The Downloadable Content Rumourmill
Despite the high hopes of Xbox 360 fans Gamespot pegs it as unlikely that Lumines Live will drop this week, or that there will be a Gears of War Demo on the Xbox Live service. In news that does seem to be legit, though, you can see screenshots of the first downloadable games for the PS3 service over at Game|Life. Titles include the previously mentioned fl0w, Lemmings 2, Blast Factor, and Go Sudoku. Commentary on the games available at GameSetWatch.
How can I write first post using a gamepad?
Can we level up the same as on a "regular" pc?
liqbase
I hate to admit it, but the PS3 is looking better all the time. Aside from Gears of War and a few other select X360 games, content on that system seems to be running dry, and the trend seems to be bleeding over into the Xbox Live Marketplace as well. Launch titles downloadable and non, the PS3 seems to have a much more (hate to use the buzzword) "NEXT GEN" approach so far. And outside the launch window, the potential is better than Microsoft's. Too bad nobody will be able to afford a PS3 until 2009.
DENIED!
A developer or someone made the point that only the Wii is truly next gen, with its controller that could - to use another buzzword - take gaming to the next level. Both the 360 (I have one myself) and the PS3 are really processor upgrades.
starts with "Lemmings 2, Blast Factor, and Go Sudoku"
"Slashdot, where telling the truth is overrated but lying is insightful."
Maybe it won't happen right away, but I'm quite sure we'll soon see previews streamed to our consoles, but not in the way we might want and enjoy it. I forsee the same development as with movies, that you HAVE to play at least a few minutes of a preview before you may play the game you actually want to play.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I thought the GPU in the xbox 360 was supposed to have fancy technology that made anti-aliasing essentially "zero cost"...
There's nothing 'fancy' about the fucked up 360 graphics system.
It is an architecture designed for 480p that Microsoft is forcing 360 developers to try to write 720p games for. There is only 10megs of EDRAM in the 360. That is the right size for a 4XAA 480p framebuffer to sit in. If you are forced to write you game to support 720p you have to either give up decent AA or implement a tedious to write and performance degrading tile renderer to fit your framebuffer into the too small EDRAM on the 360.
So what you get on the 360 is 720p games without any decent AA leading to jaggies all over the place. Which leads to developers putting out bullshit marketing shots that have massive amounts of AA that isn't in the real 360 game. The two most egregious offenders are Gears of War and PGR3. The difference between the bullshit marketing shots that everyone sees posted on the net and the real in game graphics is criminal.
None of this would be a problem if Microsoft would let 360 developers write to a resolution the 360 can handle - 480p. Instead they want a bulletpoint to try to portray the system as more powerful than it really is. So you end up with a library of 360 games with:
* Jaggies everywhere on most games
* Sub 30 framerates leading to...
* Screen tearing due to vsync having to be turned off because 30fps not being able to be consistently maintained
* Affine texture filtering being turned off to try to get the frame rate up to 30fps
The 360 is a nightmare for developers to work with.
I think just the opposite, the preveiws are good because people will actully KNOW what they are getting themselves into, thus getting rid of actully bad video games being played but if they force us to play the previews, THAT would suck, I mean that ruins part of the gme for you doesn't it? It just doesn't make sense!
Rounding out the pack is Go Sudoku, which seems to be a mix of Sudoku and Global Thermonuclear War. wE ARE AT DEFCON FIVE SIR. I REPEAT: WHAT GOES IN THAT SQUARE. IT CAN'T BE A NINE BECAUSE THERE'S A NINE UP THERE I lol'd afterthought: I tried to post the real quote, but for some raisin /. is racist against CAPS, tards.
That's interesting that you say that the 360 is a nightmare to work with...because John Carmack is on record as saying that it has the best IDE and programatic support of any console he has ever seen. I think I will take Mr. Carmack's opinion over that of an anonymous coward, no offense.
That's odd. I was playing PGR3 last night, and I didn't see any framedropping below 30fps, nor aliasing problems for that matter. It's a problem with some games, but I haven't seen it there.
"I Know You Are But What Am I?"
Why would you want AA at 720p? AA makes the image look higher resolution while 720p IS higher resolution. I never use antialiasing in PC games since that means I can set them to a higher resolution without encountering framerate drops.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Yeah, Carmack has said the 360 is nice and easy to develop for, but what's kinda funny about that is Quake 4 has some not insignificant framerate problems on the 360.
I have no idea if that's indicative of any problems whatsoever with the 360 in general, I am only pointing it out for the sake of fairness here.
But, honestly, I don't think AA is too important for 720p and up. OTOH, I agree with the AC that Gears of War doesn't look so hot.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
I don't know about you but I can sit at my IBM stinkpad with a 1600x1200 15" display (133ppi) and I can still see jaggies when they exist. On a fairly-large 720p display I can see them from across the room. Just because 720p looks better than 420p doesn't mean 720p with AA won't look better than 720p without it - it will. I turn on antialiasing any time I have enough horsepower.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I think he was being sarcastic.... so.... uh, chill.
burrocrisy
and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos