How the Nintendo Amusement Park Works
Tito! S. writes "HowStuffWorks has up an article describing how the Nintendo Amusement Park works. This is the New York city area theme park in the making with a physically augmented ride themed around Super Mario Bros. They plan to make the side-scrolling course 100 meters long with a safe and fully interactive course with foam crash padding platforms powered by hydraulic actuators." From the article: "It's really a single 'ride' — a real-life interactive adventure that allows players to dress up as Mario or Luigi, enter the Mushroom Kingdom and perform the actions that the heroes perform in the video game. Players can jump over obstacles, land on and ride moving platforms, and smash enemies. They can even collect gold coins and punch power-up boxes."
Active winch support systems have been used for movie stunts for a few years now. For a good overview of how this works, rent "Underworld: Evolution" and watch the special features. It's really funny. First the stunt guys practice the stunt on a big padded mockup of the set until they get it right. The movements are recorded. Then, on the actual set, the actors are pulled through the same motions by servo-controlled winches. In post-production, the wires are removed from the images.
Yes, that's how Kate Beckinsale does all those high jumps and landings.
Just in the interest of clarity for any thread-reading friends around the world outside of the USA, "Yellowstone National Park" is not a theme park or an amusement park. All the "National Park"s are nature preserves. Yellowstone is known not for amusement, but for unique geology, thermal vents, and wildlife.
Also in the interest of safety, do not try to feed the bears. They've all eaten the red mushroom and found the flower already. Bears with fireballs SUCK.
Just then the floating disembodied head of Colonel Sanders started yelling Everything You Know Is Wrong!-Weird Al