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Extensive Twilight Princess Previews

All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..

6 of 117 comments (clear)

  1. Too bad not in HD by Salvance · · Score: 2, Insightful

    This game looks fantastic! Its just too bad the Wii doesn't support defs above 480p like everyone was hoping. It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen. Oh well.

    --
    Crack - Free with every butt and set of boobs
    1. Re:Too bad not in HD by buffer-overflowed · · Score: 2, Insightful

      The only thing I'm disappointed about is that it's less than 3 weeks until launch, and I still have no clue when I'll be able to get Wii component cables. Supposedly they'll be available at least off the online Nintendo store, and probably at Nintendo world in NYC, but other than that, no idea. Can't preorder them either. That's irritating, I want them that Sunday, monday at the latest.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  2. The wait... killing...me by chowdy · · Score: 4, Funny

    Must...freeze self... thaw me ... when the Wii is out.

  3. Then don't read reviews, by Hamster+Lover · · Score: 2, Informative

    The first two pages covered the basics of the game. At the bottom of page two they warn you that the next few pages will reveal spoilers for the game. But you know what, the game averages 70 God damn hours of play time. If even if you've read every review and every spoiler for the game there is no way you could not be surprised given the sheer length of the game.

    Next time skip the reviews and just buy the fucking game. You're going to buy it anyway.

  4. A great idea, stillborn. by JaredOfEuropa · · Score: 2, Interesting
    How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust."
    That is just really, really disappointing. Actual swordplay would have been fun, and at last it is possible with this kind of controller. Instead we end up with the same boring dice roll kind of fighting, which is probably easier with a regular controller.

    Too bad, they missed a good chance to innovate.
    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  5. Re:All i have to say is... by Vanye1 · · Score: 2, Funny

    Don't you mean "Swiit"?