Slashdot Mirror


Do Games Industry Folks Buy Games New or Used?

Gamasutra has another of its usually-interesting Question of the Week features up, and this one deals with the issue of used games. The question : Do Games Industry Professionals Buy Their Games New or Used? A lot of anonymouse answers this week. From one mouse: "I buy both used and new games, depending upon what the price differential is, and availability (old games are hard to find 'new'). I think the used games market is good for the industry for two reason: * it increases the value of game--people buy games knowing that they can get money when they sell it back, and * the game gets greater exposure--the purchaser of the used game might not otherwise have played it. This does not mean that people have the right to steal our products by copying them, reselling the originals, and playing the copy. But we made a product and sold it to them. It is theirs. They are free to resell it, the same way you're free to resell your car, house, or furniture. - Anonymous, Microsoft"

23 of 79 comments (clear)

  1. Huh? by ShadowsHawk · · Score: 4, Funny

    I thought I purchased a license, not a product.

  2. For those who make games. by kinglink · · Score: 5, Insightful

    First off I work at ONE game development company, we get treated well, but this is not a standard for the industry.

    There's the same split in society. People who buy it immediatly, people who wait for reviews, and people who wait for price drops, there's no rule for the industry or for the game. And btw we go "ooh" and "ahhh" to tech demos. We have guys who buy every EA sports game, we have guys who buy none. We have guys who play Smash brothers every day at lunch. We have guys who haven't owned a video game system in years, but plays board games weekly. We have magic fans, we have Warhammer 40000 fans.

    However the best thing about my company is we get all that here. We can ask each other what's good or not. If we get sick of a game we sell it to someone else at the company, and there's a whole gamer culture here.

    But the simple answer is we do the same in the industry as outside the industry. The only bonus is you work with gamers so instead of having to go to ebay, you can trade internally, get similar prices and get it from reputable sources rather then some guy on ebay, but in the end it's not different then regular society except everyone here is likely a gamer in some way.

    1. Re:For those who make games. by LavaDog · · Score: 3, Interesting

      It's pretty much the same where I work. Since everyone's into video games I find out more about games that I'm interested in more than when I worked outside of the industry. If there's a lot of buzz about a game that I might like then I'll buy it new. Most times people will play through games and you can buy the games off of them really cheap or just borrow it. We have people that don't have some of the consoles, but will buy or borrow games and play them at work.

      I don't think we're any different than just a bunch of friends that like games. As far as the article is concerned I don't even know if the people in the industry making purchase decisions are enough to affect the overall economy of the industry.

  3. They left one out. by Rob+T+Firefly · · Score: 5, Funny

    Buy games? I never buy games. It's much easier to hide in the shadows and wait for a passing gamer. Then I sneak up behind him, slit his throat, and shake his lifeless corpse until games and food fall out of his pockets. Afterwards, I sometimes eat the corpse.

    Hideo Kojima

    1. Re:They left one out. by shani · · Score: 4, Funny

      So you're a Nethack developer then?

    2. Re:They left one out. by __aaclcg7560 · · Score: 2, Funny

      Only a troll would steal a game and eat the gamer!

    3. Re:They left one out. by Alzheimers · · Score: 3, Funny

      Buy games? I never buy games. It's much easier to hide in the shadows and wait for a passing gamer. Then I sneak up behind him, jump on his head, and collect the coins and stuff that bounce away from his flat corpse. Afterwards, I sometimes use their shell to knock over other gamers.

      Mario Mario

  4. the longer you wait, the more you need 'used' by 192939495969798999 · · Score: 2, Insightful

    the percentage of new vs total games is always decreasing, because of the immense amount of games for non-supported consoles, etc. So over time, you have to buy more used games vs. new, assuming any fixed set of consoles.

    --
    stuff |
  5. Lots of reasonable people, a few whiners by ChaosDiscord · · Score: 5, Insightful

    There is a lot of very reasonable commentary there. And a few whiners. The whiners are more fun.

    From Anonymous at the University of Texas, "Perhaps a moratorium on the sale of used copies of a title within the first month of its release." If you have a serious problem with used sales in the first month of release, your game is probably either too short, or just plain sucks. My friends with tigher budgets note that they typically have to what two or three months before the find used copies of game they want available.

    I'm also fond of Pierre-Luc Lachance at Ubisoft's response, "We can only try to sensitize people to the ethical integrity and fairness of buying new, first hand games." Ethical integrity? I'm curious about Pierre-Luc's view of the ethical integrity of purchasing a used car or a used book. Idiot.

    This anonymous comment takes the cake:

    I NEVER buy used games, nor do I sell my old games. I am continually disappointed by the fact that I cannot convince many gamers to buy new. The age of hard copy is at an end. Digital distribution is coming and will be here to stay. Developers hands have been forced. Soon, small games presented on X Box Live and Nintendo Virtual Console will challenge hard copy games for profits. At this time the age of hard copy will end. Used game stores are pushing themselves out of business with hard handed tactics designed to force players to buy and sell used games.

    Again, I'm curious if anonymous has ever bought or sold a used car, CD, or book. Have the car, book, and music industries been forced to online distribution by resales? ("Now downloading Subaru Impreza 2006. 3% complete. Downloading at 6.02 zeptoatoms/second.") Also, exactly what "hard handed" tactics have used game stores engaged in? How do they force me to buy and sell used games? I've never been "forced" to sell them a game. When I buy a new game, they do sometimes offer me a used game ("You can save five bucks on a used copy"), but that's hardly a hard sell. They've never refused to sell me a new copy when one was available (which I usually do, as it's worth $5 to me to get a shiny new copy).

    There is a subset of the video game industry who are giant whiners. This isn't some conspiracy against video games; it's the free market. Resale of copyright protected works existed for hundreds of years before your industry even existed. Expecting to get some special protection makes you piss-poor capitalists.

    1. Re:Lots of reasonable people, a few whiners by Red+Flayer · · Score: 2, Insightful
      Again, I'm curious if anonymous has ever bought or sold a used car, CD, or book. Have the car, book, and music industries been forced to online distribution by resales? ("Now downloading Subaru Impreza 2006. 3% complete. Downloading at 6.02 zeptoatoms/second.")
      I understand you're making light of the subject, but really, the car analogy is totally broken in this case.

      As to CDs, there's more to it than you make it seem. First, the cost of producing a music CD is far less than the cost of producing a top-tier game. This means that the price point can be lower while profitability is maintained, and also means that the marginal effect of used CD sales is lower. Second, the music distro industry has indeed been "forced" to offer music online, though the impetus has been sharing rather than sale of used goods -- of course, part of that goes back to the price point, as well as ease of distribution. Do you think there would be more of a market for used CDs if they cost $50 new (assuming, of course, that it was difficult to just download a copy)? I sure do.

      As to books, there's a big difference between a physical book and a downloaded copy. As for used books, yes there's a market (I frequent the Strand often), but many people don't like used books -- a lot of it has to do with the fact that the condition of a used book is often noticably worse than a new one. A used game? Not so -- though the packaging can be a bit disheveled, the content itself is identical (barring scratches). There's no discernable difference in utility.

      I don't want to seem like I'm "siding" with the protectionist game companies, or that I'm "siding" with pure free market idealogues. But:
      This isn't some conspiracy against video games; it's the free market.
      Sure. But in the interest of wanting to play amazing games, what happens when I and all my fellow bargain-hunters make it unprofitable to develop the massive games that I enjoy? In a very real way, we are removing the incentive to develop large non-cookie-cutter games.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Lots of reasonable people, a few whiners by KDR_11k · · Score: 5, Insightful

      Stores do try to get people to buy used instead of new but that's mostly because they can't subsist on the profit margins new games have.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Lots of reasonable people, a few whiners by SatanicPuppy · · Score: 4, Insightful

      Why is it always the fault of the consumer that an industry is unprofitable? When the HELL did that become our fault?

      I'm a gamer, I've been gaming since pong, and I still buy tons of games. And I sell some back to the store, so I can buy more games. You know which ones I sell back? The ones that SUCK.

      If it's got no replay value, if it's got a crappy story, or a crappy interface, I sell it back. Why not? They don't care enough to make it fun, I don't care if they lose money on a new user.

      On the other hand, I have computers and game systems that I painstakingly maintain so I can keep playing the older games that I love. And I buy new copies when the media dies, or when they release an "updated" version that's compatible with newer hardware and drivers.

      So here's your wake up. Good products make good money. Good books are profitable, even when tons of used copies end up in the used bookstores, even though one person may buy the book and loan it to ten other people. That's what it means to be a good product.

      The same goes for games; one guy buys a copy and loans it to ten friends. If it sucks, those friends give it the hell back, and he trades it for a new game. But if it's good, they go get their own copy, and if it's really good, there AREN'T any used copies. That's the way it works.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  6. eBay by Anonymous Coward · · Score: 3, Interesting

    What's odd to me is that they all talk like buying used games only happens at GameStop. Places like that are a huge ripoff. Almost all the games I buy are used and there are only two places that I really look:

    1) eBay gives you essentially the "real" value of the game.
    2) Amazon used&new will (rarely) give you a better deal than eBay and (usually) give you a higher confidence in not getting screwed over.

    I've found that eBay and Amazon used&new will typically have used stuff at similar prices. And always* significantly lower than going to a physical store.

    *Unless the game JUST came out.

  7. Always new for me by th1ckasabr1ck · · Score: 4, Insightful

    I'm a game programmer and I always buy games new, unless it's an older game and I can only find it used. The money difference just isn't worth it for me to justify when it means not only getting a used product but also that I'm sending my money towards Gamestop/EB instead of a fellow developer.

    I am often surprised at how many of my co-workers buy games used.

  8. Either works. by jythie · · Score: 2, Insightful

    I work for a small game dev studio. I almost always by used, partly because I browse the used rack and go 'oh! I remember that game I never played! 10 bucks, sure, I'll give it a try'. If I am really interseted in a game I'll buy it new but that is pretty rare (GalCiv 2 would be such an example). I never sell my old games though.

    1. Re:Either works. by jythie · · Score: 2, Informative

      Our customers do and we know it. Thier upgrade cycle is built into our planning and cost structure, so it works out. I think the number I tend to hear is for any given year, about two thirds of our software is used copies being reused rather then new.

  9. Re:I buy new by CastrTroy · · Score: 2, Interesting

    I buy used specifically because I never get around to playing them. There's plenty of old used games that I haven't tried yet. Why would I spend $60 on a new game when I know that there's plenty of games that I haven't played, and want to play just as much for $15? There are a couple that I've bought new, but the vast majority of my games are bought used. And most of them remain unbeaten because I don't have the time to play all the way through.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  10. The Psychological Value of "New" by miyako · · Score: 4, Insightful

    Just like most other people here, I buy games both new and used. When I was younger and on a budget I would often sell games in order to get new games- now that I have a job I tend to hang on to my older games (especially since I realized how much I've spent re-buying games for the sake of nostalgia).
    I generally don't buy games when the first come out- simply because I already have a backlog of games that I need to get through as it is- so when I do go to buy a game there are generally used copies available. Most of the time though, if there is a new copy I'll buy it.
    I think that there is some psychological value of having a new game- from peeling off the cellophane and cursing for hours as you try to get those stickers off the edge so you can actually open the case to the smell of freshly stamped pastic and toner from the instruction manual.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  11. Systems like Valve's Steam make "used" obsolete by Pvt_Waldo · · Score: 2, Insightful

    There is no such thing as a "used" game on Steam or other license/DRM management content systems. If someone sells you a "used" original CD of a game that's already been registered on Steam (for example), it's a fair bet that the CD key was already tied to a Steam account and it won't work for you.

    1. Re:Systems like Valve's Steam make "used" obsolete by Pvt_Waldo · · Score: 3, Informative
      The catch is, you can't sell your Steam account - it's not allowed by the license. Here is part of the Subscriber Agreement

      When you complete Steam's registration process, you create a Steam account ("Account"). Your Account may also include billing information you provide to us for the purchase of Subscriptions. You are solely responsible for all activity on your Account and for the security of your computer system. You may not reveal, share or otherwise allow others to use your password or Account. You agree that you are personally responsible for the use of your password and Account and for all of the communication and activity on Steam that results from use of your login name and password. You may not sell or charge others for the right to use your Account, or otherwise transfer your Account.

      In other words, once you get the game, it's yours. You can't sell it used. And the more games that move to this kind of system (or to Steam itself) the fewer used games there will be in existance.

  12. Always buy new by fahrvergnugen · · Score: 2, Informative

    I always buy new. Not because I like the publishers, but because I fucking hate EB Games.

    --
    Even Jesus hates listening to Creed.
  13. Re:I buy new by Penguin's+Advocate · · Score: 2, Interesting

    Well...I pretty much have all of those "old" games because I bought them all when they were new... I usually pre-order every game and go get them on the release date. If they have a collectors,limited,or in any other way "special" edition, I get that. Sometimes I even play them within a week of release, but most often I get around to playing them about a year later, if at all. Usually it's when somebody says "hey, you have to try x" that I go home and dig it out and play it.

    It's probably some mild form of insanity, but despite the fact that I could just wait until I'm actually going to play a game and then buy it (most likely for a far reduced price) I can't stop myself from going through that pre-order rack and pre-ordering any game (or console) on it, sometimes multiple times (unintentionally, those are the games I'm actually specifically interested in). I also never sell or trade in anything, I still have every game and console I've ever bought.

    The only exception I have to this is sports games. I have less than no interest in them. The newest sports game I have is Blades of Steel for the NES. (Although, maybe the Wii will renew my interest in sports games somewhat).

    --
    Frag 'em all...
  14. Get out more demos by RyoShin · · Score: 2, Interesting

    Incidentally, I've been part of a debate on 4chan (ZOMG) over the past day or two about the comparison between piracy and used games. Someone mentioned that they would be more interested in buying games new if they could get a demo for the game.

    Frankly, I agree. These days, especially as a college student, I'm hard pressed to shell out for a $50 that got so-so reviews, only to be able to get 60% (if that) of my initial purchase by selling it used if I think it sucks. A lot of the people I know who pirate games say they do so to give it a "test drive". While they certainly could be trying to clear their conscience, I think this makes sense. The problem is that for those who do it, they usually finish the base game and have no real reason to go out and pick up the real copy at that point.

    What game companies (and I mean ALL game companies) need to do is put out more demo discs. Yes, they cost money, but that would likely be offset by more new sales.

    Hell, they might not even have to take a loss on it. I would gladly pay a small monthly fee (~$5) to receive a demo disc each month for games coming out in the next month or three. A level here, a video collage there, and it would really help with my decisions and picking where to spend my money. Not a small picking, either; even if all I get is a movie, I want at least 10 previews on each disc. Even a full battle from an RPG would work, as I could gauge the battle system.

    The Big Three already do this, but the discs are only available for retailers and generally are only updated four times a year (if that!). A few PC Game Magazines also have this, but I've seen none for the XBox or PS2 (and I don't actively look, so I could have missed them).

    With all three consoles coming online, hopefully demos will increase. I believe XBox Live already has free downloadable demos, while Nintendo (and possibly Sony) have hinted at a similar thing, which will also work with their handhelds.

    People buy used because they're worried about the financial hit. As the prices of games increase (might we see $80 for MGS4?), the demand for used games will only increase.