Xbox Live Silver Accounts Becoming Second Class
Ben Kuchera, at Ars Technica's Opposable Thumbs blog, points out a troubling development on Xbox Live. While paying members of the service (those on the 'Gold' level) have always had more options than those on the free 'Silver' level, Microsoft is now making that gap even wider. From the article: "While the demos and videos are cool, almost everyone I've talked to about the system sees having an Xbox Live Gold Account as an almost required piece of the 360 puzzle. Those with Silver accounts may start to feel the pinch though, as content is starting to be released that can only be viewed with a Gold account. The first thing? The new Gears of War Trailer." Tycho has some choice words on this development as well. "This is really quite a trailer. The term 'trailer' may even be insufficient. But, um... When you make people pony up for instant access to ads? They might get the impression that you are taking advantage of them. I'm just throwing it out."
When you make people pony up for instant access to ads?
When people want to watch them as badly as they seem to want to. Normally advertisements are a parasitic thing. Apparently this is more than just your run-of-the-mill ad (as Tycho concedes himself)
I personally think it'd be better to let silver have access, but I guess it's just Microsoft doing business.
What's the matter, James? No glib remark? No pithy comeback?
It's really a similar thing to what's going on with "micro" payments for content. You can make the customer pay more if you make him or her believe that the extra money is actually buying something.
As an example, I used to work in a university IT department. The administration came up with this plan that basically pitted the various departments on campus against each other for funds, and we had one particular upper management guy in our IT department who went for that all the way. Everything, in his mind, suddenly got this ability to have value added. Give customers a baseline for free, and then nickel and dime them to death with extra levels of service. A 10 Mb Ethernet port? Free. 100 Mb? That'll cost you.
Invariably, it seems like what you end up with are companies who aren't offering increased levels of service for a small price, but are instead scaling back the basic level so that they can rake in more dough on micro payments without making better or more product. Monthly payments can degenerate to the same kind of deal when there are tiered levels of service, one of them being free. The service provider only has incentive to offer the most basic of features and service for free: just enough to get the customer to see how great the service could be if they paid a little money for it.
I'm not against micro payments or monthly fees on principle. I played WoW for a while, and never begrudged them their $15/mo. I know that it's the way the industry is going. And it's early, yet, so they don't know how to implement it, and we don't entirely know what to expect. But I suspect that when companies like EA push this far enough, and Tiger actually has to stop at the pro shop and buy a box of golf balls using xbox live points before playing, people are going to start pushing back. Hopefully, things will balance out sooner rather than later.
Bandwidth isn't free, even for Microsoft.
The gap is widening because trailers aren't available without a gold account? Overblown don't you think? When they start to limit the games you can play, then I think we can have this conversation.
It's only really an advertisement if it's designed to expose you to a product you've never been exposed to before and get you interested in it; otherwise it's a promotional material, designed to make those who are already interested in it more interested. This may be quiddling with semantics, but I think it's important when "advertisement" is a loaded word that echoes concepts such as inconvenience and marketing.
Furthermore, if people are willing to pay to see something, it's not exactly an advertisement anymore, is it? It's a product. I don't view this as making Silver customers second-class citizens; I view it as creating more incentives to upgrade to Gold.
Just to clarify for those who don't know (the summary is a little misleading I think) the GoW trailer in question will be available to Silver subscribers, it just isn't yet. Major Nelson was quoted as saying that this (delayed access to trailers etc for Silver members) will be getting more common place. I haven't yet seen any mention (other than speculation) of plans to actually prevent Silver members getting specific content, and to be honest that would be a big turn around as MS have consistently said that Silver members will get full access to the marketplace. Rather, I think they've realised that trailers and demos are very valuable commodities and having access to them right away will appeal to a certain segment of the userbase, and might encourage them to sign up for Gold.
---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"
EA started this with a pay per view of the developers playing Madden. Microsoft is following the idea.
To my knowledge they haven't made anyone buy gold unless they want to play online. It's true they now require gold for one trailer, but the way fanboys are salivating after it. I have a gold account, but I use it once in a while with my buddy, it's not required, but it'll be nice with GOW. I just hope more games do Co-op with it.
Microsoft needs to be careful and keep gold as a feature, not a necessity. Silver accounts are really good, but Gold should be multiplayer only if possible.
long live the free market.
I am fully confident that plenty of people will laugh at this new tactic, ignore the GOW trailer, and go on with their lives. Who cares if ALL their trailers have to be paid for? I can use one of my free rental coupons at Blockbuster and play the game when it comes out, and see if it sucks; if not, I'll buy it. Who needs the trailer?
I avoid games that REQUIRE a Gold account to play, and if I need something via Xbox Live, I get live points cards for that. Total anonymity, and no need to pay monthly charges for a Gold account. I'm not into online play so I'm utterly untouchable on that front even if they make online play a pay-per issue. I use my PC to play online. Or I'll get the PS3 for next-gen online action.
I don't know if avoiding it will make it go away, but it makes me immune to it, and I can get around it.
--- Grow a pair, liberals... stop letting the Republicans bully you!
.. patches being released first on Gold, and only a week later on Silver. Granted, I'd prefer games didn't need patches at all, but it seems MS are actually letting games be patched via Live.
GoW is not really the first content.
I am 100% positive that there were content that was only available for gold members download back during E3, last spring.
This news is just really late... By about 6 months.
Of course all content that was available last E3 has been removed from the marketplace soon after the show's end. I still have some of it's content on my 360's harddrive though.
But I suspect that when companies like EA push this far enough, and Tiger actually has to stop at the pro shop and buy a box of golf balls using xbox live points before playing, people are going to start pushing back. Hopefully, things will balance out sooner rather than later.
Actually, as a gamer I'm not sure I have a problem with that. It would bring back an element of challenge into games, because suddenly you would have real motivation to not loose balls into that lake...
I know in my heart the idea is evil, but for some reason the gamer in me likes it.
Other evil ideas:
* Sliding payment scale for respawning closer to the flag
* Buy virtual "markers" with limited amounts of "ink" to hand-decorate in-game items.
* Main game is free but you pay for each minigame
* Can purchase time-limited God Mode (I had already read elsewhere about being able to buy what are essentially cheat codes - why not ones that expire?).
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Tycho did provide a link to the ad...
The web makes using content as a lure for subscription somewhat irrelevant and thus a bad idea.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Dude A: Hey, I got an Xbox 360!
Dude B: Cool, I got one too! Do you have racing game X?
Dude A: Yeah, I bought it with my Xbox 360!
Dude B: Cool, log in Xbox Live and we'll race against each other!
Dude A: Ok... hey, it won't let me?
Dude B: Dude, you have to have a gold account to play against other people online!
Dude A: What?! I've been playing non-MMORPG games online against other players for years, WTF is that "gold account required for online multiplayer" crap now? Thanks Microsoft, I'll go play Tetris DS on Nintendo Wi-Fi Connection! FOR FUCKING FREE!
That's the way I feel about it, anyway. Requiring people to have PAID ACCOUNTS to download ADS to HELP THEM SELL MORE GAMES is the stupidest marketing idea I've ever heard. In a while, anyway.
Sounds to me like the advertising is only being delivered to people who paid for service, while those who don't pay aren't required to view advertising. Sounds like a pretty twisted reversal of the usual approach, where those who don't pay have to suffer the indignity of perpetual ad-pushing.
I think it'd be pretty pathetic to pay to see a preview without actually getting real content. It makes about as much sense as paying for a CD case, but not actually getting a disk inside. All the gloss and advertising, but no product.
Surely there is some other reason people pay for memberships?
I do not fail; I succeed at finding out what does not work.
Sony: Our online service is free!
Nintendo: Our online service is free!
Microsoft's response?: Not only do you have to pay for the best parts of our service, we're now going to make you pay for the mediocre parts as well!
There goes the whole "XBox Live Gold for free in response to Sony and Nintendo" hypothesis...
At first there were no "gold" or "silver" accounts. There was simply
X-Box Live and it was widely understood that membership to X-Box Live brought with it
the priveleges of online play.
Then Microsoft created a tiered system where users could pay more to access advertisements for new
games, and pay even more dollars to download 3rd rate games created in 1983.
The problem is that Microsoft has already made it perfectly clear that new content
and new services will always represent additional costs. There is no sense of
"membership priveleges", or that new content creation will come with even a Gold Membership.
For all of Microsoft's suggestions that Xbox LIVE is a content-rich service, the
reality is that Gold Memberships are essentially paid for Internet access.
PC games have better and more diverse online gameplay for a small fraction of the cost.
Demos are always free, and anyone who's played Diablo or Guild Wars has experienced
something that Microsoft will never, ever, ever offer: Free online gameplay.
The trend is clear. Microsoft wants to charge you more and more and offer you less and less.
Platinum Memberships will soon be discussed for even "more" premium content. Or maybe
just the same content previewed a couple weeks in advance.
------ The best brain training is now totally free : )
It may be the stupidest marketing idea ever... so what do you think that says about the XBox userbase?
Standing on the virtual curb with their "Will work for points" signs and their tin cups, panhandling for points... :-P
DEAD DEAD DEAD DELETE ME