Whoever modded me offtopic seemed to miss my point: MediaGoblin (The software being "kick-started") is an image/video self-hosting solution. The more sites there are, the harder it is to censor them all.
With all the stupid DMCA notices that seem to take down thousands of sites and videos at once, by mistake, the best solution seems to be self-hosted. It's much less likely that you'll receive a DMCA notice and at least you can act on it on your own decision, not some automated tool's.
If there wasn't a single "Youtube" but a thousand or a million "Youtubes"... well, the Internet might survive a bit longer.
It helps when you're googling to know which software version you're in. Sometimes it's easier to Google for "Ubuntu Boring Beaver" than "Ubuntu 11.04" or whatever. Likewise with Windows, noone ever calls it Windows NT so noone would bother searching for Windows NT 6.1 issues.
I am a Catholic guy, but I wasn't raised in the U.S. view's of creationism vs evolution. I am Mexican, and here, they teach us evolution *with* creationism. At church.
At school? They leave the God theories to the church. God has no business in the government schools, and teachers aren't nuns to be teaching kids about God anyway.
The way the Saturday Church classes taught me was that God didn't just create Adam and Eve, but evolved species into Adam and Eve. A simple way to explain it is that God plays Spore on a very big supercomputer with high definition graphics.
I don't get why Christians / Catholics get so pissy about Darwin being a theory and that a maker must've just spawned everything out of thin air. Both theories aren't mutually exclusive. The initial spores could've spawned out of thin air, then evolved into men and women.
And don't get me started with the Big Bang / Genesis thing, as the idea of creating the universe in 7 days is just wrong, but if some dude was shown a fast-forwarded video of the big bang and saw (and wrote) about creation taking place in 7 days, well that'd be a misunderstanding, I think.
Nice try, Apple fanboy, but the Prof isn't actually suing Apple (And others) for theft. He's merely there to state that prior art exists and Apple's Patents be declared invalid.
Feel free to throw me an email to unsealed -at- k3rnel.net, i'd be glad to help you figure out what's wrong.
64bit linux libraries are included in the file, in fact, I tested everything on the OJDK 1.7 in Fedora 17. Is there some sort of a SeLinux for Ubuntu that might be preventing it from running? This is the first Ubuntu box that reports any problems with the game:-/
Dude, your suggestions totally rock! I knew I should have placed the keys ontop / below the buttons to make it easier, and I knew I (probably) shouldn't have given players a spell in one position, and switched it around on the next battle, what I didn't think of was adding a small buzz noise if you didn't have the mana to cast a spell.
As for the pause screen? It was requested, I didn't have time to do it for the contest. Esc was unclearly mapped to go back to the main menu. I apologize, fixes coming soon!
Controlling the main window with the keyboard is also coming soon.
Finally, the delays happen because I really rushed the code. I can (and will!) optimize it a lot more to make battles load instantly.
Needless to say, that shouldn't happen! The Dummies shouldn't even try and act, I'm not sure why it crashed in the first place.
Thanks for your comments. I'll be updating the game in the coming weeks (and months!). You can keep up with the game's progress at http://unsealed.k3rnel.net/ (I'm currently *creating* the website, so things may be broken between now and Monday:) )
On a Linux competition? Let'em suffer. I should have provided a deb and/or rpm instead. As-is, I "finished" this game 15 minutes before the deadline, there was no time to do an rpm/deb package.
Ouch, I'm terribly sorry for that! I wish I had a stacktrace or something. Sometimes Java creates an hs_*.log file when the crash is super big (Which from the sound of it, it was).
I'm not sure if libgdx works on dual head workstations. All testing was done on a Fedora 17 Dell laptop and a Fedora 17 HP laptop. I'm looking forward to making it work everywhere.
As a suggestion, don't run it in full screen mode, as the text will be unreadable.
Thanks! I'm still going to continue development. I'm trying to set up a small site dedicated to the game.
I know the screen goes by too quickly. I should've made it last longer, but I did write a tutorial on Chapter 1...
As for the spells, I agree, they should've been more descriptive, but I hardly had time to do everything. Despite the fact that my entry was marked as a "Team", I was the sole developer, the rest of my team were artists.:-P
Just FYI, I have an Android build available, however the DPad I implemented is quite unenjoyable, which is why I'm not distributing the Android version just yet. You can look forward to it in the Android Market in a week or two at the low low cost of Gratis.
I can't speak for the rest, but I made a game because I wanted to see just what I was capable of doing in one month, during my spare time.
As a result, I now know how to work with libgdx, spritesheets, tmx maps and other useful skills that would help in the future.
I appreciate contests like these and am looking forward to participating on a similar one, definitely scaling down my project's scope to something a bit more realistic.
I also participated in the contest. I made an action-rpg with the above title, and would certainly appreciate some feedback. I know that the game is both short and the ending just cuts off suddenly, I worked until the last few minutes of the deadline.
Democracy is dead. In today's world of overflowing money, the one with the largest pockets will win.
In Mexico, we claim to have an institution dedicated to fight Vote Fraud, but despite innumerable amounts of proof that PRI (Political Party) bought votes, and people purposedly miscounted votes, or nulled them, they've done absolutely nothing.
It doesn't matter the system, analog or digital. They (The ones with power) impose whoever they want. I've given up trying.
If the art is GPL, the code must be GPL as well, (which means it can't be closed). The art is dual-licensed though, which means it's up to you to choose CC-By-SA 3 or GPLv3, at your convenience.
WiiMC is the one reason I keep the homebrew channel installed in my Wii. Well, that and the NES/SNES/GBA Emulators. :P
Whoever modded me offtopic seemed to miss my point: MediaGoblin (The software being "kick-started") is an image/video self-hosting solution. The more sites there are, the harder it is to censor them all.
With all the stupid DMCA notices that seem to take down thousands of sites and videos at once, by mistake, the best solution seems to be self-hosted. It's much less likely that you'll receive a DMCA notice and at least you can act on it on your own decision, not some automated tool's.
If there wasn't a single "Youtube" but a thousand or a million "Youtubes"... well, the Internet might survive a bit longer.
On the plus side, between the new iPhone connector and the loss of features like Google Maps, Android's just looking like a nicer alternative. :-)
It helps when you're googling to know which software version you're in. Sometimes it's easier to Google for "Ubuntu Boring Beaver" than "Ubuntu 11.04" or whatever. Likewise with Windows, noone ever calls it Windows NT so noone would bother searching for Windows NT 6.1 issues.
It's all in the marketing, as many have stated.
I am a Catholic guy, but I wasn't raised in the U.S. view's of creationism vs evolution. I am Mexican, and here, they teach us evolution *with* creationism. At church.
At school? They leave the God theories to the church. God has no business in the government schools, and teachers aren't nuns to be teaching kids about God anyway.
The way the Saturday Church classes taught me was that God didn't just create Adam and Eve, but evolved species into Adam and Eve. A simple way to explain it is that God plays Spore on a very big supercomputer with high definition graphics.
I don't get why Christians / Catholics get so pissy about Darwin being a theory and that a maker must've just spawned everything out of thin air. Both theories aren't mutually exclusive. The initial spores could've spawned out of thin air, then evolved into men and women.
And don't get me started with the Big Bang / Genesis thing, as the idea of creating the universe in 7 days is just wrong, but if some dude was shown a fast-forwarded video of the big bang and saw (and wrote) about creation taking place in 7 days, well that'd be a misunderstanding, I think.
Nice try, Apple fanboy, but the Prof isn't actually suing Apple (And others) for theft. He's merely there to state that prior art exists and Apple's Patents be declared invalid.
Feel free to throw me an email to unsealed -at- k3rnel.net, i'd be glad to help you figure out what's wrong.
64bit linux libraries are included in the file, in fact, I tested everything on the OJDK 1.7 in Fedora 17. Is there some sort of a SeLinux for Ubuntu that might be preventing it from running? This is the first Ubuntu box that reports any problems with the game :-/
Will be fixed in v2.0 :P
I passed on the idea of forcing 3-5 screenshots with the submission. He said they'll definitely be doing it next time ;)
Dude, your suggestions totally rock! I knew I should have placed the keys ontop / below the buttons to make it easier, and I knew I (probably) shouldn't have given players a spell in one position, and switched it around on the next battle, what I didn't think of was adding a small buzz noise if you didn't have the mana to cast a spell.
As for the pause screen? It was requested, I didn't have time to do it for the contest. Esc was unclearly mapped to go back to the main menu. I apologize, fixes coming soon!
Controlling the main window with the keyboard is also coming soon.
Finally, the delays happen because I really rushed the code. I can (and will!) optimize it a lot more to make battles load instantly.
I appreciate the feedback, thanks for playing! :-)
Needless to say, that shouldn't happen! The Dummies shouldn't even try and act, I'm not sure why it crashed in the first place.
Thanks for your comments. I'll be updating the game in the coming weeks (and months!). You can keep up with the game's progress at http://unsealed.k3rnel.net/ :) )
(I'm currently *creating* the website, so things may be broken between now and Monday
On a Linux competition? Let'em suffer. I should have provided a deb and/or rpm instead. As-is, I "finished" this game 15 minutes before the deadline, there was no time to do an rpm/deb package.
Ouch, I'm terribly sorry for that! I wish I had a stacktrace or something. Sometimes Java creates an hs_*.log file when the crash is super big (Which from the sound of it, it was).
I'm not sure if libgdx works on dual head workstations. All testing was done on a Fedora 17 Dell laptop and a Fedora 17 HP laptop. I'm looking forward to making it work everywhere.
As a suggestion, don't run it in full screen mode, as the text will be unreadable.
Thanks! I'm still going to continue development. I'm trying to set up a small site dedicated to the game.
I know the screen goes by too quickly. I should've made it last longer, but I did write a tutorial on Chapter 1...
As for the spells, I agree, they should've been more descriptive, but I hardly had time to do everything. Despite the fact that my entry was marked as a "Team", I was the sole developer, the rest of my team were artists. :-P
Just FYI, I have an Android build available, however the DPad I implemented is quite unenjoyable, which is why I'm not distributing the Android version just yet. You can look forward to it in the Android Market in a week or two at the low low cost of Gratis.
This is a java game. All you need is Java to run it. Perhaps rightclicking->Open with Java might help :-)
I can't speak for the rest, but I made a game because I wanted to see just what I was capable of doing in one month, during my spare time.
As a result, I now know how to work with libgdx, spritesheets, tmx maps and other useful skills that would help in the future.
I appreciate contests like these and am looking forward to participating on a similar one, definitely scaling down my project's scope to something a bit more realistic.
Thank you for the criticiscm, Mr Coward. I'd love to see just what kind of games you'd be able to do in a month! :-)
We did have an additional 24 hour extended deadline. The contest actually ended in August 1st. :-)
I also participated in the contest. I made an action-rpg with the above title, and would certainly appreciate some feedback. I know that the game is both short and the ending just cuts off suddenly, I worked until the last few minutes of the deadline.
You can download the game from http://k3rnel.net/Unsealed.jar or try to build from source from http://github.com/Nushio/Unsealed
A shoutout to Mozilla, FSF, OpenGameArt and CreativeCommons for creating this contest! :-)
Democracy is dead. In today's world of overflowing money, the one with the largest pockets will win.
In Mexico, we claim to have an institution dedicated to fight Vote Fraud, but despite innumerable amounts of proof that PRI (Political Party) bought votes, and people purposedly miscounted votes, or nulled them, they've done absolutely nothing.
It doesn't matter the system, analog or digital. They (The ones with power) impose whoever they want. I've given up trying.
I'm just saying that my interpretation of the GPL may be wrong and should not be taken as legal advice.
From what I understand, if you use GPL Art on a non-free game, and redistribute the gpl art with the game, you're in violation of the gpl license.
I thought the standard slashdot post contained the disclaimer "I am not a lawyer, this is not legal advice".
If the art is GPL, the code must be GPL as well, (which means it can't be closed).
The art is dual-licensed though, which means it's up to you to choose CC-By-SA 3 or GPLv3, at your convenience.