I didn't find anything wrong with Ninja Gaiden Sigma. I have played Ninja Gaiden (and NG: Black), and then I picked up Ninja Gaiden Sigma for the PS3. Rachel controlled well but was a varied enough style to change it up. The game didn't do anything wrong.
...does anyone else remember all the news stores about the Wii before it release last year? And how every 3rd comment was someone saying "There's no need to wait in line, there are going to be plenty! I plan to walk into a store the day after release and buy one."...12 hrs in line vs 1+ year of it being incredibly difficult to come across. I'm glad I waited in line.:D
Yeah, I know this story is about Halo, but speaking from a wider perspective about licensing in general for even the characters aimed at younger kids - Mario, Sonic, Crash Bandicoot, Ratchet & Clank, Jak, basically anyone from Smash Bros., or heck, to target an older demographic, Liberty City shot glasses, t-shirts can be made with any characters, with inside jokes from games and things.
Why don't game companies capitalize on their characters? With increased game development costs this could offset those greatly. Back in the 80s there was tons of Nintendo gear around - action figures, pillow covers, sheets, cups, t-shirts, etc.
Really, I don't understand why they don't have stuff like this. It would sell like mad.
I hope that for random online play with strangers they at least include some sort of skill matchup like Tetris DS did. It was fantastic, depending on your score, 1-1000, you'd be matched up against someone with that same score - and it worked well, my matchups were regularly against people who were just as good as I was.
Totally random play would get frustrating for newbies and boring for the more hardcore players if bad matchups occur frequently.
Wasn't the E3 show redesign supposed to shrink its size and not allow public admittance? Now it seems it is just being used to sell items and nothing has changed.
It's a rep that visits game stores. Bottom of the food chain. One rep saying something stupid in the heat of christmas shopping with a shopper pestering him for conversation while he's trying to set up a demo kiosk isn't really that big a deal.
The guys over at wiili.org have a windows "driver" posted using an input emulator. There is also a python script linked to that can be used for linux input.
We're talking about the reactions from people who attended a Sony PR event - people who, for the most part, already love Sony. I'd say reactions from them would be slightly biased at the least.
Yeah, actually Kaz Hirai seems to be the only person from Sony who speaks about the PS3 to the press that has a level head on his shoulders, explains things thoroughly and well, and seems to be PERSONABLE, unlike Stringer or Kutaragi.
And what happens when the game stops being supported, or they change the game in ways where you can't make your living anymore? Suddenly all those skills you have in game mean nothing, and you're stuck. Do people actually have long term plans, or what?
...now if they'd only stop holding a game's release off until November for Christmas season, the summer months may actually see some real releases! It's a large problem that tons of games that gets completed by April are held off release until November, and any that miss the Christmas deadline are all released in Feb/March. That means 3 months out of the year, we see way too many releases. (Of course, if I had any self control, I'd hold off on purchasing all the games until price drops:))
At 10am I swung by my local gamestop. They said they had 6 units for preorder and they were all gone by 6:30 AM, as there were already 6 people in line. Strange, as the PS3s at the same gamestop had sold out at 7 PM the day the ps3 preorders launched, plus they were issuing 12 preorders. Why are they only issuing 6 preorders for the Wii when there are going to be 2.5x the amount of units? That didn't make sense to me.
I'm actually glad it is not a multiplayer game. I enjoy being able to go at my own pace rather than trying to outdo some millions of random people, most of which have far more time than me to play the game. I don't mind if a multiplayer aspect is thrown in, as long as the primary focus of the game is single player.
I'm glad companies have started to realize building an engine from the ground up isn't very feasible anymore with increased development costs. Now some companies can concentrate on making wonderful engines (Source, Unreal, Doom 3) that run on a huge variety of hardware whereas game developers can worry about making the games. Not to mention it makes it very easy to tell if a game will run well on your PC or not.
I'd like to grab one on release, but I don't have the time to camp out on release night to get one - I'd much rather be able to preorder earlier, even if it means I won't get one immediately on release but within a few weeks after, so I don't have to repeatedly call and check to see if there are any available.
I'd rather have longer games released less frequently. TV shows are aired once a week, whereas episodic content still takes a long time to produce. I'd rather wait 2 years for an entire game rather than 6-12 months for episodic content where I forget what happened in the previous episode in between. I feel episodic content really loses a game's momentum to keep you gripped and involved.
That sort of motion has been going on for ages though - look at first person shooters in the arcade - time crisis, house of the dead, things like that. Of course, this does make it far more mainstream.
I think that is a bit unfair. Capcom has been making games for a very long time, and aside from their tendency to produce sequel after sequel until a franchise runs dry (then modify it slightly, rinse, repeat), they've produced quite a few excellent games. Street Fighter, Megaman, and the Resident Evil series (especially 4) come to mind.
Now, if they repeatedly continue to ignore customers and release subsequent games in the same fashion, then it's time to boycott. They made a mistake, and they certainly know their own software better than the game players, and know how doable it is to fix it. Don't let one mistake in one game bias you so easily. I understand it is a large mistake, but it just doesn't make sense for them to do it purposely or to not fix it if it is an easy fix.
Joke
Head
FTA: "According to students, Phoebe was called 'Irish slut' and 'whore' on Twitter, Craigslist, Facebook and Formspring."
I didn't find anything wrong with Ninja Gaiden Sigma. I have played Ninja Gaiden (and NG: Black), and then I picked up Ninja Gaiden Sigma for the PS3. Rachel controlled well but was a varied enough style to change it up. The game didn't do anything wrong.
...does anyone else remember all the news stores about the Wii before it release last year? And how every 3rd comment was someone saying "There's no need to wait in line, there are going to be plenty! I plan to walk into a store the day after release and buy one." ...12 hrs in line vs 1+ year of it being incredibly difficult to come across. I'm glad I waited in line. :D
Yeah, I know this story is about Halo, but speaking from a wider perspective about licensing in general for even the characters aimed at younger kids - Mario, Sonic, Crash Bandicoot, Ratchet & Clank, Jak, basically anyone from Smash Bros., or heck, to target an older demographic, Liberty City shot glasses, t-shirts can be made with any characters, with inside jokes from games and things.
Why don't game companies capitalize on their characters? With increased game development costs this could offset those greatly. Back in the 80s there was tons of Nintendo gear around - action figures, pillow covers, sheets, cups, t-shirts, etc. Really, I don't understand why they don't have stuff like this. It would sell like mad.
I hope that for random online play with strangers they at least include some sort of skill matchup like Tetris DS did. It was fantastic, depending on your score, 1-1000, you'd be matched up against someone with that same score - and it worked well, my matchups were regularly against people who were just as good as I was. Totally random play would get frustrating for newbies and boring for the more hardcore players if bad matchups occur frequently.
...Which most developers won't do, and so you're stuck with a game that's not backwards compatible, but really should be.
I disagree that MGS4 and FFXIII will be the only 'big' exclusives on the PS3.
God of War 3, Kingdom Hearts, White Knight Story - these are just a few of the exclusive games that will still only appear on the Playstation 3.
A price drop could balance the scales - but there are still exclusives on both sides that could pull a lot of weight.
Wasn't the E3 show redesign supposed to shrink its size and not allow public admittance? Now it seems it is just being used to sell items and nothing has changed.
It's a rep that visits game stores. Bottom of the food chain. One rep saying something stupid in the heat of christmas shopping with a shopper pestering him for conversation while he's trying to set up a demo kiosk isn't really that big a deal.
The guys over at wiili.org have a windows "driver" posted using an input emulator. There is also a python script linked to that can be used for linux input.
We're talking about the reactions from people who attended a Sony PR event - people who, for the most part, already love Sony. I'd say reactions from them would be slightly biased at the least.
Yeah, actually Kaz Hirai seems to be the only person from Sony who speaks about the PS3 to the press that has a level head on his shoulders, explains things thoroughly and well, and seems to be PERSONABLE, unlike Stringer or Kutaragi.
A tame title, like, say, Table Tennis?
And what happens when the game stops being supported, or they change the game in ways where you can't make your living anymore? Suddenly all those skills you have in game mean nothing, and you're stuck. Do people actually have long term plans, or what?
...now if they'd only stop holding a game's release off until November for Christmas season, the summer months may actually see some real releases! It's a large problem that tons of games that gets completed by April are held off release until November, and any that miss the Christmas deadline are all released in Feb/March. That means 3 months out of the year, we see way too many releases. (Of course, if I had any self control, I'd hold off on purchasing all the games until price drops :))
At 10am I swung by my local gamestop. They said they had 6 units for preorder and they were all gone by 6:30 AM, as there were already 6 people in line. Strange, as the PS3s at the same gamestop had sold out at 7 PM the day the ps3 preorders launched, plus they were issuing 12 preorders. Why are they only issuing 6 preorders for the Wii when there are going to be 2.5x the amount of units? That didn't make sense to me.
I'm actually glad it is not a multiplayer game. I enjoy being able to go at my own pace rather than trying to outdo some millions of random people, most of which have far more time than me to play the game. I don't mind if a multiplayer aspect is thrown in, as long as the primary focus of the game is single player.
...they seem very happy indeed.
I'm glad companies have started to realize building an engine from the ground up isn't very feasible anymore with increased development costs. Now some companies can concentrate on making wonderful engines (Source, Unreal, Doom 3) that run on a huge variety of hardware whereas game developers can worry about making the games. Not to mention it makes it very easy to tell if a game will run well on your PC or not.
I'd like to grab one on release, but I don't have the time to camp out on release night to get one - I'd much rather be able to preorder earlier, even if it means I won't get one immediately on release but within a few weeks after, so I don't have to repeatedly call and check to see if there are any available.
I'd rather have longer games released less frequently. TV shows are aired once a week, whereas episodic content still takes a long time to produce. I'd rather wait 2 years for an entire game rather than 6-12 months for episodic content where I forget what happened in the previous episode in between. I feel episodic content really loses a game's momentum to keep you gripped and involved.
That sort of motion has been going on for ages though - look at first person shooters in the arcade - time crisis, house of the dead, things like that. Of course, this does make it far more mainstream.
I think that is a bit unfair. Capcom has been making games for a very long time, and aside from their tendency to produce sequel after sequel until a franchise runs dry (then modify it slightly, rinse, repeat), they've produced quite a few excellent games. Street Fighter, Megaman, and the Resident Evil series (especially 4) come to mind.
Now, if they repeatedly continue to ignore customers and release subsequent games in the same fashion, then it's time to boycott. They made a mistake, and they certainly know their own software better than the game players, and know how doable it is to fix it. Don't let one mistake in one game bias you so easily. I understand it is a large mistake, but it just doesn't make sense for them to do it purposely or to not fix it if it is an easy fix.
*shrug*