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Microsoft Explains the Lumines Live! Mess

1up has up a discussion with Microsoft's Greg Canessa, Group Manager for Xbox Live Arcade. There, he attempts to explain what's the deal with Lumines Live!. Specifically, why are they charging us an arm and a leg for a rerelease of an already well-sold portable title? "That's actually done by the developer. As a platform, we provide a list of available price tiers. And we work very closely, of course, with the developer. We provide suggestions and it is a consultation between the two companies, but ultimately it is up to the developer to set the price." I'm looking at you, Q!.

57 comments

  1. I agree.. up to a point... by the_skywise · · Score: 3, Insightful
    "It's unfortunate that some people just sort of take the approach of, "oh, blame Microsoft first for everything;" that's not really constructive."
    Okay sure... but this is a Microsoft published product (via XBox Live... I can't go to the store and purchase it) purchased using Microsoft Points (r)(tm) where 1600 points = $19.99 (or sometimes $24.99) and downloaded from Micrsofot XBox Live, a proprietary network built and run by Microsoft and accessible only via the XBox360, another Microsoft product.

    So sure, Q! got greedy... but the gatekeepers let it happen. And the ultimate reflection is on the publisher and service provider. Microsoft.

    1. Re:I agree.. up to a point... by Anonymous Coward · · Score: 3, Insightful

      "We won't give you this game to publish unless we can charge $20 for it."

      What are your options?
      * Ask nicely for them to reduce the price.
      * Tell them to go shove it.
      * Accept their terms, hope someone buys it.

      Saying Microsoft let it happen for setting the price on points is like saying that the US Government let gas prices get high because they print money.

    2. Re:I agree.. up to a point... by Anonymous Coward · · Score: 0

      the US Government let gas prices get high because they print money.
      If you think about it, printing money can lead to inflation and in effect, higher prices.

    3. Re:I agree.. up to a point... by Erwos · · Score: 2, Insightful

      But is it really Microsoft's responsibility to tell publishers what they can or cannot sell? Should they be strong-arming folks even MORE than they already do now? The cure, I think, is worse than the disease.

      I also disagree with your contention that Microsoft is the publisher for Lumines Live. They only control the distribution medium. If a publisher has an exclusive deal with GameStop for some game, does that make GameStop the publisher? I think not. Microsoft isn't going to take as much heat as you'd think.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    4. Re:I agree.. up to a point... by the_skywise · · Score: 2, Insightful

      No, I'm saying that if Wal-Mart printed money then released this product exclusively at Wal-Mart stores as part of their Wal-Mart games service and then complained that they had no control over pricing...

      Well you get the picture...

      (And are you saying that nobody complains that the US Government has let gas prices get too high?)

    5. Re:I agree.. up to a point... by Anonymous Coward · · Score: 0

      > ...this is a Microsoft published product...

      Actually, Microsoft doesn't publish (all) Live Arcade titles. Microsoft just distributes them.

      This is just as silly as complaining to the store that a game like Steel Battalion at $200 is too expensive. You're paying the store for the game, but that doesn't mean they set the price.

    6. Re:I agree.. up to a point... by Aladrin · · Score: 3, Insightful

      Wait, you suddenly expect MS to be completely reasonable and not take dictatorial control over something they have 100% control over?

      MS does not -have- to put anything on XBLA that they don't want to. They could have said 'Sorry, no, that's bullshit' when the deal started and none of this would have happened.

      The truth is, MS knew this was a sleazy way to sell the game. They wanted to see what would happen if they tried to sell something like this, and they found a scapegoat company to try it on.

      So yeah, as well as those options you gave above, add:

      * Make them sign a contract and THEN tell them how much they'll charge.
      * Convince them to sell it for too much, and in a sleazy pay-for demo version, and watch what happens, in case it's a good way to do business in the future.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:I agree.. up to a point... by Lectoid · · Score: 1
      Microsoft: Ok, you can sell it, but not for an amount that is divisable by the pre-set Microsoft Points we sell on Live.

      http://ce.seekingalpha.com/article/17895

      --
      Is it just me, or do you hate it when people say "Is it just me..."?
    8. Re:I agree.. up to a point... by C0rinthian · · Score: 4, Insightful
      MS does not -have- to put anything on XBLA that they don't want to. They could have said 'Sorry, no, that's bullshit' when the deal started and none of this would have happened.
      And if they did this then Sony would still have an exclusive on a successful puzzle game. Yes, MS doesn't HAVE to put Lumines on XBLA. But I bet they REALLY wanted to.
    9. Re:I agree.. up to a point... by Keeper · · Score: 3, Interesting

      Actually, the cost of gasoline is a core component in measuring inflation.

      One of the things that constantly amuses me are the print articles comparing the cost of gasole in the late 70's to now, using inflation adjusted figures. Of course it isn't going to look like the cost of gas has risen much -- you essentially just performed a calculation designed to factor out the changes in gas price over time...

    10. Re:I agree.. up to a point... by the_skywise · · Score: 2, Insightful
      I also disagree with your contention that Microsoft is the publisher for Lumines Live. They only control the distribution medium.


      Publishing is putting something on a distribution medium.
    11. Re:I agree.. up to a point... by jackbird · · Score: 1

      Even better. If it fails, then they've just backstabbed someone know to give aid and comfort to the enemy.

    12. Re:I agree.. up to a point... by tepples · · Score: 1
      And if they did this then Sony would still have an exclusive on a successful puzzle game.

      Exclusive my backside. The homebrew clone was available on the Internet before the PSP was out in Europe. Commercially, perhaps.

    13. Re:I agree.. up to a point... by DrEldarion · · Score: 1

      That's bull. If it happened the other way around, and Microsoft prevented some company from selling a product for a price MS thought was too low, everyone would be up in arms about how Microsoft shouldn't be interfering, and that it should be a free market, and publishers should be able to charge what they want.

    14. Re:I agree.. up to a point... by tepples · · Score: 1
      Of course it isn't going to look like the cost of gas has risen much -- you essentially just performed a calculation designed to factor out the changes in gas price over time...

      Then look for the answer to this question: How has the mean value of 2,000 hours of labor in CPIs changed over the years?

    15. Re:I agree.. up to a point... by Anonymous Coward · · Score: 0

      "...Micrsofot..."

      What...the...heck is this?!

    16. Re:I agree.. up to a point... by the_skywise · · Score: 1

      So you think Microsoft doesn't protect its other producers from a rogue game company trying to undercut the competition?

    17. Re:I agree.. up to a point... by ectal · · Score: 1

      It's a very fine line between Exclusive and "Not Really Exactly Exclusive if You Don't Mind Your Eyes Bleeding".

      --
      http://nerdcartoons.com/
    18. Re:I agree.. up to a point... by KDR_11k · · Score: 1

      People play Lumines for the graphics and music, not the gameplay.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:I agree.. up to a point... by KDR_11k · · Score: 1

      Why should Microsoft interfere? If the price is too high the publisher will pretty quickly notice the lack of sales. Microsoft isn't Sony, they aren't forcing their perception of what a game is worth upon others.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:I agree.. up to a point... by The-Bus · · Score: 1

      It's interesting you chose to use the word "core". Whenever any inflation benchmarks are talked about (for example, CPI), the word "core" is specifically used to indicate food and energy prices are excluded. Gasoline is not at all a core component in measuring inflation.

      --

      Small potatoes make the steak look bigger.

    21. Re:I agree.. up to a point... by Keeper · · Score: 1

      There are tons of products with a cost directly linked to the price of oil. The fact that they exclude the cost of gas at the pump doesn't mean that oil has no impact on the "core" inflation metrics.

  2. With a snap and a flash by andphi · · Score: 0, Offtopic

    Q replies: What have I got to do with any of this, you ridiculous mortal? I was on the other side of the Universe playing 3-D star-cluster checkers with the Squire of Gothos. I do enjoy taking his pieces and watching them go nova. But if you really want me to do something about this, I suppose I could. Just make sure Jean-Luc doesn't hear about this. I can't abide his pedantry.

  3. Re:Lies! by Anonymous Coward · · Score: 0

    funny that you have apple > all in your comment. God why the fuck do I even continue to read Slashdot.

  4. plays with words. . . by AcidLacedPenguiN · · Score: 3, Insightful

    look at how he plays with the words, his answer to every one of those questions is "It's a complete game, you can buy more levels" I've played it already, and it is not the complete game. I could see it as making sense if they decided you get v and w game modes if you buy the base package, and if you buy the addon pack you get game modes x y and z. They actually give you multiplayer and one single player mode, then one level of the other modes, which on completion tell you to buy more if you want to continue playing.

    Personally, I think that's absolutely wrong. They should say something more along the lines of "Congratulations! You've won! If you want additional challenges buy the next package!" For some reason, it seems better if you're told there is more to play if you want, not that you must buy more to finish the game. This is a problem in semantics, that is all. Q! comes off as greedy in this deal, and Microsoft comes off as ignorant, it truly is a pity. I was going to buy Lumines Live until I found out about this, hopefully our wallets will let Microsoft and Q! know that this is unacceptable.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:plays with words. . . by twistedsymphony · · Score: 1

      Yeah I agree. When I first saw Lumines on the PSP I really wanted the title but I wasn't about to buy a PSP just for it. when I heard it was coming to the XBLA I was excited because I already own an Xbox 360. The really dirty tactics here have made me avoid this title.

      I can understand splitting up the game into a couple of chunks. IIRC one of the "rules" for selling an Arcade game on Xbox live is that it must be
      While I really want to play this game, and I would be more then happy to pay $20 for this title complete. The way they've executed this just really rubs me the wrong way, for now I'm "voting with my feet" and not purchasing this title based on principal. I may buy it in the future if they remedy this situation by either lowering the price or offering the complete package at some kind of reasonable "bundle" rate.

      I've even sent a hand written letter to Q about it voicing my concerns... unfortunately I received a package back with my letter torn to shreds and a note claiming that they "don't read unsolicited mail"... ahh, another company that really cares.

    2. Re:plays with words. . . by twistedsymphony · · Score: 2, Informative

      CRAP I put a "less than" sign in there and cut off half of my post... here is how it should have been:

      Yeah I agree. When I first saw Lumines on the PSP I really wanted the title but I wasn't about to buy a PSP just for it. when I heard it was coming to the XBLA I was excited because I already own an Xbox 360. The really dirty tactics here have made me avoid this title.

      I can understand splitting up the game into a couple of chunks. IIRC one of the "rules" for selling an Arcade game on Xbox live is that it must be _less than_ 50MB and if you look at the Lumines downloads they're both at the 50MB mark... leaving one to surmise that the whole game wouldn't have fit into a single download anyway. I think it's pretty crappy of them to sell it at $15 with the other half at $7.50 and apparently even with that bit it's not yet the whole game. Sure they've added new "skins" but I've made skins complete with sounds before, from a consumer perspective this would be a peace offering from making them wait so long after the PSP release, not really worth bumping up the price 2.50... add to that the fact that they don't have any distribution costs, no need to print manuals and mold plastic cases, or pay Sony to press it to a UMD, or ship around the world. I'm sure MS takes some "distribution fees" for hosting in the Arcade but I would imagine they're minimal compared to putting the content into a disc, putting the disc in a case with a manual and then physically distributing world wide.

      While I really want to play this game, and I would be more then happy to pay $20 for this title complete. The way they've executed this just really rubs me the wrong way, for now I'm "voting with my feet" and not purchasing this title based on principal. I may buy it in the future if they remedy this situation by either lowering the price or offering the complete package at some kind of reasonable "bundle" rate.

      I've even sent a hand written letter to Q about it voicing my concerns... unfortunately I received a package back with my letter torn to shreds and a note claiming that they "don't read unsolicited mail"... ahh, another company that really cares.

  5. Stuff like this will get worse .... by WankersRevenge · · Score: 4, Insightful

    ... before it gets better

    http://www.gamespot.com/news/6160388.html

  6. Happy Happy Joy Joy =) by 7Prime · · Score: 1, Insightful
    FTA:
    "Really what we're hoping is that people will take a look at what we're trying to do and we're trying to price things -- and the developers are trying to price things for what they think is a good price point for the development investment they've put into this content. Remember, this stuff costs money to make."

    So, what you're saying is that we're supposed to think that everyone's out to make us (the consumers) happy and realize that Microsoft and the Developers are all really generous and caring organizations, and that we should just collectively shut our yap? Oh, wow, gee, I never looked at it like that before! How could I have been so out of touch all these years. Wait...

    FUCK YOU!

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Happy Happy Joy Joy =) by Red+Flayer · · Score: 2, Insightful
      So, what you're saying is that we're supposed to think that everyone's out to make us (the consumers) happy
      There's nothing there about the motivation of the developers except for the profit motive... I dunno where you're pulling the idea of try-to-make-the-consumer-happy bit from.

      and that we should just collectively shut our yap?
      Yes, please.

      It's very simple... buy|notbuy. As a consumer, you have that choice, I don't know what you're getting so upset about.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Happy Happy Joy Joy =) by Anonymous Coward · · Score: 0

      Um, yeah. Have fun with that Tux Racer port to the Amiga.

  7. Phase 1: Don't Buy Till Price Drops by PrescriptionWarning · · Score: 2, Insightful

    Phase 2: Developer wants to make money, so price drops
    Phase 3: Consumer Benefits, Developer Profits!!!

    Yay economics 101!

    1. Re:Phase 1: Don't Buy Till Price Drops by twistedsymphony · · Score: 1

      yeah but have we seen the price drop on any of the Xbox Live Arcade titles? Considering these are games selling for $5 and $10 what would you expect the price to drop to? And even if they did drop the $15 price of the Base Lumines Pack... you'd still have to pay for the extra $7.50 worth of content.

    2. Re:Phase 1: Don't Buy Till Price Drops by Nushio · · Score: 0

      Yes, but the usual

      1)Wait for price drop
      2)???
      3)Profit

      Doesnt apply here.
      Online titles have no pricedrop (At least, they haven't), and they ARE trying to sell a $15 by splitting it in parts, and selling the parts.

      So I guess its...
      1) Make game.
      2) Split it in parts
      3) ???
      4) Profit!

      --
      Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
    3. Re:Phase 1: Don't Buy Till Price Drops by Dev59 · · Score: 1

      I get the feeling that many price drops we see at retail are spurred by the retailers and not the publishers. With online distribution, I've noticed that it takes much, much, much longer for prices to drop (when they actually do).

  8. Lumines, schumines. The real Live mess is... by Channard · · Score: 1

    .. that Microsoft are now allowing companies to release buggy games and patch them via Live. Don't believe me? Microsoft's policy on X-Box 1 was that no patches were allowed. Hence, games had to be near perfect. What few minor bugs there were were hardly show stoppers. Then they relaxed their policy and with X-Box 360, there have been titles that erased your save, nuked your hi-score and more. I didn't buy a 360 so I could deal with the same kind of release-then-patch crap I got on the PC.

    1. Re:Lumines, schumines. The real Live mess is... by Sinistar2k · · Score: 2, Informative

      Ha ha, what? I distinctly recall some Halo patching going on with the first Xbox, so their policy wasn't exactly solid before the 360.

      There were also patches for Splinter Cell, WrestleMania 21, Unreal Championship, Stacked, and Rainbow Six 3.

      Mind you, that's not very many patched titles considering the number of releases for the Xbox, but it does suggest that patching Xbox games was not verboten.

    2. Re:Lumines, schumines. The real Live mess is... by Jarlsberg · · Score: 1

      Eh, which titles does this to your savegames and hiscores on the X360?

    3. Re:Lumines, schumines. The real Live mess is... by KDR_11k · · Score: 1

      The policy was "no patches that don't affect online play". That's why they blocked the Thief 3 difficulty patch. I think it makes sense since only people who play online are likely to have access to downloadable patches.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Let me get this straight... by Turken · · Score: 4, Interesting

    Ultimately, it is the developer that sets the price... but only after lots of consultation and suggestion from Microsoft? How much of a cut does MS get from each sale? Does that cut change depending on what the price of the software is?

    If Microsoft is actively influence the developers and making more money when developers raise the prices and/or split software into multiple pieces, then yes, we are justified in blaming MS for being too greedy.

    It looks to me like MS got caught with their hand in the cookie jar, and is now trying to find a scapegoat to pin the blame on.

  10. so which is it? by grapeape · · Score: 1

    With the orignal xbox people were up in arms about Microsoft demanding control and and blamed them for EA and others not wanting to play that way. Now Microsoft has loosened up and given the publishers more control and people are bitching that Microsoft needs to demand control. So which is it? Complain with your wallet, if you dont agree with the pricing structure, then dont buy it.

  11. Bullshit. It's still their marketplace. by kinglink · · Score: 4, Insightful

    Let's look at it this way. I assume I run a mall, and we got 3 game stores (we are kewl like that). And a fourth opens up. They charge 200 percent more than the other malls. That's fine because it's competition. But remember I run the mall, not the store.

    Let's look at it another way, Assume I now have those 4 stores. Store four is not doing well, they decide to drop their prices to half the price of the other stores. This is troubling because then everything becomes sales and in fighting. But again I run the mall, if the contract/lease says so (and you better believe Microsoft can do this), I can remove that store from my mall.

    I'm sorry Microsoft, you own the marketplace. If you disagree you pull support. There's a lot of competition to even get ON the marketplace, and guess what. You run it so you decide who gets on. Pull support from Lumines, and give it to someone better. Stop allowing people to over charge for games on your service because it has ruined what was a giant boon for you.

    Microsoft also charges companies for ever thing on the marketplace (whether it's a share of the profits or a flat rate for patches). I'm sure they are getting rich off the over price because how ever many units sold I'm sure they get a couple bucks. It benefits them to make us pay multiple times.

    " You know about Arcade, but, you know, for Marketplace, we have over 1,500 pieces of content in Marketplace; we have over 70 million downloads. " Again we use weasel numbers. 70 Million DOWNLOADs. notice he doesn't meantion purchases. How many people download a demo? I'd be willing to put it in the 200K on the first week (Saint's row got 300K at record highs).

    Microsoft realizes they don't have to be competetive any more. They can back anyone they want, just like they do with their OS business, because they are the only ones out. Sony has lost a huge amount of faith from consumers so what does Microsoft have to realize.

    And realize not a single game has dropped in price on the Marketplace since it's been released. Why should they? There's not used games out there to compete with, there's no other way to get this game. They actually have a monopoly on it to the point you no longer can get it elsewhere. Why do you think people have been so anti download service consoles. Because of this exact situation, you'll no longer have an alternative then to pay the price Microsoft demands.

    In a related news, I wrote microsoft talking about the fact that this is a horrible move. Guess what I got back. Instruction on how to connect my Xbox 360. I'm not even joking. Don't think this is the end, because Microsoft will continue to screw customers on the Xbox Live Marketplace until we say "enough", we've seen it with Windows, Office, and now they have pulled back their lips and shown what they have started on the console market.

    1. Re:Bullshit. It's still their marketplace. by Mia'cova · · Score: 1

      You might want to try hunting down one of the live developers and posting on their blog or emailing them directly. Support really isn't going to help you a whole lot.

    2. Re:Bullshit. It's still their marketplace. by kinglink · · Score: 1

      I really didn't expect help. I was outraged at their business practice, and sent them a letter telling them so. Will it change anything? No, but at least they'll know how a lot of these new games they've released on the marketplace has lost them business there if anything.

      The thing that makes me mad and the reason I bring it back is my email had nothing to do with getting my system online, and that's the only response I ever got. I didn't expect a response even though they promised one. But giving a completely erroneous response is just putrid. I really like the 360, I really like everything about the system, but Microsoft hasn't changed.

    3. Re:Bullshit. It's still their marketplace. by Thanatos69 · · Score: 4, Insightful

      I guess you can reword anything to make another look bad.

      Microsoft owns the "store" not the "mall". Publisher says they will sell a game in their store for $x, this game will bring people into the store so they charge a premium for it. MS says no, we don't want to sell the game for that price, publisher says okay, we'll just take it elsewhere, any traffic associated with our game will now go elsewhere. MS says okay, you win, sell it at that price.... people whine that the store owner is being a jerk because they are selling it at what the publisher says.

      Here is another example, Office Depot makes a whole profit of $5 per laptop that they sell, most profit comes from accessories. Are they the jerks because their laptops are still pricier than say, Future Shop? Well I guess they could sell it at a loss, the maker still makes all the profit and they lose shelving space, sales person time trying to sell it and all other costs associated with selling something in their store.

    4. Re:Bullshit. It's still their marketplace. by Anonymous Coward · · Score: 0

      And if microsoft had said, "sorry, no, bullshit. you must change the price" every fat stinky unix nerd on slashdot would be up in arms that Microsoft was trying to price-fix and put sony out of business and damage the developer's profits by requiring them to set the pricer lower than they wanted to.

    5. Re:Bullshit. It's still their marketplace. by scot4875 · · Score: 1

      MS says no, we don't want to sell the game for that price, publisher says okay, we'll just take it elsewhere, any traffic associated with our game will now go elsewhere. MS says okay, you win, sell it at that price....

      Yes, poor helpless Microsoft -- totally at the mercy of the publishers who take advantage of their Live service.

      Or, maybe what would really happen in that situation -- if Microsoft said "no" and the publisher said "too bad" -- the game would never be sold *anywhere*.

      Or, most likely, if Microsoft said "no," the publisher would say "oh shit. Well, what do you want us to do? We've already got this thing ready to sell and we'd still rather make some slightly smaller amount of money off of it, rather than bag it and make $0."

      Not that I really care either way. Whether it's the publisher's fault or Microsoft's, any customer foolish enough to get roped into Live! service is just a frog that willingly jumped into a kettle of (currently) lukewarm water. Welcome to the world of never owning *anything*. (Note: I'm also skeptical of Nintendo's future on-line service. They aren't Microsoft or Sony, but they're still a large multi-national corporation that only cares about its own interests.)

      --Jeremy

      --
      Jesus was a liberal
  12. Re:Lies! by kirun · · Score: 1

    Maybe, because occasionally, a post can get modded down, even if it does bash Microsoft and praise Apple?

    --
    I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
  13. Zonk breathes a sigh of relief by Pluvius · · Score: 1

    Now he doesn't have to make his favorite gaming company look bad anymore, at least on this subject. Note how he accepts Microsoft's shifting the blame for this rip-off without question. I dare anyone to imagine, without laughing, Zonk doing the same thing regarding a game on Sony's online service.

    Rob

  14. Re:Lies! by Dragon+of+the+Pants · · Score: 0, Troll

    My sig had nothing to do with the post. All I was doing is bashing Microsoft. ^_~

  15. Poor expectation management by fahrvergnugen · · Score: 1

    I already said this in the last Lumines thread, but it's worth saying again:

    Nobody reasonable is pissed off about Lumines being broken up into downloadable content packages. I think the general consensus all around is that selling the game in this way is an interesting and totally acceptable way of doing business. But the base package for Lumines sells for $15, which is a premium price, more than any other piece of content in the XBox Live arcade at this time. For a premium price, people expect a premium product, and they naturally feel like they've been taken advantage of when a product that commands that kind of price is little more than an advertisement for aftermarket add-ons.

    Expectation: Premium product for a premium price.
    Reality: The base package of Lumines ships with half the levels (skins) that the PSP version had. Further, most of these levels are just recycled content from the original PSP release, and they are set to cycle at twice the frequency of the PSP version (presumably in order to encourage you to buy more in an add-on pack). It is possible for a player with minimal skill to see all the content the base package of Lumines Live has to offer in one or two playthroughs. So already, the product is sub-par when compared to existing versions. It's a little disappointing, but everyone's bought easy games before, and this one is a quality ride while it lasts. We could all live with this, except that we know Microsoft is waiting in the wings to sell us more levels for another $7.50. So now we feel ripped off, but at least our faces aren't being rubbed in it. Until...

    Expectation: Game modes listed in the main menu are functional and complete.
    Reality: Three of the single-player game modes are incomplete, but there is no indication of this until you try to play them. Lumines will happily let you play 1 round of vs. CPU, 5 rounds of the 55-round Mission mode, or 5 rounds of the 55-round challenge mode. Then, much like shareware of old, it displays an advertisement for the add-on packs which enable these features.

    Expectation: If you're going to play the B-E-S-U-R-E-T-O-D-R-I-N-K-Y-O-U-R-O-V-A-L-T-I-N-E with your customers, have the add-on packs ready to purchase.
    Reality: It's a cocktease. The add-on packs weren't there to purchase at the time the game was made available for download (the Challenge mode pack, which also contains a lot of new skins, has since been released for $7.50).

    Reasonable people expected to pay a reasonable price for a complete game, with optional add-ons available for purchase should they so desire. Instead they got an overpriced, incomplete game that shoved advertisements in their faces for products they couldn't even buy if they wanted to.

    Microsoft and Q! could have solved this out the gate by lowering the price to $12.50, which is more in-line with other high-end Arcade content, and removing the ads from the game. Just removing Challenge Mode, vs. CPU, and Mission mode from the main menu altogether unless the add-on packs were purchased would have made a huge difference in people's expectations.

    Disappointing your customers is never a good way to do business.

    --
    Even Jesus hates listening to Creed.
    1. Re:Poor expectation management by Xugumad · · Score: 1

      Yes! Someone who understands; a lot of people go "But it was $40 on the PSP!". Here's the thing; I wouldn't have paid $40 for it. I also wouldn't have paid 1,200 Microsoft points for what I got. 800, sure, puts it in line with similar puzzle games, and you can get extras for it later. 1,600 for everything, probably. But 1,200 and then 600 points for each of the extra 3 packs? You've got to be kidding me.

      Also, when I buy something labelled "Full game", I don't expect it to tell me I have to pay extra to play game modes for which all necessary detail is given (puzzle and mission modes both list the content in each level, but don't let you play them). The 1 level of vs. CPU play is beyond a joke, it's practically an insult (yeah, you paid us for this, and we didn't tell you that this mode only had 5 minutes of gameplay, but hey, sucks to be you).

      If the game had been clearly labelled as a "core" game, to which 3-4 expansions could be added later, I'd have simply not bought it, and not be standing here ranting. However, it didn't. It said full game. I did notice the advance pack, but assumed it was actually an advanced pack, as in something I'd get to in a few weeks/month of playing, if I really fancied pushing myself.

      As it stands, it's the last time I'll buy anything from the arcade until I've seen a review, and I'll be avoiding anything Q! put out at all...

  16. Content Providers by powerlord · · Score: 1
    But is it really Microsoft's responsibility to tell publishers what they can or cannot sell?


    Oddly this is reminiscent of the UMD fiasco with Sony.

    SCE provided the tools and ability to create movie UMDs without setting any standards like price, or special features.

    Movie houses jumped on the format and offered crappy movies, without commentary, for an outrageous price.

    Sony is going to try to relaunch the format, but they are also going to set standards for price-points and what has to be on the disk.

    Likewise MS is probably going to start being more critical of price-points.

    I think its just a natural reaction to greed on the part of the content providers, when finally let loose from the control they've traditionally been under.
    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  17. Oh WOW. Selective cheat code omission! by Anonymous Coward · · Score: 0

    Virtually impoverished gamers may be drawn to download the packs, as the Xbox 360 version of The Godfather apparently lacks the cheat code for free money that can be found in the PC, PlayStation 2, Xbox, and PlayStation Portable versions of the game.

    Seesh, and even after purchaing some of the not-in-game junk it still costs you IN GAME MONEY!

    Like I have said before, that is just one good example of why I am hating the way ALL consoles are going with microtransactions.

  18. Re:Oh WOW. Selective cheat code omission! by KDR_11k · · Score: 1

    Yes but that ingame money is usually earned in the game. I guess it would be way too unbalancing if the unlocks made those new and powerful things free for the player in the game. Imagine replaying the game and no longer needing to save money because the most powerful weapons are free.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. I just want 1/3rd of the game.. by necro2607 · · Score: 1

    "And not have to stick it to every gamer, many of whom don't want additional content, and having to raise the price for everybody, and stick it to 'em by forcing everyone to buy all of the content."

    Oh... what? I'm pretty sure everyone prefers MORE content in their games, rather than less. What the hell? I can see it now... "DUDE this is fucking SWEET I beat the game in 8 minutes! Man I own! There's only 3 levels but whatever, right? This shit is CRAZY!"