How Warcraft Doesn't Have To Wreck Lives
robustyoungsoul writes "From the same guild leadership as the fellow who started an internet storm with his post about his experience in WoW comes a different point of view: it doesn't have to consume your life." From the article: "I got a Masters degree in policy from one of the most difficult schools in the country while at the same time playing WoW and working a part time job. I would come home from a busy day and think about how to use what I learned to make the guild work better. It was a way for me to practice what I was learning and to discover what was involved with leading people (mostly getting all the blame and no thanks, it seems :P). I've learned the lessons of clear communication, sacrifice, compassion, tough love ... and balance. I plan to use these skills in my professional life. So in short, I play the game because I get something tangible out of it."
I see this as more of a "I'm not a loser!"/"I didn't waste my time!" reaction, and a defense written only for himself. It's obvious he's just offended by the public opinion which was stirred and strengthened that WoW players lack a strong social/outside life.
And it's true. You cannot have as strong of a social/outside life when you play a video game for 8 hours a day, unless you live on a planet that has 32 hour days.
If I didn't see it ruin so many people personally, I wouldn't feel so strongly about it. No one said it wuld automatically make you do bad in school. If you have little to no social life, you have plenty of room for your schoolwork and WoW.
He's simply in denial.
Indeed. The original article is "popular" or "important" because it's to introduce people to the knowledge that there is a phenominon in the game culture that can extend outside the actual game (talk about virtual reality, hehe). Not that, "gaming in moderation" can be good for you.
What is interesting, however, is the fact that these online games (having a virtual social and economic society) can actually be used to find the effects of 'real' world social and economic theories theories. I be interested in reading an article written about using WoW to try and munipulate market prices through supply and demand in an online economy (one which has limitless but rare materials) or other economic and social theories to see how they hold true in todays popular virtual worlds.
How about running guilds in a communist, democratic, and socialist way and compare the differences in impact? Do online gamers have inherent social beliefs based on their real world counterpart (depending where you live), or would a person living in a real-world democracy actually favor an opposing view point?
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell