Fox And Universal Say Goodbye To Halo Movie
Master_of_Tumbleweeds writes "20th Century and Universal Pictures, the two studios that agreed to co-finance the film adaptation of Microsoft's Halo video game, have abruptly pulled out of the project. This leaves executive producers Peter Jackson and Fran Walsh without financing or distribution. A ballooning budget (rumored to have been closing in on the $200 Mil mark) and apparent lack of confidence in rookie feature film director Neill Blomkamp are being named the major culprits for Fox and Universal's decision."
At .2 billion, I can't blame them.
We've already got lots of little Halo movies which, I suspect, are far better than anything Hollywood could do with it.
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The budget is pretty much petty cash for MS. And entering the entertainment business means they can influence the business even more, towards MS online distribution (less iTunes, more M(S)P3s Online), and compete even more with Sony to push them out of the console market, to help the XBox360.
I would imagine the whole "partnering" with Microsoft thing to be a factor, too.
Why do you imagine that? Because Microsoft can't make, supply, or be shrewdly involved in entertainment-related material like Halo? Or because you don't like MS, and it feels good to say that? What's your actual thinking, and why is this +1 "informative" anyway?
Don't disappoint your bird dog. Go to the range.
Peter Jackson's track record as a director is firmly established. However, as the submission said, he's not the director here. Slide Peter into the director's chair, and yes the equation does change.
:) If it did come out bad, I'd rather it be axed now then damage his reputation later.
You have to understand, Hollywood's track record with movies based on game adaptations is not good. So when you say "I'm going to make a movie based on a game" you are already starting in a hole. To dig out of the hole, you have to get a great script, a strong proven director, and reasonably good cast.
Then real hard part begins. You have to make sure the movie itself provides enough material to entertain fans of the game, stick to the over all idea of the original story, and then include enough quality to stand on a movie on it's own to draw in nonfans to make money. This is the hard part because while games don't typically require the same capital investment as movies (big name stars, directors, creative crew require much larger sums of money than your top notch game programmers).
I'm not saying Neil is bad, but he's not got Peter's reputation. Writing a script that can do all this is hard, and the IMDB link says they've changed scriptwriters at least once. They haven't dug out of the hole, and Fox looks like it's not going to take the risk.
If Peter looked like he had the same level of involvment in this project like he did in LotR, then this would be a great movie. It doesn't look like he does, and well he can't be perfect in all of his releases
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Ok, so I know he isn't published in the USA, but Halo was at least partly inspired (http://marathon.bungie.org/Story/halo_culture.htm l) by an Iain M Banks book, http://www.amazon.co.uk/Consider-Phlebas-Iain-Bank s/dp/1857231384). I think this means that comparison's with films like DOOM is kind of unfair.
Btw, Iain M Banks is one of the best sci fi authors alive. If you don't believe me, read it. An awesome book.
Steve Crawford
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"Wow, I like money...awesome, let me attach my name to this movie."
Fixed that for you.
FWIW, I actually thought Doom was the best video game movie ever made. I was especially impressed by the training they received to "look" like real soldiers. If it hadn't pumped up the expectations for extreme violence so much, it probably would have done even better.
Let's be honest, though. Tomb Raider sold heavily on sex appeal rather than story line. The movie itself was less than spectacular.
If we ignore that and take the profits at face value, then we're still nowhere near close enough to make a $200,000,000 movie. The total return on Tomb Raider was less than it would cost to finance a $200,000,000 movie, much less make a profit on it.
I agree completely. The story is key to making a good movie. Traditionally, Comic Book movies only did so-so themselves. That is, until some real talent started stepping up to the plate and adding incredible storytelling behind them. However, comic books have incredible amounts of storyline to pick and chose from. Video Games do not have that luxury, and may even be unsuitable for live-action. (Witness: Super Mario Bros.) In addition, many comic books are culturally iconic, allowing them to reach an audience far beyond the actual readership. This is something that video games rarely share.
Actually, that double-green bubble means that I'm a friend of a friend. You never actually marked me as such. But thank you for your kind words. I'd try to keep my comment quality high.
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IIRC Peter Jackson did nothing major or good for that matter before taking the reigns of a little movie trilogy called "Lord of the Rings".
I would have hoped the studios would have more faith in Jackson being a producer than worrying about the fame of the director.