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Why Gaming Sucks On Linux

lseltzer writes "Efforts have been made to improve the situation, but things have actually gotten worse for gaming on Linux rather than better. If you're a gamer you're just plain better off running Windows and dual-booting (or VMing) between the two operating systems than hoping your games will run in Cedega or some such product." From the article: "So where does all of this leave Linux gamers? One word: Windows. Yep, you read that right. If you're a gamer, do yourself a favor and just buy a copy of Windows and set up a dual-boot system. Why bother to torture yourself with the headaches presented by Linux gaming? Why should you continually not have the games you want to play? Why settle for half-assed solutions that might or might not run the games you crave so desperately?"

2 of 357 comments (clear)

  1. Well, thanks slashdot by michaelsimms · · Score: 5, Insightful
    You know, myself and others at Tux Games and LGP work long long hours to get games on Linux. This week Ive done about 30 hours and so far its only the end of tuesday. Thanks for your support, slashdot, in telling me and my staff that we are wasting our time.


    It really drives me mad when slashdot refuses to post articles about the last 3 games we released, despite at least 30 or 40 people (that I know of) sending in messages about it, and then go criticise the state of Linux games. If they did their bit maybe our company would be in a better position to get the licenses for more games.

    --

    Tux Games. Your complete source for native Linux games.
  2. Re:So where does all of this leave Linux gamers? by Anonymous Coward · · Score: 5, Insightful

    I used to also get frustrated that I couldn't play
    any of the windows games on my Linux box and that
    none (or nearly none) of the game makers would port
    their games to Linux. It took me a long time to realize
    what the problem was:

    Simply put, the game makers can't keep up with the pace
    of Linux. Let me try to explain what I mean. Take a look
    for example at how many Linux distros there are out there:
    something like 300 now or so based on distrowatch.org.

    And some of those distros run on different hardware platforms
    than just x86.

    On top of that, not every Linux distro has the same versions
    of the same libraries at the same time with the same patches
    and compilation options.

    There is no way that the proprietary software makers can
    keep up. That's why Oracle only supports RedHat Linux and
    only for certain versions. This is why Adobe's effort to
    provide 1 flash plugin (version 9) for _all_ Linux distros
    by doing some funky static compiling is at best misguided
    and at worst massively brain damaged and stupid because it
    won't work for any platform except for x86.

    It's no wonder that the game makers prefer writing to windows:
    It's not just that windows has 90% market share -- what kind of
    profit oriented businessman would say: I could make 10% more
    profit with a little bit more work --- but screw that, 90% is
    good enough at most! And that's assuming they _could_ get massive
    penetration when realistically all they could expect is at most
    10% of the windows population.

    The genius of Microsoft Windows is _not_ that it's ubiquitous.
    The genius of Microsoft Windows is that it's stably obsolete ---
    it's glacial in its pace of development. Five freakin' years of
    the _same_ libraries! My God, that's hog heaven for proprietary
    software makers
    !

    Contrast that with the Linux world, where 6 months is a lifetime.
    If you're software is older than 6 months, it's already obsolete
    and might as well be dead. The only kind of software that could
    survive that kind of testosterone laced Darwinian death-to-the-weak
    Jungle is open sourced software, and only in the case that the
    Linux distros maintain the downstreams versions of the software
    package to guarantee it will work. So, it's no surprise to see
    that the only (popular) games that run on Linux natively are
    open source games: Tuxracer, frozen bubbles, gcompris, bzflag,
    cube, nethack and all its variants, blob wars, etc.

    The only counterexamples that come to my mind are:
    Enemy Territory. Are there any others?

    --Johnny doesn't use proprietary software if he can help it.