirates (whom we need more of to lower global tempertures btw..) are all running cracked copies - that don't have any of the annoying dimensions - on the first or second day of the software's release (0-day warez anyone?). CD-Keys at least aren't as intrusive as most of the titles with them don't require the media in the drive. I like what Stardock has done with GalCiv2, a cd-key that is activated over the internet or email once per patch and doesn't require the CD in the drive (keeping pirates from playing multiplayer too btw). That's the balance that I'm willing to accept, how about you?

    --
    Shh.
  5. Pirates do simultaneous world wide releases by Zephiria · · Score: 4, Insightful

    Here's me, wanting to buy a game, Dark crusade.
    I already have a pre-order in, its ship date is the 9th, today.
    Its in most US shops from the 10th onward.
    In the EU we'll be lucky to see it after the 24th/27th.
    I could wait the 2 weeks to get it, or I could just snatch it off of a torrent site or emule or the like and have it very shortly after the pirates upload it.

    This in my mind puts the pirates WAY ahead of the publishers, and more to the point makes the common games buying public, IE me feel more supportive of them.

    And as another user commented, not having to find disks, not having PC destroying crap installed on my machine is a big plus to me.

    1. Re:Pirates do simultaneous world wide releases by Anonymous Coward · · Score: 2, Interesting

      I *will* give THQ/Relic credit for two things:

      1. NOT using Starforce. I believe they use Securom, which while annoying, doesn't crap up your computer.
      2. After a few months, at least, they removed the copy protection from Dawn of War and Winter Assault with the 1.5 patch. A comment from one of their team was: "SecuROM is great for that first couple months, but after that, it's just a pain. CD-Keys are absolute, so we still have a form of copy protection."

      From what I understand, their newer game, Company of Heroes, didn't have any Securom on it out of the box, so there's rumor that Dark Crusade won't, either.

  6. define enough profit by 6 · · Score: 3, Insightful

    I think this comes down to the same self defeating strategy we see all over the business world; it is not enough to make lots of dollars instead you must strive to make EVERY dollar.

    In the effort to make every possible dollar the business world ends up destroying the reasons their clients were willing to pay them in the first place.

  7. Re:or change the content... by FunnyLookinHat · · Score: 2, Insightful

    not to be a troll but... most demos suck, are buggy, are harder to obtain than a cracked version of the game, etc. etc.

  8. What I think by brkello · · Score: 4, Interesting

    The typical Slashdot response to one of these articles is that they pirated the game, found they liked it, and then shelled out money for the game. They justify this by being screwed over by some terrible game in the past, having limited gaming funds, or preferring the copy protection free software. That's fine if it gives you a warm, happy feeling, but you are still breaking the law and there are plenty of ways to avoid this. Find a game reviewer that you trust, and select your games based on their opinions. Or if a developer puts out quality games, stick with that developer. But let's be realistic, people are always going to pirate, and they are always going to come up with some dumb justification for it.

    The thing is, if no one pirated games, then the overly restrictive copy protection would not exist. Now they add copy protection. Copy protection would not be so horrible if they just did what they were intended to do: make it difficult for others to copy and distribute their games to others. Unfortunately, we have copy protection that infects our system causing it to slow down the game, the system, and sometimes even make parts of it fail to function. All that copy protection does is cause more people to go down the pirate route.

    Ok, so this next part is important for the game companies: THERE IS NO COPY PROTECTION, NOR WILL THERE EVER BE, THAT CAN STOP PIRACY. They will always be able to crack it or find a way to get the source. They will then distribute it. I am going to say something that won't be popular to Slashdotters now: copy protection is necessary. Because people will always justify their piracy, they need to make it hard enough so a casual user is unable to take their discs and stick it online. They do not need to license some expensive, over-bearing copy protection that install drivers or root kits. Just something cheap that prevent a casual user from doing it. Why do I suggest this? 1) If you put no protection on it, you are guaranteed to sell less units 2) It's going to be pirated anyways, so spending money on licensing expensive copy protection is pointless 3) A simple scheme will make it hard enough so that Joe User will have to go buy it, but unobtrusive so that it will not turn people off from the game.

    But really, not much will change as long as we don't prosecute the pirates. The Internet is still very much the Wild West...anything goes. Until authorities actually go after people pirating software (and I am betting in 10 years, cyber crimes will account for the majority of fines and penalties), people are going to do it. Using what I stated above is the best "in the middle" approach that I can think of.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:What I think by d3am0n · · Score: 5, Insightful

      Don't bitch out people who pirate games and buy them. Bitch about people who don't pay. This isn't a judge dredd comic book. Civil disobediance against stupid laws like the DMCA that don't let me put a no-cd crack on the games I own is entirely appropriate and necessary. If everyone simply goes "oh it's the law lets always obey" society would be in a rather sorry state. Publishers are being paid for their work, there is abit of piracy, bringing down the hammer on it will only make it stronger, infecting users systmes with malware for corporate penny pinching is wrong.

    2. Re:What I think by CoderBob · · Score: 2

      The thing is, if no one pirated games, then the overly restrictive copy protection would not exist. Now they add copy protection. Copy protection would not be so horrible if they just did what they were intended to do: make it difficult for others to copy and distribute their games to others. Unfortunately, we have copy protection that infects our system causing it to slow down the game, the system, and sometimes even make parts of it fail to function. All that copy protection does is cause more people to go down the pirate route.

      They aren't adding copy protection now- they've just switched from dead-tree copy protection to a more invasive version. Anyone who played the older TSR AD&D games remembers the very fragile copy protection wheel that shipped with games like the original Pools of Radiance, or the "page, paragraph, word" method of some of the Wizardry games that depended on keeping the manual in good condition just to get into the game.

      Part of that switch has been the change in OS technology- injecting DRM into DOS would be a bit more difficult than hiding "phantom" devices in Windows XP, especially as you went further and furher back into the days of yore. I remember booting an old PC via a DOS boot disk, just to take that out and insert the game floppy. Once you remove the physical media containing all of your system files, how on earth do you install DRM?

      I think the problems with determining the chicken v. egg debate regarding pirates and copy-protection are:

      1. The pirates don't advertise how much volume they actually handle, while the publishers publish study after study claiming "losses".
      2. Gone are the days where an incredible game (DOOM, for instance) can be produced by a small team of developers in anything resembling a reasonable amount of time. More people equals greater production costs, greater production costs equals higher prices and more unit sales required to make a profit, creating an incentive to maximize profit by any possible means. This puts statements made by the industry into the "grain of salt" category, but at least it is a moderately "public" motive.
      3. There is an overwhelming motive to claim piracy as a reason for game failing to make a profit, when time and time again the "core" gaming consumer base has shown itself to be fickle and hard to predict when it comes to gaming paradigm shifts. A new game that fails to snag the "core" market initially- being the portion of the market that is most likely to put up with problems and multiple patches- tends to have a higher piracy to purchase ratio than one that is strong enough to encourage purchase. There is no good method of tracking how long those pirated copies stay installed or in use, yet the download rate can be used to claim "Those damn pirates caused our game to flop!"
      4. Poor marketing, design flaws, and a release date that is slightly too late can also all contribute to a game failing to make it big, yet still leave enough of a trace of piracy immediately after release for marketing droids to claim that "massive piracy of the game" contributed to a loss of profit and an inability to continue support. Having worked in the retail side of the gaming industry, I feel safe in saying that a lot of good games that come out and then have patches released shortly after release have a much higher return rate from the non-geek crowd than games that are lower quality but can be played out of the box. Again, we have a situation in which piracy is not necessarily the direct (or even moderately large) loss of profit, but can be made to look as if it was.
      5. People tend to justify their actions so that they feel "good about themselves" when it comes to piracy. This in turn makes the standard "list" of "Why I pirated X and how it's okay" pretty standard, but also means that it is difficult to seperate "real" pirates (those that never/rarely purchase games, but often keep pirated copies) from the ones that honestly do pirate a game to gi
    3. Re:What I think by snuf23 · · Score: 2

      Until authorities actually go after people pirating software

      They have and they do. The difference is that federal crackdowns on piracy of software have at this point targetted either large distribution points (whether it's CD duplication or FTP hubs) or the crackers themselved. Many groups over the years have had members arrested but someone else always steps up to fill in the gaps.
      The other area where crackdowns occur is in large scale business software piracy.
      Compare this to the RIAA and MPAA actions which have included targetting the individual downloader.

      --
      Sometimes my arms bend back.
  9. Additional downloaded content defeats piracy by DrXym · · Score: 4, Insightful
    The best way to prevent piracy is to put a game out that is incomplete without registering.

    I can see why some publisher who wants just to shove a game out of the door and forget about it might think anti-pirate CDs are a good idea, but any multi-player game, or indeed any game were content is expandable, unlockable or downloadable should not need anti-pirate measures. You need to access the web anyway, so why not check the CD serial key. Then you can reward your genuine customers with additional content, maps, objects etc. and shut out the freeloaders by barring them from the servers and so on. So they get to play a bugged 1.0 for a while. So what? Meanwhile your customers are on 1.5 happily playing the cool new levels you just released.

    Games that force me to insert a CD really piss me off. I end up going to gamecopyworld or similar to acquire the crack. And that's the thing. Pirates can rip the copy protection in seconds and then dump the whole game up for download or provide a crack. So why bother with it anyway? Copy protection licence fees are still money down the drain when the pirates simply rip it out. That money would be better invested in keeping customers happy and "training" them through a positive experience as to why they should buy your game.

  10. Publishers should pirate their own games by Astarica · · Score: 2, Interesting

    It is clear piracy is strictly beneficial and helps publishers sell more games and make money. A publisher can outpirate a pirate if they wanted to because all a pirate do is remove whatever anti-piracy stuff a publisher put in, which the publisher can do by just not putting it in in the first place. So if a publisher is to pirate their own games, they'll reap all the benefits of piracy, get a great name from the gaming community, and earn a ton of money.

    The reason why this has never been done is because it doesn't work like that. If piracy is always helpful, people would've figured this out by now and pirate their own games. Piracy is almost always strictly harmful to the publisher. The only question is that does your piracy countermeasure costs you even more money than the amount lost to piracy? Clearly if your piracy countermeasure is horrible, it'd turn off legitmate buyers from your game and you'd lose more than you gain. But this case is also hardly universal.

  11. Re:or change the content... by Grishnakh · · Score: 3, Insightful

    So I guess you just buy all your music CDs based on the cover artwork, and never actually listen to the songs beforehand (radio, in-store listening stations, friends' CDs, etc.)?

    If you've ever listened to any song on a CD before buying that CD (or iTunes track), then you're a hypocrite.

  12. The fight is already over. by Werkhaus · · Score: 2, Funny

    When did you last hear about International Talk Like a Publisher Day?

  13. Copy protection is like adverts by Campbch · · Score: 4, Insightful

    They supposedly make YOU more money at the consumer's convenience; the trick is, they have begun to realize that you need to make the consumer WANT to use it, rather than force-feed it to them. Steam is one such example, and while it caught flak in the beginning, it has become a very nice addition and tool for cataloguing mods and distributing third-party games. It even allows crazy indy games like defcon! People are skipping adverts with tivos and other P/DVRs, so it is beneficial to make more interesting commercials. Times change, economic models change, etc. it's just a sign of progress.

  14. No-CD Cr4kz: How Can You Trust Them? by ewhac · · Score: 4, Insightful
    First off, it was the computer games industry that invented copy protection. Coming up on thirty years, they've been dealing with it longer than any other segment of the "digital content" industries. They have decided, wrongly or otherwise, that copy protection is a necessary evil. They're completely entrenched, they swim in the Kool-Aid, and no amount of bloviating here is going to change their position.

    That said, as much as I detest copy protection, I trust w4r3z k1dd13s even less. Despite being colossal jackasses about it, Blizzard at least has an ethical, commercial, and legal obligation not to fsck up my computer or data. If Blizzard does fsck up my machine, I have legal and social recourse. They have a reputation to protect, and so it is in their interest to deal fairly.

    Not so with hackers who remove copy protection and other product defects (or, perhaps more to the point, claim to remove such defects). The guy I'm downloading the modded copy from may be a trustworthy, noble-minded hacker seeking only to improve the game's flexibility and reliability. Or, he could be an a--hole trying to steal my identity, build his botnet and spray spam all over the place, concealing his malware inside the game. Or, he could simply be incompetent and end up crashing my machine very unpleasantly. Either way, I have no way of knowing. There is no "reputation marketplace" (that I'm aware of) where I can feel comfortable or safe obtaining such material.

    So unless and until the DMCA is demolished, I'm kinda stuck here. The game publishers will not stop incorporating defects into their products, and no one can build a trustworthy reputation for removing such defects.

    Schwab

    P.S: It's probably worth prominently acknowledging that Epic Games have been very accommodating with their Unreal Tournament game series. They start out with disc-in-the-drive protection, but it's soon removed in subsequent official patches. One of the friendliest policies out there.

    1. Re:No-CD Cr4kz: How Can You Trust Them? by UnrefinedLayman · · Score: 3, Insightful

      The warez scene is a complicated network of people and groups whose rewards are not monetary. The chief reward is recognition and reputation. It seems silly, but how much different is "I work for Google," or "I'm in the Army," from "I'm in RELOADED?"

      The primary suppliers of cracks--the big-time groups, like RELOADED--have their reputations on the line with every release they do, and those releases are thoroughly checked by other groups long before they trickle down to you or me. It's a competition between groups that breeds quality; poor quality releases are nuked. There's more information on the topic here.

      In this sense, trusting these sources of cracks is entirely rational. You're more likely to get a rootkit from, say, Sony or Starforce, than you are from a cracked game. Cracked games are heavily peer reviewed for benefits to the community, while companies do their work under cloak for benefits to themselves. That's one of the reasons it's said that pirates are successful: they produce a better quality product.

  15. That will work for 45 seconds until... by patio11 · · Score: 2, Insightful

    ... someone uploads the unlocked additional content to the YoHoHoFTP server. And then you're back at square one again. Software as a service, on the other hand, works pretty well at preventing piracy: how many pirated disks of WoW do you think have ever been made? (Incidentally, folks who are pretty much OK with unrestricted piracy but hate monthly fees need to look at China. China's present is our future, folks: if piracy is inevitable and largely tolerated then you will not be able to own a PC game for love or money because no one will sell them to you. At best you'll be able to lease the right to play with your virtual items for a month or an item at a time.)

  16. The Games I Buy by walnutmon · · Score: 3

    I am totally for supporting the PC Gaming industry, that means I purchase games made by publishers that I want to support. I pirate games all the time, they are generally games that I want to use as a time kill but that are not impressive enough for me to shell out fifty bucks for.

    I have bought the following games in the last year or so...

    Half-Life 2, Oblivion, Rome Total War, Age of Empires 3, Doom 3...

    Those are games that I want the developers and publishers to continue making money on. I also make a point in trying to pirate anything that EA releases, because I am a Madden fan (I just like football games, sue me) and I am sick of their fucking bullshit when it comes to releasing unfinished "next-gen" shit. I sure would like a good football game to play on my xBox360, unfortunately, EA has fucked everyone who loves the sport and the sport gaming genre.

    So my point was... Support good games... and fuck EA :)

    --
    You take it, I don't want it...
  17. old methods work bettter by grapeape · · Score: 2, Interesting

    Why not go back to the days of looking up phrases in the manual or code wheels. Yep they are a pain in the neck but not nearly as much as having to have the cd in the drive when you would rather listen to music or having contact phone home and starforce type protections bogging down your system. I would have to think that the old school methods were at least as effective as the new ones and a heck of alot cheaper. Print a manual in a low contrast color scheme to make it hard to copy and integrate the protection into the games storyline. Spending millions on methods that actually result in easier pirating makes no sense. At least with the manual lookup you would have to find a way to copy and print out the entire book, today with the current methods all you have to do is download a crack.

    1. Re:old methods work bettter by Animats · · Score: 2, Funny

      Why not go back to the days of looking up phrases in the manual?

      I still remember an engineering application for the Mac which used that approach. Just before shipping the product, they made some change to the manual which forced repagination of some of the later pages. So when the program asked for "the last word on page 20", it would work fine, but if it asked for "the last word on page 250", it would fail. Grrr. Took me weeks to figure out what was wrong, and even longer before the company finally corrected the problem.

  18. You are Blizzard's bitch by MMaestro · · Score: 2, Interesting
    If Blizzard does fsck up my machine, I have legal and social recourse.

    Have you ever read World of Warcraft's EULA? THEY have full legal and social recourse AGAINST YOU if you violate ANY of their rules.

    no one can build a trustworthy reputation for removing such defects.

    Deviance, Fairlight, Hoodlum and Reloaded are all VERY famous/well known inside and outside of PC gaming pirate circles. Razor 1911 is probably the most famous group of them all if only because they were (for a time) completely and utterly shut down after a Department of Justice raid.

  19. Make it worth paying for by Xian97 · · Score: 5, Insightful

    Oblivion, one of the best selling games of the year, shipped with no protection at all. To listen to the copy protection companies you would think that they would have only been able to sell a handful of copies since anyone could rip and copy it in minutes. Instead, within a month over 1.7 million copies were sold (counting the 360 version as well).

    There is not a major game that isn't cracked within days of release, if not hours. Protections may stop the casual copier, but they are not even slowing down anyone else. All the protection is doing is inconveniencing the consumer who is unable to easily back up their purchase.

    There are always going to be those that won't pay for a product no matter what, but I believe that the majority of people will pay for something that's worth paying for. With the hours I spent playing Oblivion, it was well worth the purchase price, and by not putting invasive DRM on it I am much more inclined to purchase Bethesda software in the future.

  20. Supply and demand, nothing else by Opportunist · · Score: 2

    It's good ol' market forces at work.

    Demand: Game
    Supply, legal trader: Game with Starforce for 60 bucks, and it's legal.
    Supply, pirate: Game without Starforce for 0 bucks, and it's illegal.
    Demand: No starforce 'cause it already ruined one of my DVD drives. Price doesn't really matter, a good game is worth its money. Legality would be nice, but it's behind in priority to "no starforce".

    Decision: Pirated software.
    Reason: Starforce.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.