Gears Sells a Million
Gamespot reports that Gears of War has sold a million units in two weeks. This has made it the fastest-selling 360 game to date, beating out GRAW and CoD2 for the honor. From the article: "Microsoft dropped some other statistics as well, saying 'more than 850,000 unique gamers have engaged in 10 million [Gears of War] gameplay sessions while unlocking an impressive 7 million achievements.' Since the game went on sale November 7, the rate of Xbox Live Gold subscriptions, which are required for online play, has increased more than 50 percent. According to Microsoft, the impressive subscription rate is because more than 85 percent of Gears players play one of the game's various multiplayer modes, which include full campaign co-op." The GamerScore Blog wants you to know that rumours you have heard about Gears for Windows were mistaken. For the time being, anyway.
Mad World, from Gary Jules
Living With a Nerd
well to start, it isn't an FPS. It's a third person shooter.
I can't tell you why OTHERS find it so fun, so I will relay my own personal experiences with it.
To start, the way that the cover system is implemented gives it a greateer sense of realism...after all, you wouldn't just go standing behind a wall in a warzone...you would have your back to it and pop out...you would transfer from one cover to another, not just simply jog over to the next one...I suppose what I am trying to say is the strategies required to play the game succesfully are very different from your typical shooter in that if you do not utilize cover correctly, you WILL die.
Generally, I find graphics take a seat to gameplay and story, but in this case they help a LOT. They are done in such a grity, grimey way that when you finish playing you feel the need to wash your hands. It is a dirty, dirty game.
The reloading system adds alot too. When you mess up a reload and you see your char on screen cussing and getting slightly frantic...you start getting the same way. In the middle of a firefight when you are flanked/pinned down, being stuck with a jammed weapon (just like in real life) is one of the most heart-attack inducing moments you can imagine. There is a great sense of satisfaction and accomplishment with each enemy you take down. While some may cry foul about the AI, on the harder difficulties (not unlike Halo) things start getting really tough.
The char's are developed JUST ENOUGH for you to care about them, which is perfect considering it is supposed to be a trilogy. The first one sets it up, the second gives the backstory, the third concludes everything.
All things combined, it is plain fun. It isn't particularly revolutionary, it won't change HOW games are played or anything...but it will most likely change how much effort people put into games. I lack the vocabulary to describe to you how excited I am for the second and third installments.
Living With a Nerd