Sony Defends Rumble Loss
Eurogamer reports on comments from Sony defending the loss of rumble in the SIXAXIS controller. "'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"
I think that sony really made a poor tradeoff with losing rumble and adding the sixaxis thing (though it's actually only THREE axises (axies?) being that +/-X is one axis, +/-Y is an axis, and +/-Z is an axis, but anyway...). The thing about rumble support is that game pads have had it for so long now that (for me anyway) I don't notice when it's there, but I certainly notice when it's missing.
Famous Last Words: "hmm...wikipedia says it's edible"
When widespread customer outcry is "chatter," you're losing sight of what your role is as a company. Has anyone reminded Sony that the source of this "chatter" is also where they get their income?