Mod Community Fixing KOTOR 2
Joystiq reports on an effort by fans of the Knights of the Old Republic series to actually finish the second game in the series, something developer Obsidian was unwilling or unable to do. The prodigious amount of deleted content towards the end of the game is being put back in, with more solid endings being offered for the diligent gameplayer. From the article: "You can check the Restoration Project web site for weekly updates as they near completion of a PC patch that should give fans a more complete KoTOR2 experience than the standalone retail edition. Team Gizka is also considering an Xbox patch, but a decision won't be made until after the PC update is released."
I actually finished KOTOR2, and after that I have no desire to play it again, unlike KOTOR1, which I have played through in different ways about 4 times. KOTOR2 seemed unfinished (as mentioned here many a time), had some really disjointed cut-scenes, a plot that I went "WTF??" most of the way through, and seemingly a lot of unnecessary combat (there was a lot in KOTOR1 also, at least it was bearable and almost paced decently).
KOTOR2's updated influence/dialog model was pretty cool at least... if a KOTOR3 is made, I hope they keep that aspect.
To be fair, it's not that incomplete. I felt a lot better when I finished KOTOR2 than I did when I encountered the end of (note that I don't say "finished") Halo2.
There's at least one major plotline, however, which is frustratingly incomplete.
Reality has a conservative bias: it conserves mass, energy, momentum...
I was the biggest Obsidian forum junkie back in the day. Chris Avellone wrote a dark ending, only to have LucasArts axe it. They planned for a longer development cycle, only to have LucasArts demand they ship early, and LucasArts didn't want to pony up money for patches, even after LucasArts initally promised they would.
LucasArts was really hurting for money at the time. I'm not sure if anyone recalls, but LucasArts was folded, they closed shop and reopened in name within the ILM offices, but almost everyone was fired, and all their current projects (including KOTOR:3) were scrapped.
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