The Curse of the Wayward Sequel
As big a part of the industry has sequels have become, they don't all turn out for the best. 1up takes a look at anticipated or promising sequels that just failed to deliver the goodness a second time around. From the article: "By the next Christmas season, Ubisoft released Prince of Persia: Warrior Within - except things had changed drastically. The biggest diversion was with the Prince himself, whose clean-cut looks were altered into a rugged, rock star style. Taking with that same theme, the soundtrack featured a sizable amount of death metal, including an anachronistic appearance by a Godsmack song. The fighting engine was improved over the original, but with it came tons of cheesy dialogue spewed out during combat."
"As big a part of the industry has sequels have become, they don't all turn out for the best." What does that mean? "Sequels big, industry become part, all they don't best turn out for." "Sa gbi a prat of eht idutsnry sah sequles hvae bcemoe, tehy dnot lal trun tuo rfo eht bset." A Toyota's a Toyota.
"Taking with that same theme, the soundtrack featured a sizable amount of death metal, including an anachronistic appearance by a Godsmack song." If Godsmack is the submitter's idea of death metal, then there are lots of things in my music collection that would break their mind.
The future isn't here until I can type "car keys" into Google and have it say "You left them in your pants last night."
Everybody always thinks too hard about why Warrior Within wasn't good. Perhaps it is because people don't want to admit to themselves that the combat doesn't make the game?
Here's the deal. The Sands of Time was an excelent environmental puzzle game with some crappy fighting. The Warrior Within was a crappy 3D fighter with some mediocre environmental puzzles. Neither the music, the mood, nor the combat engine had anything to do with what made the games good or bad.
It's OK to admit you like an adventure/puzzle game. It doesn't make you less 'hardcore'.
Godsmack is not death metal.
Yay, I have a sig.
People like to complain about sequals for video games, and I admit that a lot of times it becomes ridiculous, but I think that there are a lot of instances where sequals are really welcome and add to the overall series. The fact is that most often when I think of games, I think "what is my favorite series".
Mario, Final Fantasy, Resident Evil, Tony Hawk, Metroid, Tekken, Zelda, how many people are really doing to go "damn, not ANOTHER Zelda game, try something original nintendo!".
The problem really is when a company runs out of ideas (or at least out of good ideas) and tries to use the name of a great game or series to sell crap. It's bad for gamers who are tricked into buying crap, and it's bad for publishers who ruin the name of a great series.
Famous Last Words: "hmm...wikipedia says it's edible"
Yeah, just new levels.
Except for the pain elemental. And the arachnotron. And the mancubus. And the revenant. And the arch-vile.
And the super shotgun.
The additions are a masterpiece orchestration of game balance. I guess Kurt Kalata never actually played it.
The Internet is full. Go away.