Wii Launches, Sells Out Peacefully
porcupine8 writes "Like the Playstation 3, the Nintendo Wii sold out on launch day this weekend. Unlike the PS3, the launch was a peaceful affair with no reports yet of console-related violence in the US. This may be partially due to the fact that Nintendo promises to have a total of four million units in stores by Christmas, with the bulk of those going to North America.
Midnight launch parties on both the east and west coasts ushered the new console in with a bang." Please, if you've managed to snag a Wii yourself, share your opinions below! Update: 11/20 17:25 GMT by Z : A few quick impressions from 24 hours of owning a Wii, and some links on the subject if you Read More.
All I have to say so far is pretty positive. I snagged Rayman Raving Rabbids, Zelda, and (on a lark) Red Steel. I haven't had the heart to play Red Steel yet, but Rayman is a great, quirky mini-game game. I think this format is going to be pretty common for the Wii, and I'm actually looking forward to it. Zelda is ... Zelda. I really, really like it, but if you're getting tired of the same old thing you're going to be disappointed. My big complaint is the glacially slow internet connection. I have never owned a Genesis, and so wanted to snag Sonic for some cheap laughs. Purchasing Wii points took about half an hour, and I never actually managed to download the game (despite having paid for it). I'm hoping that today, with less hammering on the servers, I'll have more luck. Expect a more complete review next week. In the mean time, Chris Kohler at Game|Life has had a Wii since last week, and has some considered opinions on its launch issues, and a bit more specifically on virtual console problems.
PS3: 1 unit
The question that's coming in the spring, when the PS3 might actually be available in quantity, is what kind of demand will exist once all the hardcore types already have theirs.
If brevity is the soul of wit, then how does one explain Twitter?
depends on how you define shortage.
I'm sure no one camped out for a week for the Wii (like so many did for the PS3), although many camped out for around 20+ hours.
I got up at 5am on sunday morning and my friend picked me up and we were going to go to bestbuy, but there were around 200 people in line outside, then we went to another bestbuy where there were at least 100 people in line. A nearby target had an enormous crowd outside, too.
We finally went to a slightly hidden Circuit city where there were 21 people waiting and we got in line. After talking to the guys there, we learned that the store had 16 units physically at the store and were expecting a *possible* shipment of 15 more at 7am, and we'd find out at that time. Since we really didn't know where else to go at that time, we decided to stick it out.
The couple of guys immediately in front of us were there for only about 20 minutes when we arrived (at about 5:30) and the guys in front of them got there at midnight. The group of guys at the head of the line were there since 8am the day before and had sleeping bags and a tent.
It's kinda funny because several people came and went in those early hours (the store was gonna open at 10) but since it wasn't a sure thing, no one really wanted to stick it out to find out if those extra 15 units were going to show up, so until about 9:30 (the truck had gotten a flat and hadn't shown up yet) there were only about 10 people behind us... it wasn't until about then that suddenly people were showing up left and right.
and AT 10, a couple of people showed up thinking they'd avoid the crowd and get there when they first open to pick their wii up. they were a little shocked that people were waiting outside. they didn't understand.
heh.
but I got one!! and it's AWESOME.
red steel sucks, though.
...spike
Ewwwwww, coconut...
Now that the Wii has been released, has anyone found any more technical details (CPU etc.) about it? I know it's not about the graphics, but I'd like to know a bit more about what it's capable of.
It could be that the price of the units make them more of a commonity. Some people might have been counting on selling the units at a 400% profit and when they couldn't, getting pretty angry. $250 profit is a lot less than $2000.
It might also have nothing to do with money and more to do with personality and character. PS3's and Wii's probably attract different kinds of people, but each attract a certain type of person. Back in the 90s I did a study of people using browsers by first blocking IE and allowing Netscape users in, allowing that to happen for a couple months and then switching it around so that Netscape users where blocked and IE users where allowed in. The site was a fan site for a musician and so people visiting had a strong desire to see the content. In each case, when I blocked a certain browser, I would receive angry emails from the people that were blocked. Maybe about 25-50 for each browser. I found that IE users on average would use poor grammar, make more spelling mistakes and generally shorter words than Netscape users. I also found that most Netscape users would send longer emails while several IE users would be very short and frank with me. The same effect is most likely the case with gaming consoles, computers, operating systems and everything else.
Got to Walmart @ 2:30pm. Was #17 out of 20 in line. My friend Chip was #13. #8-12 was a family (father, mother, 2 sons and a daughter) all in line. They had done a few days in line earlier this week and gotten three PS3's. They were really really nice people. At 8pm walmart handed out 20 vouchers and once we had them a few of us went to Bob Evans for some dinner. Back to Walmart and at 10 they let us inside to get warm. That was nice of Walmart. At 11:45 these two doofy looking guys come up and offer $500 for a VOUCHER. No Wii, just a VOUCHER. The family in front of us took them up on the offer and also sold the doofy guys a PS3 they had for $1800. Got my Wii, headed home. Also, it is amazing.
adventure-today.com
I'm not having any issues with Red Steel. It took about 5 minutes to get the hang of the controls, but after that I think they rock. My 15 year old son has done nothing but bitch about control issues though. I think the issue, for him, is that he wants to use very gross movements to aim the gun and this takes the pipper out into the movement control zone rather than keeping it in the fire zone. When I play I bet the end of the Wiimote doesen't move much over an inch in any direction except when zooming in.
My 9 year old son had been saving up for over six months to buy the Wii, so we just _had_ to get on on Wiiday this Wiikend. Of course, he's cursed with a dad that can't do anything as sensible as preorder! We planned our early AM assault on two Target locations in the Twin Cities, one in town with 39 consoles, a backup just-opened suburban with 70. At 7:45 when we hit the first Target (7:45 for an 8am opening, I tell you, the poor little guy is cursed), we found a line much deeper than 39 people long. We just kept driving out to the second and got there at about 8:05. No luck, all 70 were spoken for. Very sad moment for poor cursed son. The story had a happy ending, though, since we realized Best Buy opened at 9am and we found one by 8:20 and got ticket #75 of the 84 they handed out. Best Buy was terrific, very organized and helpful. Linemates, some of whom had waited from 11pm Wiiday Eve till 8am when Best Buy handed out the first round of tickets, were a friendly and talkative crowd. We waited the 40 minutes and got the Wii.
I have been _very_ impressed. I'm a long-time Mac and Apple fan and the Wii shows signs of thoughtful design. Very easy packaging, simple setup, soothing interface, usable without reading any instructions. We started setting up by 10:20 Central time and the Wii asked to go through two rounds of "update" (about 10 minutes each) after we got the console up on our home wireless. My son picked up Tony Hawk, but has mostly played Wii sports with his father, his brother, and four friends.
A few highlights...
- the little "bump" the controller gives you as you pass over a button in the interface
- the spacial effect of sounds from the controller
- the fun every kid (and I) had designing our own Mii
- the wonderfully smooth action of the control, even allowing a physically challenged brother get into the action
- the soothing music of the interface
- the clever (and appropriate) animation during disk insertion (9 year old _loves_ that one)
- the appearance of all the Miis we'd created on our baseball team (a riot watching kids thank each other for "their" hits)
- the messaging and calendar system with the automatic log (poor cursed son) of play time spent on each game each day
- the ability to email into and out from the console
A few issues...
- neither news nor weather are working (later found the press releases about these being delayed for a few months, but Nintendo really should have updated the Wii Menu to either say that or remove the buttons until they work)
- the lengthy update cycle before we could play (would have been nice to have had some piece of paper or warning that it would happen, or an option to skip until later)
- the Wii froze once during baseball and had to be unplugged, luckily it started up again just fine
Bottom Line...
I think Nintendo has a real hit on its hands. The Wii is just a blast.
One thing I had heard very little about was the integration of Miis into the Wii experience. Each Mii is an avatar of sorts, designed and named by a player. A Mii looks a certain way (maybe a bit like you? maybe not?) and has certain attributes (favorite color, birthday). When you play certain games (Wii Sports, for now) you choose which Mii is playing the game, stats and skills accrue to that Mii. Baseball was especially clever in its use of Miis: your team wears the favorite color of the Mii you picked to play, other Miis from your console populate the home team, etc. Miis can "mingle" and go on "parade" to other consoles (we'll have to wait for a few more Wii's in the hood to test this feature). Miis can also be downloaded to the controller (the Wii Remote) and taken on the road to other Wii consoles where they can be uploaded and used (this is a much more natural process than I just made it sound like). The Miis represent a kind of social gaming trainer that will change how people interact with their gaming environment. It will be really exciting when other game authors come to learn and use the whole Wii ec
Nintendo's market is VERY different than Sony and Microsoft. Nintendo lost 3rd party support in the N64 era, and only slightly recovered with the Gamecube. They will probably recover more with the Wii, primarily because the system is SO different, companies will make a bunch of interesting puzzle games that take advantage of the different UI.
However, Nintendo can come in third and be very happy in their market. Sony/MS need HUGE 3rd party support, because they only make about $8/game sold by third parties. Nintendo makes most of the top sellers (keeping $42/game), and publishes most of the rest (keeping between $16 and $30/game... publishing games sometimes means that they pay development costs + profits, and then keep the $42/game, but figure that the royalties + costs brings that down a bit).
Also, Nintendo has traditionally sold consoles at a profit (at some points with the Gamecube, they sold at a loss). Supposedly that's only a few dollars a console at launch, losses during heavy cuts, and profits in later parts of the system's life. Microsoft bit a big bullet in the Xbox because they were using customized parts with contracted pricing, they learned their lesson this time. Nintendo uses mostly off-the-shelf components, and sets their contracts to decline over time, which Microsoft is aping).
Nintendo probably makes money if you buy their System + 1-2 games (a Mario game and a Zelda game, for example), and then cleans up if you buy more. Because Nintendo's stop selling games are normally Mario, Zelda, and a few other of their games, they make much more money per console than Sony and Microsoft do with their third party fees.
Remember, profits are in the games, and Nintendo's premier games normally sell in the same quantity (or higher) than Sony and Microsoft's top games do... not sure how Mario Sunshine vs. Halo worked out, but if Microsoft outsold them, it wasn't the HUGE difference that the console sales volumes would indicate.
Sony owns the market of hardcore gamers, but Microsoft looks like they are going to do well in the Xbox 360 arena. However, hardcore gamers that rent a few games a month may not put more money into Sony and Microsoft's pocket than a casual Nintendo customer that buys Mario, Zelda, Smash Bros., Mario Kart, and a few other premier games.
Hell, Animal Forest never had a huge player base, but it used simple N64 era graphics with simple programming, and no doubt turned a nice profit.
As a gamer, I'd love Mario to be the most high-tech game on the market, but I can appreciate that Nintendo can make games that are 80% as high-tech as the MS/Sony games are for less than half the cost, sell the same number of units, and make more money. Nintendo has spent two generations not being the top dog, and still made money, while Sega dropped out of hardware, Microsoft lost $4 billion, and Sony kept going. It's unclear whether Sony made more money off the Playstation as Nintendo did with the N64 (the companies don't break out numbers, and analysts gave mixed estimates), but the fact that the PS outsold the N64 4:1 and we're not sure who made money demonstrates the power of Nintendo's business plan... and the Xbox 360 and PS3 are requiring MUCH larger hardware subsidies as last round... last round, Nintendo turned profits, and Microsoft outsold them 2:1 and lost money. Competition makes things better for consumers (as the MS vs. Sony battle to destroy profit margins demonstrated), but the companies with more monopoly pricing power do better.
Expect Nintendo to keep doing their thing, making innovative new systems, selling in third place, and making gamers happy along the way.
Alex