Extensive Twilight Princess Previews
All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..
.... sweet!
What could possibly hurt the security of the American people more than giving our own government the ability to hide its
The vast majority of the previews of Twilight Princess that just came out today have been overwhelmingly positive, some people thought the new control mechanic would be bad but so far everyone seems to like it. Some people are even saying this game is better than Ocarina of Time.
It looks like Link got himself a weird sort of Light Cycle!
Why bother.
This game looks fantastic! Its just too bad the Wii doesn't support defs above 480p like everyone was hoping. It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen. Oh well.
Crack - Free with every butt and set of boobs
I can't remember a better launch. There are a lot of systems, a killer ap, a diverse set of titles... The only thing missing is the ad campaign, but looking at their current DS push, Nintendo's ad agency is much more savvy than they were at the start of the GameCube's life. They are spending money advertising games that were released last year. It was not so long ago that Nintendo would barely spend money for upcoming games.
A good start does not guarantee future success, but it sure as hell can't hurt.
i read the first few sentences of that article, and while i am pleased that he thinks the game is a good one, i'm quite annoyed that he starting talking about how many dungeons the game had, and stuff like that. i sure hope anyone else wanting to be surprised didn't read this article thinking it wasn't going to give anything away. i know i did.
So...it's Zelda for the GameCube with some stupid pointer swinging bolted on. Oh yeah, and some fishing...
And suddenly the GameCube controller is 'crap' compared to the stupid Wii pointer.
Please... Talk about Nintendo marketing money flooding the gaming press.
Five years from now console gamers are going to look back at the idiots trying to hype this silly gimmick Nintendo is trying to pull and laugh their asses off at the suckers dumb enough to waste 250 bucks on a GameCube turbo with a pointer bolted on.
Must...freeze self... thaw me ... when the Wii is out.
The first two pages covered the basics of the game. At the bottom of page two they warn you that the next few pages will reveal spoilers for the game. But you know what, the game averages 70 God damn hours of play time. If even if you've read every review and every spoiler for the game there is no way you could not be surprised given the sheer length of the game.
Next time skip the reviews and just buy the fucking game. You're going to buy it anyway.
Have a look at the Underworld in Ultima V, and you'll see something huge. Or medieval Germany from Darklands.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Too bad, they missed a good chance to innovate.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
How's the pay over there at Sony?
Clever signature text goes here.
It looks like this confirms the "full switch to right-handedness" of the game. With no option to swap for lefties (unless I missed that somewhere else in the article), that's going to steepen the learning curve for us southpaws.
Everybody should read iawata asks part 2 for twilight princess wich was posted this week. In it they state that they were rushed for time and that they could have delayed it another 6 months but they did not want to delay it more. They did the best they could while actually releasing the wii version in a reasonable amount of time. But of course all the fanboys make stuff up and will not read all the impressions of the game and the interviews with the developers. All the people who have played it agree on one thing that compared to the other zelda controls the ones for the wii are much better . even when compared to the gc version of twilight princess. But of course all the fanboys of the 360 and ps3 will ignore all the facts and say what they want anyay.
It is good for the girl to be on top!
The PS1 is technically inferior in every way (except disk capacity) to the N64. Which sold more?
The PS2 is technically inferior in every way (except disk capacity) to both the GameCube and the Xbox. Which sold more?
Clearly, the "Most powerful console =! the winner."
Funny, I just saw this today. An interview with Perrin Kaplan of NOA stating that component Cables would be available Day 1 at both Retail and online.
... back when I was saying the same things about the DS with its wonky two screens and, get this, a stylus input for a video game. Then I met Kirby. All I can say is Wiiiiiiiiiiiii I'm a convert now.
Help poke pirates in the eyepatch, arr.
Nice, thanks for the link. Hopefully I can pick some up at the local shop, or worst comes to worst, the big blue evil. Twilight Princess in 480p should look pretty damn good, especially once my upconverter works it's magic on it.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
Is good for girl to meet boy in park.
Is better for boy to park meat in girl.
Just give me more videos of cute chicks playing tennis on wii.com
I love the wii. I want a wii. But no translation of wiimote motions to sword motions is disappointing. If all it is is "a flick of the wrist" that execute the exact same sword attach, then what's the point? They could have simple mapped the action to a button!!
Come to 123 main street, at midnight of Nov. 1. Oh and don't plan on leaving, unless you sign a release agreement. What was that? Oh? Yes, there's something about your soul in the agreement. Oh, and remember that this IS an important title for the wii, your release agreement hinges on the success of the title. Have a good day.
"NASA's Rollercoaster For Moon Rocket Escape"
Xonk?
What... no howls of indignant outrage that the much fabled wii'k controller has no true motion translation? No gnashing of teeth over the fact that it is nothing more than a motion sensitive button? Where are the ex-fanboys burning effigies in the streets, because they can not parry, parry, thrust .. twiiiirl, parry, parry & thrust?
Confirmation that the wii'k will sell only because its not cool to like M$ or $ony.
axis discrepancy indicates hexagons beyond control anomaly
Link finds out he is a homo!
Maybe I'm getting too old, or maybe I have a short attention span, but 70+ hours seems like a LONG time to play a game.
I'm old (over 30, under 40) and have maybe 2-3 hours of "free" time in the evenings. On the weekends, maybe a few hours more. Assuming I did little else other than play Zelda, guesstimate 10 hours of play per week. That's two SOLID months of "free" time sucked up by Link! Toss in some family obligations, playing other games, watching some TV, going outside (*shudder*) - and it could easily take a geezer like me six months to finish the game!
No wonder kids these days are fat. They spend hours and hours grinding through long games trying to get the rush of completion at the end.
Note to developers: How about making games 20-40 hours long, with good replay value. e.g. Have a straight, quick route through the game, but have a lot of side quests and interesting exploration for those who want to spend the time. Once the game is complete, have the second pass through be more difficult and/or mix up the plot. Add more required side quests on the harder levels.
And you kids get off my lawn!
- Jasen.