David Jaffe on the Artist's Way
On the Newsweek site, 'Artist's Way' columnist N'Gai Croal interviews David Jaffe about God of War, his upcoming PS3 title, and ... why he does what he does. From the article: "Q: Can the fans draft you back into the director's chair on God of War or Twisted Metal, the way they have with Hideo Kojima on the Metal Gear series? A: No. Unless they want to draft me by paying me a lot of money. But, no. I don't work that way. Right now, I'm comfortable enough that I can say something as arrogant as that. One day, I may have no choice. Phil [Harrison, president of Sony Worldwide Studios] is a really big believer in this service. It's not just a place to put shovelware. It's our version of HBO original programming. Not everything is suited to a 50-megabyte Blu-Ray disc. It doesn't mean those games don't deserve a platform. This is probably the first time since the arcade days that games of this type have had a viable home. So far, Sony seems really supportive of me staying in this space."
Not everything is suited to a 50-megabyte Blu-Ray disc.
:)
You mean, like those pesky games written after 1994?
Call me when it's Al Jaffee http://en.wikipedia.org/wiki/Al_Jaffee
The following replies are posted by unwashed nerds.
HOLY SHIT! Blu-Ray discs are only going to be 50 megabytes large?
At first I thought he said it WASN'T a place to put shovelware and then I was going to ask about Soduku and the lesser PS1 titles they were offering for launch. Then I re-read his quote and realized he actually said it wasn't JUST a place for shovelware, conceding that that's mostly what the Playstation Online Store (or POS) will contain.
Is if Blu Ray format takes off, I can play Spyro and MGS1 for free/dirt cheap prices, and it by the will of allah drops to under $400 by the time I get out of the army in 2-4 years.
hmm, didn't happen to mention the "artists' way" in games is to charge waaaaaaay too much and waste time. In case U missed the earlier slashdot story, on average, 70% of any game's cost is for the skinning and backgrounds and other art and is the most drag-ass part of game development.
Is it just me or is it not going to upgrade to Vista in here?
I can't see games with 50 gigs of content being viable. Someone has to be paid for producing that content which obviously has to be pushed onto the consumer.
I'm tired of hearing about this guy. Seriously. His claim to fame is one game that is incredibly violent and has some of the most inane jump puzzles these days. I have to admit the fighting is decent, but for me it doesn't even touch Ninja Gaiden on the original Xbox. I can't wait for the PS3 owners to get their hands on Ninja Gaiden Sigma and play a good hack-and-slash game.
...?
Why is everybody quoting this guy? He made ONE good game and now he's some sort of expert??? I've stop reading articles about him the day I realized he was just being arrogant. Marc Rein of Epic is also falling in that category, tough he at least has severals hits (even though they're all called Unreal) and regardless of the controversy around some of his statements, he does make a valid point every now and then.
As for Jaffe, he mostly trash talks the competition and thinks he's some sort of god. I'm reading more about his guy than Miyamoto or Sakaguchi. What the
I knew the Goa'uld had fled to earth, but I thought the Jaffa were working on making their own government!
Please, for the good of Humanity, vote Obama.
Is ShovelWare supposed to be Sony's counterpart to WarioWare?
Jaffe seems to be slipping farther and farther away from sanity. I think the accolades he received from God of War have gone to his head. I'll always respect him for giving me the (good games in) the Twisted Metal series, but it is time the public stopped listening to him. His peers already did (which is why he went from developing God of War 2 to a string of abandonware PSP title).
The game he's currently developing looks rather unspired. He's going back to his car combat roots, but as Rogue Trip and Critical Depth testified, that success is not so easy to duplicate.