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A First Look At Gaim 2.0

surgicaltubing writes to spotlight the progress towards vesion 2.0 for Gaim, the open source, multi-protocol IM client. "The Gaim 2.0 release is nearing its home stretch. The Gaim team released beta 4 last week, with a number of new features and UI improvements." Linux.com and Slashdot are both part of OSTG.

45 of 243 comments (clear)

  1. 2 Things... by HoosierPeschke · · Score: 5, Funny

    1. I can't wait to try it out a year after it's release when it hits portage (stable)

    2. Maybe by then I'll have someone to talk to and actually get to use it...

    --
    Mr. Universe: "They can't stop the signal, Mal. They can never stop the signal."
    1. Re:2 Things... by baadger · · Score: 4, Insightful

      Sarcasm aside, beta 4 hit portage a while ago and the 2.0 beta's have been very useable and stable. Infact the damn things been in beta for ages and ages and ages.

      Personally I feel 2.0 is a huge improvement on 1.5 on the GUI front, especially on the presentation of your buddy lists.

    2. Re:2 Things... by HoosierPeschke · · Score: 4, Insightful

      I'm happy to see they moved away from the treeview preference style and on to tabs. To me, it's easier to hit a tab than that darned little + to expand.

      --
      Mr. Universe: "They can't stop the signal, Mal. They can never stop the signal."
    3. Re:2 Things... by Gertlex · · Score: 2, Insightful

      In some ways I agree... But it took me a long time to switch to 2.0betas because of the change to the away message interface. The current interface is much less efficient when you want to choose one of dozens of away messages. Instead of a nice long list of the away message titles, you now have a longer list of titles accompanied by full message text. Needless to say that requires scrolling. Only a moron wouldn't give titles that identify the away message sufficiently.

    4. Re:2 Things... by Zaharazod · · Score: 2, Interesting

      I hate to say it, as a long time Gaim user, but I couldn't disagree more. I honestly cannot imagine the rationale, from a "usability" perspective, for almost all the major UI "improvements" in 2.0. I won't bother making a list, but for example: why on earth was the "online" checkbox removed from the accounts screen? (Having RTFA halfway through writing this, it seems the reviewer had a similar reaction..) Most people probably only have one account; if you DO have more than one, it makes sense that you want it to be easy to use them separately..

  2. no gg by Anonymous Coward · · Score: 2, Informative

    oh noes :/ no gadu-gadu support?

    1. Re:no gg by grev · · Score: 2, Informative

      Gadu-Gadu is supported in 2.0

    2. Re:no gg by kc1man · · Score: 2, Informative

      GaduGadu is an extremely popular IM system in Poland.

  3. Google Talk Support by kraada · · Score: 5, Informative

    The article claims that Gaim 2.0 doesn't have Google Talk support . . . however, in this case TFA is quite wrong.

    Google Talk is done on the Jabber protocol.

    To set up Google Talk, set up a Jabber account, your S/N is your gmail username, and the server is talk.google.com. I have it set up right now myself, and it works fine.

    The gaim people could, of course, make it easier to set up GT, but the support is in fact there.

    1. Re:Google Talk Support by Jack+Malmostoso · · Score: 2, Informative

      I think in TFA it is meant that there is no VOIP Google Talk support, that should be implemented later on in the development. You may want to take a look at gaim-vv for voice/video support, but I am not sure it is still actively developed: AFAIK it was meant to be merged back in Gaim 2.0. Note that one of GAIM main developers (Sean Egan) has been hired by Google earlier this year. About Gaim 2.0, I have been using all betas on Linux and Windows for months now, and I find it absolutely great. Best IM ever.

    2. Re:Google Talk Support by nonsequitor · · Score: 5, Informative

      The article claimed it didn't have Voice Support for Google Talk. Lack of Voice Support for any protocol (Yahoo, MSN, etc...) is a real drawback to using GAIM for me. The only voice chat that anyone I know uses that's supported on Linux is Skype.

    3. Re:Google Talk Support by Anonymous Coward · · Score: 2, Funny
      Sigh. I will have to fall back to amsn still for another couple of years or so.


      The horizon crumples into a kaleidescope picture through the lens of a single tear, and then all fades to black.
    4. Re:Google Talk Support by GreatBunzinni · · Score: 5, Informative
      think in TFA it is meant that there is no VOIP Google Talk support


      Once again, that isn't support for google talk. Google talk is simply a Jabber client written by google. When someone talks about google talk's VoIP functionality then that person is talking about Jingle, which is a Jabber standard element.

      So please don't get confused about this one. Google talk is simply the client (like Psi, Gaim, Kopete, etc) while the protocol itself is Jabber.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
    5. Re:Google Talk Support by Britz · · Score: 3, Informative

      There is more for Linux. Ever heard of Gizmo?

      http://www.gizmoproject.com/download.php

  4. Re:Beta 4 by HoosierPeschke · · Score: 2, Informative

    It uses the GTK engine so you could get a new GTK theme. I've never tried it so I'm not sure how well it works.

    On a side note, did anyone else notice the "slashdot it" link at the bottom? I understand linux.com is a part of the OSTG but that seems kinda cruel...

    --
    Mr. Universe: "They can't stop the signal, Mal. They can never stop the signal."
  5. Too Generic. by L4m3rthanyou · · Score: 2, Insightful

    Gaim is indeed a nifty app, but my main beef with it is that, while it can do a lot of protocols, it can't seem to do any of them particularly well. From what I've played with in 2.0, that hasn't changed much. In particular, Gaim's IRC capabilities are lacking, a lot.

    Find me a versatile chat client that does a well-specialized job with each protocol, and then I'll take notice. Gaim is moving forward, but they've still got a long way to go.

    Not to mention, I try to stay away from GTK-based apps, especially under Windows. :\ They feel uncomfortable.

    --
    One of these days, I'm going to cut you into little pieces.
  6. Re:Beta 4 by abscott · · Score: 2, Informative

    There is still the cut and paste issue where your text appears (only to you) as the font style/colour of what you pasted until you close the chat window. This problems been around since the first 2.0 beta the devs know about it, but it still hasnt been fixed. There are also some UI drawing issues now to beta 4. Like the status drop down box for me has 3-4pxls of white on the left of it.

  7. Re:Weird crash? by VGPowerlord · · Score: 4, Informative
    Does anyone else have a problem where Gaim 1 and Beta 2 crash while trying to connect to MSN?

    I've not been able to find anyone who can replicate this.

    Nope, they definitely didn't have a news article about this problem on the GAIM site.

    Oh wait, yes they did.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  8. very punny by macadamia_harold · · Score: 4, Funny

    I see you're making jokes already; do you think this is some kind of GAIM?

  9. MSN send message intervals by pugdk · · Score: 5, Informative

    I have just tested the new gaim (2.0 beta4) and there is one annoying thing they have yet to fix: If you send messages using MSN fast they will get refused at the server level by micro$oft. MSN messenger stores your messages and only sends like one per second I seem to recall. Gaim does not have this feature, thus if you are a fast writer or write small messages and send them quickly after one another they will NOT go through.

    This bug has been present for ages. I had hoped this would be fixed in 2.0beta4, but no. I hope this is fixed in the final version! Other than that gaim 2.0 seems very cool!

    -pug

    1. Re:MSN send message intervals by Twisted64 · · Score: 3, Funny
      ...write small messages and send them quickly after one another...
      God I hate you. Each of those messages was delivered in just over the amount of time it took me to read the previous one and alt-tab away.
      --
      Consciousness is a myth. Trust me.
    2. Re:MSN send message intervals by crhylove · · Score: 4, Funny

      Well, clearly part of the problem is either:

      A. The MSN protocol.

      or

      B. The way the MSN protocol is implemented by the MSN servers.

      because if it's:

      C. They don't want people on windows or not using the official MSN client, then:

      D. They're retarded.

      I'd guess it's a little bit of A, B, C, and D.

      rhY

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  10. Direct IMs and such by Anonymous Coward · · Score: 2, Informative

    I've been using Gaim simply because I hate the ads on aim and I like many of its features. However, I have trouble sending files and getting direct IMs. Is this a configuration problem, or is it fixed in 2.0 or what?

  11. Stores passwords in plain text by BinaryCodedDecimal · · Score: 2, Informative

    I've been using 2.0.0 beta 3.1 for a while now. I like it.

    My only gripe is that it stores account passwords in plain text, on Windows at least, inside the accounts.xml file. (On Windows, this is located in %HOMEPATH%\Application Data\.gaim)

    Surely it's not too much of a hassle to encrypt the passwords? Are passwords encrypted in the later versions of the beta?

    1. Re:Stores passwords in plain text by Anonymous Coward · · Score: 5, Informative

      Are passwords encrypted in the later versions of the beta?
      No they're not, and no they're not likely to be.

      The GAIM team explain the reasons behind this on the website and they seem like good reasons to me.

    2. Re:Stores passwords in plain text by BerkeleyDude · · Score: 4, Insightful

      > Surely it's not too much of a hassle to encrypt the passwords? Are passwords encrypted in the later versions of the beta?

      Encrypting passwords would be (almost) pointless. In order to use them, Gaim would have to decrypt them first. Which means either:
      1) You would have to give Gaim the decryption key in order to login - which defeats the point of storing passwords in the first place, or
      2) Gaim would use its own key - in which case, anyone else could use that key to decrypt your passwords.

      The only solution would be to use some kind of a wallet (like KDE's) - but it's still a hassle.

      That said, it would be nice to encode the passwords in some way - in hex, whatever. Just imagine that you use some word in your password, and then search for that word in Google Desktop / Beagle / whatever...

    3. Re:Stores passwords in plain text by Anonymous Coward · · Score: 2, Insightful

      I heard this argumentation several times and i still don't like it.
      Yeah, stupid encryption might give a false sense of security, but on the other hand it will stop most people who actually will try to get your password. And it will even stop most people who know how to get around such encryption most of the times. Simply because it will raise the bar of criminal energy needed to access the file. Example: Someone is not logged off when he goes to the toilet. Chances are high that this will give you already enough time to open the file with notepad and just read the password. Printing it is in most offices already a much higher risk. Installing a tool to decrypt it ... well, you won't just do that anymore just because you see a chance.

      Well, maybe you think that people simply should just log off all the time. And yes, i know a lot people who really do that. And each of them did not do it sometimes when he was just called off.

      Gaim ain't the only one with that problem. Just for fun and adrenalin... if you have firefox users in your office, try out how many of theire passwords can be accessed. Only 12 clicks if firefox ain't open already and about 30 seconds time needed (if you think less clicks are needed, think twice).

  12. Re:Beta 4 by Anonymous Coward · · Score: 5, Funny

    "Whenever a programmer thinks, 'Hey, skins, what a cool idea', their computer speakers should create some sort of cock-shaped soundwave and plunge it repeatedly through their skull." ~ JWZ

  13. Let's not jump the gun by SeaFox · · Score: 2, Informative

    GAIM 2.0 is not actually out yet. This is only a beta, and as someone who has been waiting for over a year for the software to be released, I don't expect it to show up anytime soon. In fact, it's reminding me of Vista's development. Very little information, and feature scale backs. The merging of the Gaim-vv code into 2.0 was canceled, the results of the Google Summer of Code 2005 were released right around the time the Summer of Code 2006 was ending.

    The longest thread on the project's forum page is still a thread asking about the delays even though it was closed at the end of August. And it has it's share of jerks, but it really illustrates what a Debian-like release cycle this has been.

    1. Re:Let's not jump the gun by trip11 · · Score: 2, Interesting
      ...been waiting for over a year for the software to be released

      It is not like this is anything unusual though. Remember the switch from version .59 to .60? That took ages and ages as well, but the result was SO SO worth it. That was when gaim, in my opinion, went from being an ok IM client to being one I actually would use by choice on any platform. Now you could argue that instead of very slow released with tons of changes, that they should try to make more, less substantial changes to the code.

      In fact, it's reminding me of Vista's development. Very little information, and feature scale backs

      Unlike windows, this is open source, all of the information is sitting there in the CVS commits. If you want faster releases, go compile the code yourself (or find someone to do it for you http://geddeth.dk/downloads/gaim/) and use it. Much like the transition from .59 to .60 there have been many, very stable betas to help end the frustration of waiting. Both times, impatant users like myself, went and compiled the code for ourselves and were happy. In addition, the gaim developers have become more verbose about what work they have been doing (planet gaim) which is a good thing as well. Now as long as release 2.5 doesn't take 2 years more, we should (hopefully) have voice and video support one of these days too.

      In any case, gaim is great piece of software and I'm enjoying using the beta4. If you haven't downloaded it, go try!

  14. Meebo? by Evan+Meakyl · · Score: 3, Interesting

    I used to use GAIM, but now I greetly prefer meebo ( http://www.meebo.com/ ), an IM embedded in your browser (with AJAX).
    But no files transfer, nor video or audio! But freakly useful!

  15. Dude! by crhylove · · Score: 5, Funny

    Do you know how many wierdo gay programmers would be into that? Totally beats cyber! Better yet, you know how many 12 year old girls would miss-use that on their MySpace page in ways that were truly horrifying? Like, oh my god, skins! And then the sonic dildo pops out..... I'm totally with you here. Great idea. Sonic Skull-fucking. The next non- open source OS I pay for had better have that feature or I'm not paying for it.

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    1. Re:Dude! by Aurisor · · Score: 5, Funny

      I have mod points, and I was going to moderate this discussion but I have never been more confused as to what to mod a post than the parent post.

      0_0

    2. Re:Dude! by Guignol · · Score: 3, Funny

      Well, apparently, that didn't stop other moderators...

  16. Re:MSN functionality by tom17 · · Score: 2, Funny

    (y)

  17. File Transfers by Epistax · · Score: 2, Insightful

    Do they support file transfers yet, or still just pretend to?

    It's rather sad when two computers with the same version of gaim and absolutely no firewalls can't use a file transfer. I think I've had it work when sending from Gaim to Aim, but never Aim to Gaim. Anyway their lack of a functioning file transfer system is the only thing keeping me off of Gaim.

    1. Re:File Transfers by selfdiscipline · · Score: 4, Informative

      From TFA:

      "File transfer seems to be improved in this version as well. I've tried file transfer before with Gaim, between Gaim and other folks on the AIM network, and it never has seemed to work. This time around, the file transfer seems to work fine. I logged two accounts into AIM at the same time and sent a few files back and forth, and then tried it with a user on the AIM network using the Windows AIM client. The files went through just fine each time."

      So yes, I guess. This is also the feature I'm most looking forward to. I'm not going to hope for folder transfers, because as I understand, that's part of aim's more proprietary featureset.

      Oh... I once wrote a plugin (for 1.5) that would allow you to send people files from the commandline. I found it handy to send a list of files, like *.mp3 or `grep -i -l "that thing we talked about" *`

      If anyone is interested in this, maybe I'll work on this for the 2.0 release.

      --


      -------
      Incite and flee.
    2. Re:File Transfers by Octorian · · Score: 2

      I sure hope they put more serious attention on file transfers. While I can't say its keeping me off of Gaim (since I really don't have any other serious choices for my *nix-based chat desktop session), it is really the only thing lacking in Gaim that I actually care about.

      I don't even want to remember just how many times Windows users try to send me files, before I get the chance to type "stop, it won't work, just post on the web or e-mail it to me". (meanwhile, Adium (MacOSX only, also F/OSS) seems to work just fine for file transfers)

      Of course all those multimedia features would be "nice to have", but working file transfers are the only missing feature I actually notice most of the time.

      (Come to think of it, a port of Adium to non-OSX would be very nice, but not practical since its whole design is probably heavily embedded in the OSX APIs)

  18. Kopete by brunes69 · · Score: 2, Informative

    Kopete supports MSN Webcam audio and video, and Google Talk Jingle upport works as well (experimental only)

  19. Still ugly by mungtor · · Score: 2, Interesting

    The biggest problem for me is that it's still a pretty unattractive interface. It's getting better, and I know a lot of people will shout about the skin-ability of GTK apps, but that is way too much effort.

    How hard would it be to just tell it that in a chat window I want to _display_ green text on a black background? I don't want to change what I'm sending (since I don't care past using caps to shout at people), just give me a menu option for "background color" and "text color".

    (All the GTK stuff, whether it's GAIM or Gnome or whatever, seems to be spiralling into some ridiculous complexities. It's hard for us non-programmers to get a handle on all the time)

  20. Re:Auto away by Lothsahn · · Score: 2, Informative

    You may have run into the bug: Never Idle

    I found that this problem was fixed in Beta4. When I installed Gaim 2.0.0, I would never go idle. I had everything configured to set me Idle, but I wouldn't go idle.

    The difference between "Windows Usage" and "Gaim Usage" is that Gaim usage is only the time that you spend in gaim, sending and recieving messages. Windows usage means that if you're typing in Microsoft Word, then Gaim will not set you idle while you're actively using the computer.

    --
    -=Lothsahn=-
  21. Grammar Nazi Time by Guuge · · Score: 2, Informative
  22. Re:"Improve the source" not an option for most. by MacJedi · · Score: 2, Insightful
    First, most people aren't programmers, and even of people who know something about programming, fewer still have the skills required to make any meaningful modification to an open-source program.
    Ok well then he should donate money to the gaim developers or sponsor them in some other way. There are other ways to help out.
    --
    2^5
  23. Build on OS X [details here] by reaktor · · Score: 2, Interesting
  24. Agreed, but people need to know that. by Kadin2048 · · Score: 2, Insightful

    Ok well then he should donate money to the gaim developers or sponsor them in some other way. There are other ways to help out.

    Definitely! This is one reason that I dislike the "code it yourself" response, because I think it turns people off and makes them believe that if you don't read and write and breathe C, you'll never have any impact or value in OSS development. There are lots of ways to help out, including straightforward financial donations, which are open to many more people than actual coding is.

    However, you don't hear about them very often, and a lot of open source projects are set up in such a way that it's more difficult to get involved if you don't have the ability to read code. For example, on a commercial software product you can have an army of testers banging away at software even when it's in development, because you have human-readable specifications that you test against. I've yet to see any specifications on an OSS project, and many programmers think they're a waste of time. The net result is that people who can't read code aren't worth a whole lot. (Which surprised me, coming from a commercial development where we probably have a 3:1 ratio of non-coding analysts and testers for every actual developer, without counting management or dead weight.)

    So I think there are multiple levels to the problem. People need to be encouraged to help out projects and make them more useful, but projects also need to be designed from a perspective that's scalable and doesn't assume that everyone can check out the code from CVS and start doing useful stuff with it. Because most people just can't.

    On the user's side, people need to get rid of the lingering attitude that "if I wanted to pay for software, I'd just use Windows." There's a happy medium between getting screwed through the nose for commercial software, and using somebody's work without compensating or helping them, and making it more likely that the project will die. In the latter case you're really killing the goose that's laying the golden eggs.

    Anyway, it's a complex issue, and I didn't mean for my earlier post to oversimplify and put blame on OSS devs unfairly. However, in the places where OSS has become mainstream, it seems like the same issues and conflicts come up again and again between coders and non-coding users, and I think both sides have some responsibility for making it easier on the other.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."