How Warcraft Doesn't Have To Wreck Lives
robustyoungsoul writes "From the same guild leadership as the fellow who started an internet storm with his post about his experience in WoW comes a different point of view: it doesn't have to consume your life." From the article: "I got a Masters degree in policy from one of the most difficult schools in the country while at the same time playing WoW and working a part time job. I would come home from a busy day and think about how to use what I learned to make the guild work better. It was a way for me to practice what I was learning and to discover what was involved with leading people (mostly getting all the blame and no thanks, it seems :P). I've learned the lessons of clear communication, sacrifice, compassion, tough love ... and balance. I plan to use these skills in my professional life. So in short, I play the game because I get something tangible out of it."
For a new article, titled World of Warcraft May Consume Your Life, or It Also May Not, You Never Know!
self control and the ability to tell a guild to go to hell. I have work to do.
You mad
+1, Obvious.
It's all about balance, people. I love my gaming time, but I don't give up food, sleep, work, etc. just to play my two MMORPGs (SWG and Eve Online). Maybe it's just that my games don't require 4 hour instances at the end game or maybe I just know when I'm tired, hungry, or have other commitments.
Sometimes you just have to say "Hey guys, I'm starving/tired/going to do something else for a while, see you later."
Lives need to be nerfed they are overpowered
So in short, I play the game because I get something tangible out of it.
That's what I thought when I was at the university playing Magic: The Gathering until the wee hours of the morning. I got something tangible out of it when I was kicked out of the university: a full-time resturant job. Nothing like learning about the real world between a hot cooking area and a cold walk-in cooler.
After working in IT management, I like to come home and blast several hundred rounds into people. It helps me because I can use what I learn there IRL...
There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
WoW doesn't wreck lives, people wreck their own lives. If you have an addictive personality and can't set prorities, then you shouldn't play WoW. I know people who play MMO's all the time who lead productive lives. If you aren't one of those people, take responsibility for your own actions instead of blaming them on what you're using.
In Soviet Russia, dots slash you!
I see this as more of a "I'm not a loser!"/"I didn't waste my time!" reaction, and a defense written only for himself. It's obvious he's just offended by the public opinion which was stirred and strengthened that WoW players lack a strong social/outside life.
And it's true. You cannot have as strong of a social/outside life when you play a video game for 8 hours a day, unless you live on a planet that has 32 hour days.
If I didn't see it ruin so many people personally, I wouldn't feel so strongly about it. No one said it wuld automatically make you do bad in school. If you have little to no social life, you have plenty of room for your schoolwork and WoW.
He's simply in denial.
Well, yes short of that, things become more complicated. The problem with this rebuttal is that it's only anecdotal. If you're a high function person who can prioritize well, and can pull themselves away from distractions to get work done, then yeah, you can dump your spare time into WoW and not be worse off for it. I'm betting that doesn't describe too many of MMO players. That's why the analogy to addiction has been made to video game usage. Not all people are the same, and some are going to be have their functionality as a person effected disproportionately from other people. And again, i'd bet that there are more people pissing away their lives on WoW than their are people who can just hop on and off (alternatively, who cares about the people who are perfectly functional on and off WoW, shouldn't we be worrying about the people pissing their lives away, since they're the ones in trouble?).
There are lives at stake here!
I disagree. I play warcraft, and I know about addiction. It's not like you think to yourself every 10 minutes "Hey... I'm still playing but should stop!" You look up after 3 hours and go "WTF? I thought it had only been an hour!" Part of that is due to the fact that it takes a long time (sometimes) to get even simple things done, thanks to having to run around and fly here/there, etc. Addiction to other substances like alcohol is no different. Based on what you've said, you could say "Why not just avoid pouring another drink?" Being an addict IS being unable to limit yourself. It's mostly about having a problem with reality/sobriety in the first place. It doesn't matter what you are addicted to - be it sex, drugs, or rock'n'roll, baby.
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It could partially be a problem with the game, if it requires excessive amounts of time to be amusing enough for the majority of players.
True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
WoW presents a very specific problem, beyond the typical problems of "self control" and "moderation". If it were that simple, then yes, turn off the computer and do something else. However, the ability to level quickly is both blessing and curse - and that's (what I see as) the core issue.
/sigh
First, WoW is beautiful. Yes, it's cartoonish, but it's got character and depth. I, for one, just like seeing new things, exploring new places. There comes a point within WoW that you can't do anything new unless you get to the end game content. All of which requires heavy guild involvement... to the point mentioned in the first article. Strat can be beautiful, and I regret never seeing Naxx (and only once getting into AQ). But unless I was willing to devote myself heart and soul to a guild - I was relegated to pick-up groups for the "lesser" instances... and forget ever seeing AQ40 or Molten Core. Once you reach these points, starting over isn't an option. You've seen it, you've done it. And no matter how you've convinced yourself that you're not grinding levels in Loch Modan, starting over only offers an extreme amount of drudgery. (Switching from Alliance to Horde only delays the inevitable)
Second, WoW is just to easy to level up. Too many times you hear about people getting to 60 without a clue of what to do next. You get this consistent endorphin rush every time you "ding". And that's great. It helps keep you moving forward through some of the dull spots (think levels 37-40). But once you've hit 60 you've invested a huge amount of time in a character... whether that's hours upon hours a day for a couple months, or a relaxed pace over a year. It feels like you're abandoning your alter ego to just quit playing. You want to push forward, but you can't. Hence, you've got to run after epic loot and instances.
And Third... friends. I've made a lot of friends in-game. We've been through a lot together (all of us utterly refusing to ever step foot in Gnomeregan again). And many of them (especially the married couples that both play) want to continue forward. Once again, you're relegated to the outside... shoved off unless you want to grind for Cenarion rep in Silithus.
All three of these led to my WoW burnout. I was bumped from my "elite" guild because I didn't want to spend 20 hours a week on top of job and social life. Getting put back in the "feeder" guild, while it sounds fine, just felt awful. My friends had all moved on, and I was shoved aside and forgotten (much like the original article). Eventually, I've found another server (too many familiar faces on the old one) and a nice, casual guild. But then again... the first guild started out nice and casual as well...