The enemies in RE 4 were zombies. They weren't Night of the Living Dead zombies, but they were mindless husks under the control of another entity (which could be seen as more in line with the original zombie myth).
Perhaps you need to expand your definition of "zombie."
I don't get it. I can't even get addicted to an MMO. I've played WoW, CoH, GW, and various others, and I just don't get the allure. I admit while I played them, I played them all day, ignoring sleep, food, etc., but I eventually became bored and moved on. Now you'd be hard-pressed to find me on Guild Wars, and I don't even have to pay for that.
Jaffe seems to be slipping farther and farther away from sanity. I think the accolades he received from God of War have gone to his head. I'll always respect him for giving me the (good games in) the Twisted Metal series, but it is time the public stopped listening to him. His peers already did (which is why he went from developing God of War 2 to a string of abandonware PSP title).
The game he's currently developing looks rather unspired. He's going back to his car combat roots, but as Rogue Trip and Critical Depth testified, that success is not so easy to duplicate.
The enemies in RE 4 were zombies. They weren't Night of the Living Dead zombies, but they were mindless husks under the control of another entity (which could be seen as more in line with the original zombie myth).
Perhaps you need to expand your definition of "zombie."
He has spoken aloud the names of the evil ones!
I don't get it. I can't even get addicted to an MMO. I've played WoW, CoH, GW, and various others, and I just don't get the allure. I admit while I played them, I played them all day, ignoring sleep, food, etc., but I eventually became bored and moved on. Now you'd be hard-pressed to find me on Guild Wars, and I don't even have to pay for that.
Jaffe seems to be slipping farther and farther away from sanity. I think the accolades he received from God of War have gone to his head. I'll always respect him for giving me the (good games in) the Twisted Metal series, but it is time the public stopped listening to him. His peers already did (which is why he went from developing God of War 2 to a string of abandonware PSP title).
The game he's currently developing looks rather unspired. He's going back to his car combat roots, but as Rogue Trip and Critical Depth testified, that success is not so easy to duplicate.