Games Already Filling Blu-Ray Discs
Eurogamer reports that according to Sony's Phil Harrison, PS3 launch titles are already getting close to the 25 GB limit on Blu-Ray discs. He views this as a positive thing, and suggests that the company will up the limit on the media format to 50 GB sometime next year. From the article: "Harrison also responded to questioning about the claim that the capacity of Blu-Ray will be used simply to provide more high definition movie sequences, effectively filling the discs - and games - with non-interactive content. 'It's not just about graphics,' he said. 'It's about 7.1 audio, it's about speech, it's about having up to 1080p movies built into the game; it's high-res textures, it's animation, it's everything that goes into making a very rich and varied next-gen experience. Partly it's visual, partly it's sound, and partially it'll be down to gameplay benefits as well - more levels, more detail, richer experiences.'"
Though look at it this way, 25 gigs of crap is still crap.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
It reminds of me when there is a road that is far too busy, then they spend 5+ years expanding the road, only to have it not be wide enough for the new amount of traffic.
HD-DVD movies are filling their disks, without the extras, already too.
It's kind of like a law, give them space, and it will be filled.
Let's just hope the game play is good enough to justify all that additional sound and 1080p graphics.
You can lose something that is loose, so tighten the loose item so you don't lose it.
People piss and moan about Blu-Ray, "You don't need it!" or "Most people don't have HDTV's!" Well, some of us do. And if you don't, I'd hope that you'd prefer a format that will upgrade with you should you ever choose to get a 7.1 audio system or HDTV. When you're posting your Sony flames, just think of the irony in Slashdot posters arguing that we don't need a new technology.
Caffeine is my anti-drug!
Duranin - A NWN2 Roleplaying Persistent World
New generation of console hardware arrives with more storage. Developers use the space.
Shocking.
I don't see why they don't just downgrade the cutscene quality; barely anyone watches the cutscenes more than once anyway. I can't imagine sitting there thinking "WOW LQQK AT THE 1080i CUTSCENE!!!! WHAT QUALITY!!!!!!". I CAN, however, imagine sitting there thinking "come on, come on, get back to the game already!"
Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
W00t for the 3122131 maps of 8000x6000 sqr ft Doom 6!!! I for one cant wait to shoot-shoot-jump-shoot-jump-shoot-run-strafe-shoot -crouch-shoot-shoot-shoot-jump-shoot-jump-shoot-ru n-strafe-shoot-crouch-shoot-shoot-shoot-jump-shoot -jump-shoot-run-strafe-shoot-crouch-shoot-t -crouch-shoot-shoot-shoot-jump-shoot-jump-shoot-ru n-strafe-shoot-crouch-shoot-
shoot-shoot-jump-shoot-jump-shoot-run-strafe-shoo
at 1620x1280 !!
Seriously, is anyone still turned on by this??
(sorry this is a not-so-old-man rant).
I am waiting for my humble Wii =o)
Ubuntu is an African word meaning 'I can't configure Debian'
The one thing I was dissapointed with at the TGS was that the next gen titles still used old techniques. For example, instead of using true type fonts that use vectors, and would look nice at any resolution and scale, they still used plain old bitmaps. Even worse, proper physics are still not used in games like Virtua Fighter 5 and you still get a foot through the stomach. I would expect them to use some of that extra power to calculate and fix some of these artifacts of the elder systems. If not from these first gen titles, then from the next batch at least.
it's about having up to 1080p movies built into the game;
I was hoping that the power of the next-gen consoles would mean developers finally stop using cut-scene movies and do everything in the game engine. Why waste disk space on movie files when doing it with the game engine is smaller and better for immersion?
Maybe, due to the compression problems of the Blu-Ray disc (or PS3, I forget which and too early in the morning for me to look it up) the discs are being filled because they simply aren't compressing the data as much as something that they would put on a DVD. Alternatively, maybe they are filling the discs by not compressing them simply for propaganda such as this... I don't doubt that Blu-Ray/HD-DVD discs will, indeed, eventually be necessary and very beneficial to games (short of everything being downloaded to the HDD)--especially for full 1080P. I just doubt that any game currently being made REALLY fills the entire thing using the same level of compression as a DVD (especially since I was under the [mis]understanding) that few, if any, of the launch titles would actually be full 1080p.
Read my blog posts on usability.
That seems like a typical response from Sony these days. When asked whether they're simply going to use the space for high-def cutscenes, they respond with, "No, we're going to synergistically leverage the high capacity and bandwidth of the new BluRay media format to deliver super high-resolution full motion video and multichannel surround audio."
This guy's the limit!
Now, you commonly have models that reference the same textures or normal maps, and these models might be very far away from each other in the game world. You could seek around scooping up all the shared resources, but that would be really slow and loading times would be attrocious. What you really want to do is load up a giant chunk of data pre-packaged, and the only way to do that is to duplicate the shared resource. With giant disc capacity, there really is no downside except that some data gets squished further toward the "slow-read" inner ring.
Higher capacity helps gameplay by improving load times, allowing denser data to be loaded and flushed more frequently, and making the game world richer. As far as 25 gigs of pre-rendered movies goes, I don't think you'll see that. It's just not cost effective. Those cinematics cost an ass-full of money, and maybe a few games will go nuts with it. But it certainly won't be the state of the industry in 2 years or anything.
Nice job on the bias/assumption. I, and a ton of people I know, play the game SOLELY for the cutscenes, storyline, voiceovers, etc. The gameplay is more of a bonus for us. It all comes down to preference. I play through FF games just to experience the story. We play games as a form of interactive movie, if you will. And if this will enhance our experience, good! Just because new technology doesn't enhance YOUR experience, it doesn't mean it doesn't enhance ANYONE'S experience.
Is there a name yet for "The enjoyability of the game is inversely proportional to its graphic design and art budget"?
Two main reasons... firstly, the ingame cinematics that actually played at that resolution were almost always rendered in real time using your graphics card's rendering power. If you take a look at the cines in a game like GuildWars, for example, you'll notice that until recently there's no lip movement at all, and even now, the lip sync leaves a lot to be desired. I mention that the cines that actually played at resolution were rendered on the fly... that's because a *lot* of games packages low-res movies to play. The movies in Civilization 2, for example, were 320x200 resolution. In KOTOR, they were 640x480 stereo. And they were all short. The Mechwarrior series? They were all short, low-res movies. If you played the game at high resolution (back when I played those games a lot, I had a 21" CRT, and usually played at 1920x1440), it became glaringly obvious when they dropped the res to play a movie full screen, then increased it again.
The other reason that they could fit those games on a CD is that there's a *huge* difference between a series of sound effects that get played back in 5.1 and an actual 5.1 soundtrack. The latter requires 6 channels of cd-quality audio for the full duration of the recording, while the former requires short audio clips and information about which speaker(s) to play them through and which volume level to use. Think of it as the difference between a MIDI file and an MP3.
If you believe everything you read, you'd better not read. - Japanese proverb
Check it here. A fully modern-looking first person shooter, in 96kB. Procedural synthesis for teh win!
Circumcision is child abuse.
Yes, your character may be moving through a dimly lit room where you can't see anything. But, your character is moving through a dimly lit room where you can't see anything at 1080p!!
[Insert pithy quote here]
The truth is, sound does enhance the overall experience as well as the visuals. Voice overs (if done well) can add dimension to characters. Yea sure, none of that really stands out if the game is crap, but that's not the point. I'm not such a technphile, but one reason i play games is for the immersion or the escapism. If added capacity on a disc will enhance my gaming experience, then i welcome the change.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
That depends upon if nudity is involved in this budget..
Oh gameplay enjoyment... that kind of enjoyment.. I get you..
Already in something like Dead Rising, it is annoying to have to wait for the cutscenes to load. If these scenes are gonna be that much bigger in 1080p (and I have a 720p tv), are they going to take that much longer to queue up? I'm assuming the drive has to read movies fast enough to play them at your standard 29.97 fps (no, wait, progressive scan so I guess its 59.94 fps) when showing the movie, so I'd guess it is fast enough for that. Right?
Say something nice about sony? okay... um... Sony-Ericcson makes good phones.
"Waste not one watt!" - CZ
Half-Life 2, surely a game most /.ers can agree was (one of?) the best in recent years, takes up only a few gigabytes on disk. Its graphics still look better than anything I've seen a console render, and its gameplay is a thousand times better than most games that rely on flashy FMV sequences to tell the story. What developers should be focusing on is not how many flashy videos that are not interactive they can cram onto a disc, but how good a game they can create with these wider limitations. If I wanted to see high-quality computer generated movies I'd watch Star Wars.
Back in the day, games were ALWAYS worried about the flashiest graphics. Always. Every game had screen shots on the back of the box, usually picked from the best of many supported platforms, and bragged about their great graphics. I remember what a 'waste' VGA was and what an outcry there was about VGA games 'ruining the game with fancy graphics'. Who needs 256 colors! it's about the gameplay, and 16color EGA games are just more fun!! Besides a 386 with a VGA card was outrageously expensive.
Don't even get me started on CD ROM based games - what an outrage, 800MB of PURE UTTER CRAP how could they possibly need all that space? it must be junk!
etc, etc.
10 years from now, when BlueRay2 is out we will here the same old complaints...1Terabyte? why? oh why? I had tons of fun playing 4.3G DVD's..developers are just greedy and lazy.
Duh.
Duh.
JON
Isn't that known as "the Daikatana effect"?
I say we take off and nuke it from orbit. It's the only way to be sure...
You obviously haven't [verb]ed many [objective]s from the '80s. An [adjective] portion of them were just [verb]ing to get to [subjects] and avoid various objects. Take a look at the original [substantive]. Wikipedia article -- Relevance percentage: 0%
You fail.
hmmm, kinda like that whole "its not the size, its how you use it" sexual innuendo line.
Sorry, but what the girls never told you is that they want both the size AND have it be well-used.
Some game companies will waste the space, but it's best to have it there for the ones who will use it to completely blow you away.
I had an order of magnitude more fun with Half-Life 2 than Half-Life 1. Guess which one had a bigger graphics budget. Sure, HL2 would still be fun even if it didn't have the awesome graphics(gravity guns for the win) but your statement rings of argumentatum ad foeditatem.(argument towards ugliness)
Please, for the good of Humanity, vote Obama.