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The Curse of the Wayward Sequel

As big a part of the industry has sequels have become, they don't all turn out for the best. 1up takes a look at anticipated or promising sequels that just failed to deliver the goodness a second time around. From the article: "By the next Christmas season, Ubisoft released Prince of Persia: Warrior Within - except things had changed drastically. The biggest diversion was with the Prince himself, whose clean-cut looks were altered into a rugged, rock star style. Taking with that same theme, the soundtrack featured a sizable amount of death metal, including an anachronistic appearance by a Godsmack song. The fighting engine was improved over the original, but with it came tons of cheesy dialogue spewed out during combat."

2 of 95 comments (clear)

  1. Overanalysis... by ivan256 · · Score: 4, Insightful

    Everybody always thinks too hard about why Warrior Within wasn't good. Perhaps it is because people don't want to admit to themselves that the combat doesn't make the game?

    Here's the deal. The Sands of Time was an excelent environmental puzzle game with some crappy fighting. The Warrior Within was a crappy 3D fighter with some mediocre environmental puzzles. Neither the music, the mood, nor the combat engine had anything to do with what made the games good or bad.

    It's OK to admit you like an adventure/puzzle game. It doesn't make you less 'hardcore'.

  2. Doom by VGR · · Score: 4, Insightful
    From the article:

    ... Doom 2 - which was really just a set of new levels ...

    Yeah, just new levels.

    Except for the pain elemental. And the arachnotron. And the mancubus. And the revenant. And the arch-vile.

    And the super shotgun.

    The additions are a masterpiece orchestration of game balance. I guess Kurt Kalata never actually played it.

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