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Are More Choices Really Better?

A. Bosch writes to mention that Joel Spolsky of Fog Creek software has a commentary that examines the need for choices in software. From the article: "This highlights a style of software design shared by Microsoft and the open source movement, in both cases driven by a desire for consensus and for 'Making Everybody Happy,' but it's based on the misconceived notion that lots of choices make people happy, which we really need to rethink." With software steadily becoming more sophisticated, are more choices really necessarily better?

23 of 309 comments (clear)

  1. Yes. by drinkypoo · · Score: 5, Insightful

    Next question?

    Seriously though, yes, more choices are always better. However, the additional choices don't have to be easy to get to.

    For example, practically everything in Windows is configurable. However, in most cases the configuration is not exposed via a GUI. It's set to some default and you need to tweak the registry.

    The same is true of Unix, of course; you often need to go to the config file directly to accomplish something, even where a GUI is available. You can accomplish all kinds of wacky things editing Xresources files.

    But in both of these cases the full complexity is not directly exposed, so the user doesn't have to deal with it. On one hand this makes the software more complex and typically leads to bloat. On the other hand, this lets one tool accomplish many tasks without bothering people who don't use the functionality with its presence.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Yes. by Tackhead · · Score: 5, Funny
      > > Seriously though, yes, more choices are always better.
      >
      >O RLY? How would you like to die today? We have a lovely selection of slow, painful ways to die. Nobody has a wider selection!

      Slashdot Poll
      How would you like to die today?

      . Drowning
      . Burnination
      . Decapitation
      . Breasts!
      * Snu-Snu
      . Snu-Snu with CowboyNeal

  2. What does this have to do with anything? by 0racle · · Score: 3, Interesting
    With software steadily becoming more sophisticated, are more choices really necessarily better?
    What does one have to do with the other? Choices are only good when all your options are simple? It's better to have one that works in a very complex, impressive manner then several that work better for different people?
    --
    "I use a Mac because I'm just better than you are."
  3. Good Question, Wrong People To Ask by eldavojohn · · Score: 5, Insightful
    With software steadily becoming more sophisticated, are more choices really necessarily better?
    This shouldn't be an "Ask Slashdot," this should be an "Ask Your Customer" question. Because, like a lot of things, it depends. I'd imagine your average Slashdot user would love more choices, which is why the Slashdot interface is slowly expanding for subscribers--and also why Linux is so popular on this site. Seriously, name me one software project with more options than Linux. Hell, the number of distros alone should tip you off.

    That said, let's take the average American. Their head would explode if you started explaining all they could do with Linux. They'd probably rather be trapped in the movie Deliverance than be faced with building and configuring Linux from scratch.

    So don't ask me if more options are better because it depends on the case. I don't want my text editor to have all the bells and whistles known to man although I expect my process management suite that I use at my company to be able to interface with web services. Even though I prefer Emacs over MS Word, the next person my prefer them flipped.

    To recap, ask your customer. Ask your end user. Ask your mother if she'd be able to user your software (provided it's meant for the general public). But the last people you should be asking are members of the Slashdot community.
    --
    My work here is dung.
  4. To clarify... by Otter · · Score: 4, Informative
    Since no one will bother to RTFA -- the "choices" he's criticizing aren't configuration choices (which is also a valid debate), but redundant (or basically redundant) ways of performing the same action via multiple routes.

    That said, the KDE and GNOME guys can return to ranting at each other...

  5. Delta thinking by Harmonious+Botch · · Score: 5, Insightful

    ...click...whirrr...whirrr..."I'm sure glad I don't have to solve all those hard problems like alphas and betas do..."

    The problem - if any really exists - is not the number of choices, it is the manner in which the choices are presented to the user. ( For an example of good presentation, look at the average browser's bookmark function. You can have a well organized database of thousands of URLs, all of which are easy to find. Yet if they were one long list, it would be incomprehensible. )

    The solution is not to obsess about the number of choices, but to think about the best way of presenting choices.

  6. No by MyLongNickName · · Score: 4, Insightful

    Seriously though, yes, more choices are always better

    False. It has been shown in numerous studies that more choices often cause information overload, and result in poor choices being made. I will cite two examples:

    1) Gov't Health Care - During the Clinton years, the idea of nationalized health care was bandied about. A majority of Americans agreed with the notion. How did the Republicans get it mired down and defeat. Besides Hillary leading the effort, the way it got shot down was brining three or four different models into the picture. Americans got overwhelmed, and opted for (f) None of the above.

    2) 401(k) plans. Want to reduce your participation rates? Add more investment options. Sure, your sophisticated investors might like it, but Joe Sixpack gets eyes like saucers when he sees forty-five options that he must pick from. Study after study has shown more options = lower participation.

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    1. Re:No by oneiros27 · · Score: 3, Informative

      Research has shown it to also hold true in sales.

      If you present users with too many choices, they're more likely to not buy anything. (one experiment was done by offering jams for sale, with either a limited number of choices, or a whole lot).

      The theory is that when people can't decide which is best, they'd prefer not to risk making a non-optimal choice, and so decide not to buy anything at all. (as opposed to software sales, which try to get people to not make the choice by buying the most expensive 'enterprise' version, so they don't have to decide which features they might need).

      --
      Build it, and they will come^Hplain.
  7. That's nothing! by JoeWalsh · · Score: 4, Insightful

    I'm still waiting for the computer with one button: "Do What I Mean"

    Everything else is an abject design failure.

  8. That depends upon the severity of mistakes. by khasim · · Score: 3, Insightful

    If you choose the "wrong" health plan, you may not be covered for a critical operation. Too bad. You die.

    If you choose the wrong investment you may be broke when you retire. Too bad. You eat dog food and live in a box.

    If you make the wrong choice (and the more choices there are, the more likely that you'll choose one that is not the "best").

    If you choose the wrong pair of jeans, you take them back and get a different pair.

    If you choose the wrong pizza place, you complain and get your money back and go to a different pizza place.

    But none of that is applicable to TFA which just discusses the many ways you can tell your computer that you no longer need its services for the time being. Should it "sleep" or "hibernate" or "shutdown" or "lock"? Who cares as long as it is ready to operate when I come back?

    1. Re:That depends upon the severity of mistakes. by cmat · · Score: 3, Interesting
      Who cares as long as it is ready to operate when I come back?

      Actually, I think that's exactly what the author of the TFA is trying to hit home. There are some times when multiple options are unavoidable. For everything else, there should be simplicity where mainstream software is concerned (and I would be willing to argue even specialized software can benefit from this mode of thought as well).

      --
      -- Humans, because the hardware IS the software.
  9. Recursion by DragonHawk · · Score: 4, Funny
    "this should be an 'Ask Your Customer' question"

    So... people should be given a choice when it comes to the question of how much choice they should get.

    My brain hurts now. ;-)
    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
  10. I don't have time to find the article right now by jgalun · · Score: 3, Interesting

    Just enough time to post about it. :) Harvard Business Review carried an article within the last year which talked about the difficulty of designing simple products for consumers. One of the problems they found was that consumers always SAY that they want more features, but then IN PRACTICE are happier with products that are simple to use and do a few features well.

    This may seem common sense, but there was actually a study done to confirm this bias, and, frankly, common sense isn't always so common. That goes a long way to explaining why Apple is doing well again - Jobs is basically dictating how you use the computer, and although that does not seem like a good thing, most users actually appreciate the elimination of the extra complexity they don't need.

  11. It's not about the number of choices by ibbieta · · Score: 3, Insightful

    I'm surprised that Joel does not reference one of his earlier rants about people wanting to feel in control. When the results of each decision is unknown then people start to feel like they are losing control and seek happier pastures elsewhere. When people fully understand the implications of a choice, they feel in control and are happier.

    A choice between "sleep" and "hibernate" is great when the person making the choice knows what each option does. Most people do not care and do not want to care. This choice is useless to them and even lowers their sense of control over their computer and thus their satisfaction with it.

    The trick is not taking away all the choices, like Joel is suggesting, but giving users control over what they want to control. Those that care can select their options, those that don't care get a fairly basic guess at what they want. Joel's guess for the power-off problem with laptops is fine but does not always work for me and probably lots of geeks. Hell, I want my laptop to suspend but keep the 3G network connection and there is no way to do that.

  12. No. Scientific America on choice- Article by acomj · · Score: 3, Informative

    This scientic American Mind (an off shoot of scientific American Magazine) had an article by the Barry Schwartz, the man who's book if referenced in the article.

    -
    The Tyranny of Choice
    Logic suggests that having options allows people to select precisely what makes them happiest. But, as studies show, abundant choice often makes for misery

    http://www.sciammind.com/article.cfm?articleID=000 56941-1933-1196-906983414B7F0000&pageNumber=1

    ---

  13. You'd be surprised by killmenow · · Score: 4, Informative

    Actually, more choice isn't always better. Sheena S. Iyengar is a professor at Columbia University who studies choice and in particular, challenges the notion that more choice is always better. A list of her publications is available on her site. For those who believe more choice is always better, I recommend you read a few. In fact, I recommend you start here (pdf).

    1. Re:You'd be surprised by $0.02 · · Score: 5, Funny

      She has too many publications. It's difficult to decide which one to read.

      --
      If enithin kan gow rong it whil. (Murfey)
  14. Ironic by ruserious · · Score: 5, Insightful

    Ironic, given that the screenshot he is showing has exactly two easily accessible options (lock and power down) and hides the rest away. Most users may or may not take a look at the other tucked away options in the drop-down/pop-up-box, and probably not worry about it again if they feel scared. So, for users who want less complexity there is already a very reduced choice of options. Is he then suggesting taking away options from power users? Really? B the same logic shouldn't notepad bet better than any IDE for doing programming, because it has less choice? And we probably want to do away with the command line for good, because there's clearly waaay to many options there. And the large majority of people already favoured the one-button mouse from apple very strongle, so much in fact, that apple never was asked for mice with more buttons, and most pc-users today buy and use one-button mouses.

    Now, clearly Joel (and me here) have oversimplified the topic so much, that the dogma "less is more" has led to absurd suggestions. The key for successfully applying "less is more", is to properly look at the context. For a computer that is used as an internetkiosk, "log off" is the only button you need, there reducing choice is helpful. For a laptop user it would be extremely annoying not being able to choose sleep or hibernate, because it is going to waste energy and reduce the time I'll be able to work on it. Automatic powermanagement is not an option, because it can't read my mind. The computer will always be in hibernate when I just don't have the time to wait for it to power back on, or it will waste energy in sleep, when I know I'll be away.

    I like to compare those options with my clothing options as a human. How would you like it, if somebody wanted to simplify things for you, and you only had two choices: naked (for sleeping), and fully dressed (for work). Want to take of the sweater because you have a shirt underneath? Tough luck, it was "optimized" away so you wouldn't have to worry about choices. Want to take off your shoes on the plane? Nope, either naked or fully dressed are your only options. Pretty silly - for most people, now of course there will be some people (those you are stressed out by clothing choices) that may feel a binary choice is progress, and good for them, yet that doesn't justify taking away the options from those who feel very comfortable partially taking some clothes off.

    The funny thing is, that Joel even acknowledges tht there are good reasons why people who are comfortable with the choices, and why they are necessary for some, yet he somehow implicitly argues that those people are overridden by the ones that get scared by the options. He never explains why, though. Which IMHO makes his argument/position look very weak.

  15. Impossible to say - use economic principles by amliebsch · · Score: 5, Insightful

    This is an unanswerable question, like "is more production really better?" Like every other rational question, it becomes a matter of marginal costs and benefits.

    Additional options are always better until the marginal cost (in researching/comprehending the option) becomes greater than the marginal benefit provided by the option. Thus, options with low marginal benefits and/or high research costs are not better, and other options are. For example:

    Which windowing system do you want?
    a. KDE
    b. Gnome
    c. Fluxbox

    This is an example where more options are probably bad, because each additional option has huge research costs associated with them - that is, it takes a lot of effort to find out exactly why a person would prefer one or the other.

    Which background color do you prefer:
    a. Light gray
    b. Dark gray
    c. Gray

    Here, more options is probably still not better because while the research costs are low, the marginal benefit to being able to choose a slightly different shade of gray are so tiny as to be outweighed by the effort of having to even answer the question.

    Choose a keyboard layout:
    a. US/English
    b. UK/English
    c. German
    d. French
    e. Russian

    Here is an example or more options are better. It's clear what the differences are, making research costs low, and the benefits to choosing the correct keyboard layout are huge.
    --
    If you don't know where you are going, you will wind up somewhere else.
  16. There's a 90/10 rule at work here by jimfrost · · Score: 4, Interesting
    I have a friend (this guy) who starts off a class on GUI design by asking for a show of hands from the class.

    The question is, "Who here prefers a manual transmission car to an automatic?" I have been in probably a half dozen classes of programmers when he did this, and every time he gets about 50% of the audience to raise their hands. Privately he tells me that it's almost always 50%, give or take a couple of percentage points.

    After he gets the count of hands and shows that it's about half of the audience, he points out that the public as a whole (at least in the U.S.) prefers automatics to standards by a margin of at least 9:1.

    His point in doing this is to show that the kinds of interfaces that programmers like (lots of knobs for extra control) are not necessarily the kinds of interfaces that most people -- which is to say "the people who buy your software" -- want. The vast majority would prefer simplicity; in fact, they will pay extra for simplicity.

    Building in a lot of options makes about one tenth of the audience happy, but annoys or confuses the heck out of the other ninety percent. It is not good software design; it makes for more difficult training and much more difficult technical support. If you feel you must do it, it's best to hide these knobs in an expert mode ... but by and large you're better off by not providing a lot of knobs in the first place. Spend your time carefully designing your software so that you make the right choices so that your users don't have to figure out how to fix what you did wrong.

    --
    jim frost
    jimf@frostbytes.com
  17. Re:Need Logoff. by maxwell+demon · · Score: 3, Insightful

    He doesn't deny that different users are a good thing (that's why he includes the "change user" into the lock mode). However I'm not sure how he imagines this combination to work. I see two possibilities:

    Either changing user from within lock first logs user 1 off, and then logs user 2 in. But then, what do you do if you definitively don't want toget logged out for some reason?

    Or the second user gets logged in while the first user's programs still continue running. But then, without a logoff option user 1's programs might unnessecarily continue to run and eat ressources from user 2. And no, rebooting (or power off and on again) might not be an option because user 3 might still have programs running which he does not want to have terminated.

    Of course, user 2 could just end all his programs before locking the screen, but he might not want to do all that work (and besides, there may be background processes running for him which he does not even know about).

    The problem is that he has fallen for the much to common fallacy that the opposite of the wrong must be the right. To provide as many choices as possible is obviously wrong, therefore he thinks the opposite, that is to provide as little choice as possible, must be right.

    What about the following rule?

    The right amount of choice is best.

    Of course that's a rule which isn't as easily followed as either "provide as much choice as possible" or "provide as little choice as possible", but doing things right is almost always a bit harder than just going to one extreme.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  18. person != people by djchristensen · · Score: 3, Insightful

    I think Joel and most or all of the responses here miss the real issue.

    As a person, I don't want a ton of choices for different ways to do the same task. I want the system to work in the most intuitive way for me. If I never use hibernate, then I don't need to see it in a menu or on a button or whatever. I want the things I do most often to be easy to get to, the things I do less often to be easy to find, and the things I never do to be non-existent. And I don't want to have to go through some huge app like Word (or Emacs, for that matter) and customize every menu.

    The problem is that you likely have a completely different set of desires and habits from me. So the choices in an app or Windows or Emacs are not to allow a user to do something in multiple different ways, they're to allow multiple different users to choose the one way they like to do it.

    I was about to say that a good solution might be an app that "learns" my preferences and eliminates what I don't need, but then I remembered that this has been done to some extent in Windows and/or Office (sorry, I don't use Windows all that often to remember exactly). I find that I really hate that little arrow there saying, "hey, I've got a secret that I'm not showing you".

    In the end, I think most users (the set of users that are not highly technically savvy) just want simple apps that do what they need them to do without having to think too much. On that I agree with Joel.

  19. automate choice by Zork+the+Almighty · · Score: 4, Insightful

    The whole point of software is to automate tedious things, so if choice becomes tedious we should really try to automate that as well. Joel's approach is entirely correct: figure out what your users are trying to do, and try to offer options which relate to them. Exporting all functionality and leaving the user to figure out what all the options mean exemplifies design failure. It is essentially "no design". Slightly better is to provide sensible defaults, but the best designs focus on things the user thinks a computer ought to do and things the user wants to do (disregarding, sometimes, what the computer really does do). The whole situation reminds me of command line interfaces, where the user had to memorize a bunch of commands and options and put them all together in order to accomplish a goal. We have somehow recreated that mess in graphical form, with the added inefficiencies of navigating menus using a mouse. It's almost like a cruel joke has been played on the public. Just when computers look like they might become simple enough for anyone to use and are widely adopted - BAM! Take that suckers! Whenever this topic comes up I think of my Grandma. She is a smart lady and she uses computers, but she is also old. She has been around for a while, and she's not about to tolerate any more nonsense. Contrary to the stereotype she is not intimidated by technology, but she avoids a lot of it because her impression is that most of this stuff is designed by idiots who don't have a clue what they are doing. I hate to say it, but she's right. I think that when we talk about software that grandmas can use, it should be in this sense. Old people are not going to put up with this crazy crap the way younger people seem to do. It has to make sense, and it has to work.

    --

    In Soviet America the banks rob you!