The Making of the South Park WoW Episode
Via GameSetWatch, an interview with South Park Producer Frank Agnone, Tech Supervisor J. J. Franzen, and Director of Animation Eric Stough. The discussion, on the Machinima.com site, goes into a lot of detail on how the South Park WoW episode was made, their rationale for doing it, and the amount of assistance they received from Blizzard. From the article: "Q: How long did it take to capture, puppeteer, and edit all the WOW footage? JJ: Uhm... A really really long time. We decided early on to treat the in-game capture sessions as regular film shoots. Our 'set' ended up being the lobby of the studio we produce South Park in. We rented 12 PCs, set up a bunch of folding tables, and were basically good to go. I decided that it would be best to capture on a Mac, since we would be able to capture directly to a quicktime file, which would make getting the captured footage onto the editing system a lot quicker. So, I hauled my shiny new MacPro out into the lobby and spent the next two weeks in a much bigger, if less private, new office. We had 5 'shoot' days, the first on the 20th of Sept. which lasted about 3-5 hours. The next was on the 26th of Sept. which also lasted about 4-5 hours., and then we shot almost every other day up to the last few days of production Monday and Tuesday were full days, with the last day going from 10am Tuesday morning to around 3am Wednesday morning the 3rd of Oct,, the day the episode aired."
1. Write down a load of world of warcraft references and in jokes.
2. Add a couple of toilet jokes.
3. Profit!
FTA: "We have been producing our episodes in this fashion for years, routinely finishing within 12 hours of the episode going on the air."
Panic is a great motivator. . .
This post was generated by a Cadre of Uber Monkeys for Monkey-Man2000 (603495).
After ten years of the Net, do they really not yet know that you don't center large amounts of text people are trying to read?
I've heard the main reason they chose to do that is so they can stay extremely relevant. For example they can make fun of events within a couple days of it happening.
Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
At a certain point, it stops being humor and is just a Pavlovian response. Usually, the 3rd retelling.
Why is it geeky to repeat lines over and over? Because it reflects a desire for predictability, control, and safety. Instead of this vague "sense" of humor that seems abstract and fleeting, you have humor-as-algorithm. It is a reliance on the cliche in place of immediate experience. Two of the more interesting 20th century writers about aesthetics - Adorno and Deleuze - describe the cliche as the enemy of authentic experience.
There is no discovery when you repeat a joke. When something is found funny the first time, it is partially because it uncovers some absurdity or twist in the world.
Sex is different. Very different. And if one isn't careful, it too can become a cliche.