Games Already Filling Blu-Ray Discs
Eurogamer reports that according to Sony's Phil Harrison, PS3 launch titles are already getting close to the 25 GB limit on Blu-Ray discs. He views this as a positive thing, and suggests that the company will up the limit on the media format to 50 GB sometime next year. From the article: "Harrison also responded to questioning about the claim that the capacity of Blu-Ray will be used simply to provide more high definition movie sequences, effectively filling the discs - and games - with non-interactive content. 'It's not just about graphics,' he said. 'It's about 7.1 audio, it's about speech, it's about having up to 1080p movies built into the game; it's high-res textures, it's animation, it's everything that goes into making a very rich and varied next-gen experience. Partly it's visual, partly it's sound, and partially it'll be down to gameplay benefits as well - more levels, more detail, richer experiences.'"
I bought a (what was considered at the time) next-generation MP3 player from Sony that couldn't play MP3s -- Flopped too in the end.
Give me reason to trust any more Sony technologies?
Change is certain; progress is not obligatory.
Now, you commonly have models that reference the same textures or normal maps, and these models might be very far away from each other in the game world. You could seek around scooping up all the shared resources, but that would be really slow and loading times would be attrocious. What you really want to do is load up a giant chunk of data pre-packaged, and the only way to do that is to duplicate the shared resource. With giant disc capacity, there really is no downside except that some data gets squished further toward the "slow-read" inner ring.
Higher capacity helps gameplay by improving load times, allowing denser data to be loaded and flushed more frequently, and making the game world richer. As far as 25 gigs of pre-rendered movies goes, I don't think you'll see that. It's just not cost effective. Those cinematics cost an ass-full of money, and maybe a few games will go nuts with it. But it certainly won't be the state of the industry in 2 years or anything.
Back in the day, games were ALWAYS worried about the flashiest graphics. Always. Every game had screen shots on the back of the box, usually picked from the best of many supported platforms, and bragged about their great graphics. I remember what a 'waste' VGA was and what an outcry there was about VGA games 'ruining the game with fancy graphics'. Who needs 256 colors! it's about the gameplay, and 16color EGA games are just more fun!! Besides a 386 with a VGA card was outrageously expensive.
Don't even get me started on CD ROM based games - what an outrage, 800MB of PURE UTTER CRAP how could they possibly need all that space? it must be junk!
etc, etc.
10 years from now, when BlueRay2 is out we will here the same old complaints...1Terabyte? why? oh why? I had tons of fun playing 4.3G DVD's..developers are just greedy and lazy.
Duh.
Duh.
JON