Gears Sells a Million
Gamespot reports that Gears of War has sold a million units in two weeks. This has made it the fastest-selling 360 game to date, beating out GRAW and CoD2 for the honor. From the article: "Microsoft dropped some other statistics as well, saying 'more than 850,000 unique gamers have engaged in 10 million [Gears of War] gameplay sessions while unlocking an impressive 7 million achievements.' Since the game went on sale November 7, the rate of Xbox Live Gold subscriptions, which are required for online play, has increased more than 50 percent. According to Microsoft, the impressive subscription rate is because more than 85 percent of Gears players play one of the game's various multiplayer modes, which include full campaign co-op." The GamerScore Blog wants you to know that rumours you have heard about Gears for Windows were mistaken. For the time being, anyway.
According to Microsoft, the impressive subscription rate is because more than 85 percent of Gears players play one of the game's various multiplayer modes, which include full campaign co-op.
Is it surprising that a game that is meant to apeal to hard-core gamers sells to people who like to play a game in the way that hard-core gamers like to play their games?
I may be wrong, but I think it would be more impressive to hear that 50% (or more) of people who got the free XBox live subscription with their XBox 360 used it and of those 50% (or more) continued paying for the service when their subscription ended.
Mad World, from Gary Jules
Living With a Nerd
well to start, it isn't an FPS. It's a third person shooter.
I can't tell you why OTHERS find it so fun, so I will relay my own personal experiences with it.
To start, the way that the cover system is implemented gives it a greateer sense of realism...after all, you wouldn't just go standing behind a wall in a warzone...you would have your back to it and pop out...you would transfer from one cover to another, not just simply jog over to the next one...I suppose what I am trying to say is the strategies required to play the game succesfully are very different from your typical shooter in that if you do not utilize cover correctly, you WILL die.
Generally, I find graphics take a seat to gameplay and story, but in this case they help a LOT. They are done in such a grity, grimey way that when you finish playing you feel the need to wash your hands. It is a dirty, dirty game.
The reloading system adds alot too. When you mess up a reload and you see your char on screen cussing and getting slightly frantic...you start getting the same way. In the middle of a firefight when you are flanked/pinned down, being stuck with a jammed weapon (just like in real life) is one of the most heart-attack inducing moments you can imagine. There is a great sense of satisfaction and accomplishment with each enemy you take down. While some may cry foul about the AI, on the harder difficulties (not unlike Halo) things start getting really tough.
The char's are developed JUST ENOUGH for you to care about them, which is perfect considering it is supposed to be a trilogy. The first one sets it up, the second gives the backstory, the third concludes everything.
All things combined, it is plain fun. It isn't particularly revolutionary, it won't change HOW games are played or anything...but it will most likely change how much effort people put into games. I lack the vocabulary to describe to you how excited I am for the second and third installments.
Living With a Nerd
Let us not forget the man responsible for the haunting arrangement of said cover, as well as the entire score to Donnie Darko, Michael Andrews. Credit where credit is due.
Technically, it's a 3rd person shooter. You're zoomed up pretty close to the guy, without the ability to change the perspective (except sniping). Normally I hate games like that, but this does it rather well.
Graphically, it's a pretty nice game. Sure, PC shooters already surpassed it but for a console game it's quite magnificent. Lots of detail gets rendered nicely for HD content.
Its gameplay is nothing ground-breaking, but it remains quite fun. The enemy AI isn't super intelligent, but smart enough for a good time. The whole game is big on taking cover: IE you walk up to a wall or ledge or stone debris and hide behind it. Then you peak out and fire, run to some different/better cover and repeat; failure to do so results in your death. Sure, there are places with little to no cover at which point it is simple shoot them until one of you die, but those environments are sparse.
The game takes place in a post-warzone Earth. It's been invaded by beings that have burrowed beneath the surface that pop out to slaughter the surface dwellers. Most of the creatures are bipeds (walk on hind legs like a human) with scatterings of more monsterous animals. The atmosphere is pretty dark (literally and metaphorically). The world is in shambles, there's not a building or neighborhood that isn't trashed. You meet some survivors who feel the military has turned their backs on the people, and see that their lives really really suck.
Pretty much, it's THE big console shooter (for the moment). Personally, I found it a lot more enjoyable than the Halo games.