How the Nintendo Amusement Park Works
Tito! S. writes "HowStuffWorks has up an article describing how the Nintendo Amusement Park works. This is the New York city area theme park in the making with a physically augmented ride themed around Super Mario Bros. They plan to make the side-scrolling course 100 meters long with a safe and fully interactive course with foam crash padding platforms powered by hydraulic actuators." From the article: "It's really a single 'ride' — a real-life interactive adventure that allows players to dress up as Mario or Luigi, enter the Mushroom Kingdom and perform the actions that the heroes perform in the video game. Players can jump over obstacles, land on and ride moving platforms, and smash enemies. They can even collect gold coins and punch power-up boxes."
See? Wii graphics will be just fine. If that wasn't the most realisticly rendered white sheet hanging in the background, I don't know what is.
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What sound do people on rollercoasters make? Hint: it's not Xbox 360.
While useful in the game, I'd avoid eating the mushrooms at this theme park.
The very first version of the Matrix, the human participants entered willingly.
. . . bake a cake for me if I succesfully finish the course?
When you leave the park, do you get a white bouncy star... to remind you to get a life?
"Twice half-assed makes an ass whole." --Solomon K. Chang
This guy does it much better:
http://www.albinoblacksheep.com/video/mariolive