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Technologies To Improve Group-Written Code?

iamdjsamba asks: "I've been working at my company as a programmer for about 4 months now, and it's apparent that the working methods could do with a refresh. Practices that we need to start changing are things like: non source-controlled changes that get uploaded to our website when they aren't ready; poor code commenting; and very little in the way of code reuse (if I write a class that could be useful to others, I have no easy way of telling everyone about it). I'm currently looking into ways to change this, and was wondering if anyone on Slashdot had experience of what's good and what's not?"

8 of 74 comments (clear)

  1. XP by VincenzoRomano · · Score: 4, Funny

    Maybe Extreme Programming can help a little bit.

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
  2. Wow. Quit now by BadAnalogyGuy · · Score: 5, Insightful

    You clearly don't have any managers or developers with any experience because the first thing that a bright manager or an experienced developer would do is install a source control system so that you don't end up in the kind of development shithole you've found yourself in.

    I'd recommend leaving for a company that's going to be around for more than a year.

  3. best practices by StrawberryFrog · · Score: 4, Interesting

    It's a vague and non-specific question.

    You've mentioned some of the practices that can help: have source control, have a build server attached to it.
    Look into why this is a good idea: it automates ad-hoc, lengthy and painful build processes. Why are you getting "changes uploaded to our website when they aren't ready" ? make it so that going via the check-in and automated build is the best way to do this.

    Look into code review methods.

    Get some of your co-workers interested in best practices, and in being agents of change themselves. Are the problems apparent to them, or are they happy with the status quo? Can they get on your side here? Remember what the wise man (Martin Fowler) said: "if you can't change Your Organization, change Your Organization."

    You don't say what tools you are working with, but in the .net world, tools like fxCop and nCover can be used, even integrated into the build process. The build can be set to break if the quality or coverage criteria aren't met. There may be such tools for your environment.

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  4. Create simple rules by Bragi+Ragnarson · · Score: 5, Insightful

    Create and enforce simple rules:

    1. Limit access to deployment server - only one or two person can access the server. Even better - create automatic deployment scripts that can be run on the server by those persons.
    2. Create staging server - where you deploy the code from repository. Do not deploy to production until you get a "go" from the client on staged version.
    3. Use Trac - it is a great piece of software that allows sharing information between developers. It provides wiki, ticket handling and repository viewer. And you can subscribe to wiki changes RSS so you can easily publish documentation about your classes.
    4. Use framework - frameworks usually come with a set of coding concepts that ease code reuse.
    5. Communicate findings about bad practices - just talk with your colleagues and tell them how can they write better code, with examples
    6. Introduce unit testing - person that writes unit tests gets a chance to look at own code the second time, which usually means improvements and cleanups.

    And you can always switch to Ruby on Rails. It is a good example of framework that helps doing things the right way and gets in the way when you want to do something wrong.

    --
    Bragi Ragnarson Lawful Good (I change the law when it's not good)
    1. Re:Create simple rules by Anonymous Coward · · Score: 5, Interesting

      7. Code reviews -- I can't tell you how many times I've caught typos or other problems in my own code as I've been explaining it to my code reviewer. I've also caught other coder's typos/problems when I've been a code reviewer. It also makes it less likely for one programmer to make a change in a dark corner somewhere and put it out there for the world to see without at least someone else's eyes having seen it first.

      8. Design reviews -- if you're going to make a major change, after you've done some planning for the change but before you implement it, get other interested parties involved in reviewing your design. They may have other ideas for how to implement the change that may be better/simpler/less expensive/etc. than what you have planned, or they may have questions that will get you thinking about your own design in a new way. The design review process can be formal, in a meeting scheduled for the purpose of reviewing the design, or it can be informal, just you emailing the design to a few people and asking them what they think.

  5. How can yo do group dev. without source control? by KillerCow · · Score: 4, Insightful

    How can you do group development without source control? Do you have bug tracking? Automated builds? A deployment policy / methodology / sign-off (or just someone who is responsible for it)?

    It sounds like you've got a group of undisciplined cowboys. Good like imposing structure on them.

    Source control, and comments are absolutely required. The only reason not to do them is due to personalities, and if you have that problem, you don't have good devs.

    Where is the team lead / project manager in all this? Start there. This is a leadership problem that is causing business problems (bad releases, poor quality control, poor communication, no reuse, no reproducibility, no records).

    Look into sucking down some things from XP. Daily stand-up meetings, unit testing, and continuous integration would be a good start. They sound bad to cowboys, but they solve these exact problems.

  6. You have a "people" problem, not a technology one. by JaredOfEuropa · · Score: 4, Insightful

    It sounds to me you first need to get a few simple processes in place: building, reviewing, testing, releasing. This is no rocket science; you can probably come up with a simple, workable process yourself with a few hours effort. The real challenge is getting the rest of the team to follow your rules. You are probably not in a position to force the others to work to procedures, so talk to the other devs and the team leader, put a few ideas on paper, and convince the team leader or PM to implement those ideas together with the team.

    I would not go with anything like XP or any other far-reaching methodology. No better way to make your programmers hate you and their jobs is to force them to do things completely different. Instead, once you got the basics right, get a few guys interested in XP (or whatever), ask them to do a pilot, and get them to share their experiences. Once you've shown that it works and you have a few others championing the methodology, convincing the rest will be a lot easier.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  7. Lightweight Management by Brainix · · Score: 4, Insightful

    I firmly believe that social problems require social solutions, business problems require business solutions, technical problems require technical solutions, etc.

    Two of the issues that you mention are poor code reuse and a lack of code comments. These sound like human problems. Don't try to solve them with technology.

    Your company may benefit from a different project management style. As many people have mentioned, you may be interested in Agile (specifically Scrum and XP). Lightweight management, lightweight processes, and lightweight tools can breathe new life into a company.

    Good luck!

    --
    Raj Against the Machine! http://social-butterfly.appspot.com/