Gaming Post-Vista — Myths and Realities
Ant writes "An article at Ten Ton Hammer answers personal computer/PC gamers' question on what's coming their way with Microsoft's newest operating system/OS, Windows Vista. With the PC primed to be the primary distribution platform for certain gaming categories (MMOGs in particular) for many years to come, it's important to know exactly what we're getting into when Vista rolls out worldwide on January 30, 2007. Jeff 'Ethec' Woleslagle offers a quick, non-technical rebuttal to several of the more ambitious PC gaming rumors cropping up around the internet." From the article: "Games which seek to take advantage of DirectX 10 high-end features like Shader Model 4.0 (which the graphically revamped version of EVE Online will aspire to use) will require a computer fully compatible with DirectX 10. This in turn requires a GPU fully optimized to work with DX 10 (such as the first-to-market NVidia 8800). The Microsoft requirements for a DX10 'optimized' GNU and system are fairly strict, so jaded gamers take note: this phrase is more than a marketing maneuver. For those among you that can't afford a major hardware upgrade anytime soon, don't fret (yet). Microsoft's XNA framework enables developers to easily develop parallel versions of a game for DX 9 and DX 10. Here's hoping that developers and publishers will be equally accommodating in releasing XP / Vista compatible games in the same box."
"a DX10 "optimized" GNU (sic)."
Try GPU. Are there no editors anywhere?
Here's hoping that developers and publishers will be equally accommodating in releasing XP / Vista compatible games in the same box.
Let's see. WoW still supports Windows 2000. Eve-Online just stopped supporting Win98. I think, if this is any indication, that we'll be okay if we don't upgrade rights away.
You are not a beautiful or unique snowflake -- but you could be if you got off your ass.
DX10 "optimized" GNU?
Is this part of the MS acquisition of SuSE?
This will be great for when I am mining Veldspar in Jita :P. Seriously though, this is exciting. Can't wait to pew-pew rocks in space with all kinds of fancy sparks shooting off them and whatnot. Now if only CCP could build robust nodes to handle all the large fleet engagements and POS wars in the south I would truly be a happy camper.
The tragedy of the human condition is that empathy is, by definition, impossible.
Is that like a regular GNU modulo the RMS?
I keep hearing more and more that most games are now being designed with today's $500 PC in mind rather than tomorow's $2000 PC; the reason for this is that the number of people who are spending massive ammounts of money upgrading their PC is declining (as is the rate of upgrades). I can't imagine that many developers are really all that focused on taking advantage of Shader-Model 4.0, so I don't really see that much of a push to switch to Vista.
BTW. I'm not saying that no developers are interested in the fancy new features, but that developers who can not bank on having 1 Million people upgrade their PC to play their game are not that interested in the fancy new features. The Unreal/Doom engines will probably be modified to take advantage of DirectX 10, but (many) developers will probably stick to the Unreal 2/Doom 3 engine until they can justify the upgrade.
require DX10, that is of course until Wine gets DX10 compatibility. ;P
Pretty soon, several games will be Vista only - Halo 2 comes to mind. I'd say by 2008 most stuios will start being Vista only or XP but with reduced settings. This is ok - serious gamers tend to upgrade hardware much more frequently than the average Joe user - every 1.5 years I thinkis about right. New games are pretty high priced so pretty much only serious gamers are buying them anyways - the average Joes wait a while until the price goes down. My only concern is that Vista is supposed to divert all system resources towards games when in play - wether it will actually work before a few dozen patches is a concern - and Vista consumes a crap load of resources even to run in the background - how much of a dent will that be on performance?
Reality must take precedence over public relations, for nature cannot be fooled.
If anything, developpers should stop, take a good look, and switch to Open GL (which works on Windows, OS X and Linux/BSD AFAIK) instead of getting even more dependent on Microsoft proprietary "solutions".
I don't understand why doesn't the game industry use more OpenGL? There are success stories from it and using OpenGL allows easy porting to Linux and Mac. If also using SDL or similar, the game might require virtually no changes to be cross-platform.
OpenAL bypasses this limitation, but anything that uses DirectSound3D(which is most older games and some modern games) now gets neutered on systems with high-end audio cards. Of course this mainly screws over Creative since EAX3+ is a closed spec anyhow(and you won't find much love for that), but since no one is or will be working on a competing standard anyhow, it's just going to make things harder for everyone since it breaks the only modern standard.
The graphical changes due to DX10 won't cause much trouble, MS has thought this through both forwards and back, but there are going to be a lot of angry EAX users once Vista comes out.
From the looks of things, Microsoft are trying to seperate PC gaming and console gaming even (while trying to favour the latter with more dedication to products and software development) at the same time as merging them together. With the whole inclusion of Media Center on Vista, MS are making the package of having an Xbox 360 hooked up to your home network a lot more enticing, but at the same time they are adding some features to the new OS that are making it look tough for games to emerge and be enjoyable from, at least until a lot of gamers upgrade and fully prepare their systems. Something tells me that although PC gaming will remain a strong force, with these extremely powerful consoles that are becoming more intertwined with what a PC can do (Wifi, Browsing, Media playing, Demo & Video etc downloading, IM, Email etc) that we might just see a decline in the extremely casual PC using people who decide that their console is a more fun way to do some things, without constant upgrades, costs, monitors etc - especially gaming.
Business Voyeur
computers get better, Microsoft says their software gets better. terminology changes, people don't care. what it boils down to is the users experience. if it doesn't meet the criteria of: - I enjoy it - It's easy to use - The graphics look great then no one is th wiser. And yes, the GNU is an article mistake.
Win2k and XP are the same, so you don't have to do anything to support them both if you support either of them. Since directx 10 is vista only, its extra work to support XP/2k if you are using it. There's already vista only games announced.
All of this crap is just marketig BS from Microsoft - 'is dx10 backwards compatible, blah blah'
The ONLY important question on Vista is - WHEN DO WE GET REAL OPENGL SUPPORT
As is, OpenGL support is flat-out broken on Vista. Boycott Vista until they provide REAL openGL support.
Gekido's Lair
"it's important to know exactly what we're getting into when Vista rolls out"
Who says we're going to get into it, Zonk? What I find amusing is that Microsoft tries to say it will be better/faster/stronger/smarter. Faster? Definitely not. If you want to run games on it, you'll be running the game AND Aeros. I heard something about Vista possibly disabling Aeros while you're playing a game. Um, no. I'd like to play online games while windowed so I can do other things too, and that would require both to be fully running. Just because they want to cram DRM into the kernel so it can monitor me means I need to run out and buy a box with 2 gigs RAM and a 256 meg graphics card to support their bloated OS? Pass.
Programmers are going to have to start making games for Linux if they want my money, I'm done with Microshaft.
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