PS3 Missed Ship Targets, Loses Exclusives
Sony's having a rough week. After shootings on launch day and a harsh review from the New York Times, Bloomberg is now calling Sony out as having completely missed its shipping targets. The analyst company says there may have been as few as 50% of aimed-for units available, and that the company may only get about 200,000 units to stores by the end of the year (something Sony flatly denies). PS3 fans now also have to deal with the fact that Koei is cross-platforming two previously exclusive titles. Fatal Inertia and Bladestorm are now in development for the 360 as well, marking the latest in a string of titles that have slipped away from Sony. There is some consolation for the company to take away from this week, though. They did better than Microsoft last week in Japan, with around 81,000 PS3s, 19,000 PSPs, and 16,000 PS2s sold to a mere 4,000 Xbox 360s and ... 4 Xboxes.
In addition to the problems mentioned in the article I have been noticing quite a few other issues with the PS3 at this point. Here is a listing of a few of the problems reported already:
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- Poor backward compatilibity with PS1 and PS2 games (http://www.gamespot.com/news/6136677.html)
- Numerous high def upscaling issues including PS3 BluRay movies not appearing in high definition properly (http://loot-ninja.com/2006/11/19/ps3-hd-scaling-
- A very poor online system, as compared to the Xbox Live System (http://www.nytimes.com/2006/11/20/arts/20game.ht
- No high definition cables ship with the system, you are stuck with a composite cable unless you pay extra (http://www.nytimes.com/2006/11/20/arts/20game.ht
- Poor graphics on side to side game comparison tests: http://www.gamespot.com/ps3/sports/tonyhawksproje
- Poor framerates and "tearing" reported on multiple game titles, including Tony Hawk and Mobile Suit Gundam: Crossfire (http://www.gamespot.com/ps3/sim/gundamworld/revi
- Poor buggy development tools which make development very hard as compared to other current gen systems (http://www.redherring.com/Article.aspx?a=19611&h
- Multiple launch titles cancelled or delayed due to development issues (http://www.gamesarefun.com/news.php?newsid=7200)
With the Xbox 360 already having 7 million units sold worldwide, the Wii approximately 600,000 units, and the PS3 only having sold 200,000 units in North America and 80,000 units in Japan and none in Europe it is hard to see Sony succeeding with the PS3. The PS3 may be the largest disaster yet for Sony this year, with each PS3 losing $306 for Sony (http://www.videogamesblogger.com/2006/11/16/ps3-
I'm not usually a Sony doomsday prophet, but if something can kill the PS3, it's this. They need their RPGs. They need Koei and Squeenix. If those juggernauts start to slip away, then Sony is in big, big trouble. Most switches will lean in the 360 direction because of comparable specs and input mechanisms. If the exodus reaches some sort of critical mass, where companies don't believe that the PS3 will sell anymore, that whole situation might end very badly for Sony, and very well for MS and, to a lesser extent, Nintendo.
Could be worse. A system that was released almost a year ago (it was a year ago yesterday), and refreshed in a slightly nicer form factor could outsell the entire brand: http://www.joystiq.com/2006/11/17/japanese-hardwar e-sales-6-november-12-november-new-contender/ .. Yes, that's right. the DS Lite outsold all sony gaming products combined.
This is an excellent question, and I can only assume the answer is one of two things:
1. For some reason, gaming site users have an insatiable appetite for fuel to the "console war" fire, perhaps with little regard for the accuracy of said fuel.
2. See #1.
Imagine what the world might accomplish if the energy we put into worrying about which console was teh winnar was put into, oh, say, discussing what operating system sucks the mostest.
A small number maybe, but Sony are also undoubtedly losing out on the import markets. After they recently shut down Lik-Sang.com and got importing PS3's to the UK and a number of other countries banned by law they will have surely shut out a sector of the market of those who are the most hardcore gamers and cannot wait for their consoles (with the European and Australasia launch coming in March 2007 due to lack of Blu-Ray components). It's a shame they had to go to these lengths, which would be understandable if they had have had a global launch date, but leaving some countries without the console for a number of months isn't the best idea, and by blocking imports to those countries they are only loosing more sales and aggravating consumers.
I have a feeling that Sony will need to start giving incentives or at least making it a desirable environment for developers in order to create some games that will become a MUST for the console buyers (like Halo for Xbox, Gears of War/Halo 3 for Xbox360, Mario for N64 etc) if they want to really compete with the low priced Wii and the 360 which is flaunting it's powerful internet features now.
Business Voyeur
The interesting thing is that if all the numbers are true (or even close), that means that over 10% of all PS3s purchased were resold on eBay -- maybe higher. Don't know why, but that's funny to me.
One thing a shortage can do is enable a company to be delusional about the demand for the product that they're selling. I'm going to use cars as my example ...
...
Suppose that this year GM produced a brand new supercharged luxury compact sedan which they sold for $50,000 that was based on the Cobalt; and suppose that GM only produced 25,000 of these cars that sold out (almost) instantly. A marketing drone in GM suddenly believes that there is a massive market for this car and decides that it is important to increase production to 1,000,000 for the next model year; in that model year the company sells 125,000 before they begin (drastically) reducing the price in order to move the excess inventory.
125,000 units would have been a respectable number of cars to sell in a model year but being that 875,000 went unsold it would be remembered as a failure (and the model would be discontinued).
Now, I'm not saying that this will happen to Sony, but 6 months down the line (when the supply of units meets the demand for the units) Sony could be thinking that they have the next big product on their hands where they really had a dud
At this stage in the game, who is buying a NEW Xbox? You couldn't find a used one or hit up Ebay? I need to find one of these 4 people. I have a nice 486 with a Turbo button that they might find appealing.
Dude, I've seen brand new, unopened consoles from the 80s in Japan. We're talking Famicom and PC Engine (aka NES and TurboGrafx-16). There are several shops in Akihabara that sell both the systems and plenty of games, not all used.
In comparison, an Xbox isn't that surprising of a purchase. It's still not a bad base for making an HTPC once you mod it, and until the 360 is cracked, there's not many better choices on the market at its price range. I can definitely see 4 in the whole of Japan deciding to get one new instead of used.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
As the sibling post says, that's just Unreal 3. Sure, it has a big, beefy human character but that's just Epic's style. As far as GoW on anything but Xbox 360, keep in mind that Microsoft published the game (usually Epic gets published by Atari/Infogrames/GT Interactive/whatever they're calling themselves these days) so unless Epic can shop around to another publisher (no idea what's in their development contract; they may not be able to shop around) they're not going to get GoW published on PS3 or Wii. There's still a chance it may make it to Windows, though probably as a Vista-only gamelike Halo 2.
Why did Sony set a launch when they clearly can't keep up with demand? Do people want it more that they can't have it, and Joey down the block has one? Did they just want to avoid being third in released systems? Nintendo's clearly hurting now that their system was released last. But then, Xbox 360 was the same way. It wasn't in stores for what, a good six months after "launch?" At least then they were the only next-gen console around.
Nintendo seems to be the only one with the supply to meet the demand. Stores are receiving shipments every week. They have a good lineup of games, Zelda being rated very highly by everyone. Some of the PS3 games I've read about seem to just be prettier/high-defier versions of existing fps/racers/madden. Nothing new with them but the price tag.
And how about them developers? All the extra work in textures and such for the prettiest hi-def graphics. One article said it was in the $10+ million range to make a game. Then they only sell for $10 more than Nintendo Wii games. Companies have to sell massive numbers just to keep themselves even, which explains sticking with set genres. No chance for experimenting on new styles or anything with that huge a risk.
By the time there are enough PS3s for stores to have some on their shelves, Nintendo will already be hitting 10 million systems. Each of those will have perhaps 3-5 store-bought games, as well as some Virtual Console games. That's a big hole they have to dig out of.
So, why did they launch prematurely?
this time round I couldn't comfortably say that any of the 3 systems out are "shitty"
Me neither. However, I'm totally comfortable in saying that the release schedules for the Cube and Xbox are shitty, and have been for quite a while. If you've played everything you want to on those systems (which admittedly makes you either really picky or insanely dedicated to gaming), then it's time to move on.
Mind you, the PS2 still has some good stuff incoming. That system is not yet dead, but of course Sony couldn't pump out PS3s fast enough for upgraders anyway making the PS2 is a current system in all but name.