The Wired Guide to Second Life
With the announcement that Wired and other news organizations will now be reporting from Second Life, they've put up an article on the Wired property and have created a Guide to the larger Second Life world. From the guide: "Today, Second Life is second home to half a million people, and everyone from Duran Duran and Wells Fargo Bank to the Department of Homeland Security has funded real estate here. The national currency of Linden dollars is freely convertible to US dollars (and the exchange rate is quite favorable at the moment!), and an increasing number of residents are ditching their jobs back on Earth to make their living entirely within Second Life's economy. But this exotic realm can seem bewildering and strange to first-time visitors (affectionately known as "noobs" in the native parlance). Let Wired be your guide."
1. Don't bother
There, you're all set now.
is competition good, or is duplication of effort bad?
And what happens when the game stops being supported, or they change the game in ways where you can't make your living anymore? Suddenly all those skills you have in game mean nothing, and you're stuck. Do people actually have long term plans, or what?