Wii Aches - Couch Potatoes Working it Up
Genocaust writes "While the new controller on the Wii is proving to be a success, it's turning out to be more effort than some die-hard couch potatoes bargained for. The Wall Street Journal reports on the newest workout regime for nerds." From the article: "In Rochester, Minn., Jeremy Scherer and his wife spent three hours playing tennis and bowling, two of the games included with the Wii. Mr. Scherer says he managed to improve his scores — at the cost of shoulders and back that were still aching the next day. 'I was using muscles I hadn't used in a while,' says Mr. Scherer, a computer programmer who describes himself as 'not very active.' Mr. Scherer is vowing nightly 'Wii workouts' to get in better shape." "Bunnies Don't Know What To Do With Cows", in Rayman, is another guaranteed way to get your arm aching. Cows are heavy, and it takes a lot of energy to throw them.
Wii Sports has a Fitness function, sort of like Brain Age, that's meant to help you stay consistent, but it's not very in-depth. A more in-depth version could do a lot. And the parent is right that the cow throwing game in Rayman gives you a MAJOR workout.
I mean really really out of shape. I've known this for awhile, but it's nice that I have something I can do that I enjoy that actually gives me a bit of a workout. My SO and I are playing a lot of Tennis together. It's less of a learning curve and more practical to play a few best of 3 games of tennis every night than to go out and do it in cold wet seattle. And surprisingly, we can work up a sweat after a half hour to an hour of tennis.
The bowling is really easy on the arms. Baseball can be hard on the pitching arm. Boxing is a real work out. And golf is kind of relaxing and is more of a precision game. Several of the Raving Rabbids games have tested our metal. I seem to be really good at the running and rhythm games, and my SO is great at the shooting and fine manipulation games.
All in all, it was fun to notice that little bit of pain in the back of the shoulder that lets you know you got some exercise. Something I rarely feel I can do much of anymore, which is really just a mental block and lazyness on my part. Still, if they could figure out some way to get your legs to workout in this games, it would be something better for youth to do besides the regular sit and stare video games that I grew up with.
Also, I find this absolutely ridiculous. This article is horribly worded and this quote seems completely out of context. What is harder than playing basketball? The writer seems to make it sound like the kid is talking about actually moving the wiimote around, but I suspect he is actually referring to some specific game being exceedingly difficult to complete. Maybe it gives you a little exercise, but as the spokeswoman from Nintendo says,
I should also point out I do not yet been able to get a Wii.
I just want to know how long before we get some good DDR games, with a supporte mat, for the Wii.
Jumpstart the tartan drive.
Remember the original Nintendo's game mat, the PowerPad? You could use it with an Olimpics themed game and compete in track and field events. I recall kneeling on the floor and smacking the pressure spots with my hands to achieve unrealistic scores.
I think maybe something like this may make a venture into the trendy excercise market. If they can sell a big ball for a hundred bucks, they can sell a Wii controller too.
This begs the now cliche question: Why not just go outside and play the actual sport? Alas, there is not a chance in hell.
FairTax baby!
I've used the Wii. I am also a tennis player and was delighted to see that the real world tennis motions match up with the game as expected. As far as injury goes, I think you are just looking at repetative type injuries that can't be avoided. Since there is no actual contact with anything and therefore no resistance I find it hard to believe that anyone could get injured simply from waving the remote around in a natural manner.
You could make a dance game with extra detail, maybe. Two wiimotes, one in each hand, and a dance mat connected as a standard controller.
Come to think of it, that wouldn't only work for dance games. How about a fighting game? Wii Boxing with fancy footwork...
Real Daleks don't climb stairs - they level the building.
Pffft...if you want some advanced Frogger action, I suggest that you go to Beirut. In Beirut, not only do you risk your life crossing the street due to the widespread disregard for traffic laws and signals, but when initiating your street cross, you're not even allowed to look at the oncoming traffic. To do so is considered unmanly.
The frightening thing is that I'm not joking.
Ironically enough, I'm pretty positive that if Lucas Art comes out with a -good- game from the Jedi Knight serie on the Wii that correctly uses the Wiimote, the Wii sales for the next few months after launch will flat double.
Try cutting out MSG and High Fructose Corn Syrup from your diet. I cut just those two things and found my never-ending daily fatigue has all but gone away.
I'm not saying it will work for you, but it's done wonders for me. Oh, and MSG "hides" as all kinds of things like textured proteins and autolyzed yeasts.
Anyway, I'm less tired all the time and I'm losing weight. I'm now trying to start exercising regularly... at least now I have the energy for it.
When I got my Wii I had pre-ordered Zelda, and Marvel: UA. On impulse at the store, I picked up Rayman Ravening Rabbids and Rampage: Total Destruction.
Zelda is a solid buy. I have some problems with it, but nothing earth shattering.
Rampage: TD was worth the money, but just barely. Comes with the original Rampage, and (I believe) the SNES version. The new version is enjoyable as multiplayer, though I was shocked to find out it maxed out at 2 players. The Wii controls are tacked on, and I'm sure the game would be just as enjoyable on another system.
Marvel: UA was a waste of money. Popped it in for 30 minutes, and my girlfriend and I (both comic book fans) decided we'd rather go back to Wii Sports.
Rayman Ravening Rabbids was a game I actually rank above Zelda in value. Solo, it is mildly amusing, but it's a fun party game. The controls are simple to master, but the minigames are difficult enough to have high replay value. Try out "Bunnies Love Hip Hop Part 2" for an example of this. The fact that the turn-based multiplayer version of the plunger FPSes require you to pass the controller around rather than everyone using the controller they've been using for EVERY OTHER DAMN GAME is an annoying UI problem, but not a game-breaking one.
The biggest shock was how much my in-Laws loved playing over Thanksgiving. The two non-gaming ~60 y.o.'s picked up every minigame they were exposed to immediately. In fact, my mother-in-law's bowling tips added 60 points to my game. My father-in-law loved the crunching noises people made as Lizzie ate a group of tourists... (hrm, okay, that was mildly disturbing). They went from considering video games things kids do to asking to play the instant they finished their pumpkin pie. The biggest sign that Nintendo had succeeded in doing what it was supposed to was when "Okay, we'll try it for a while" turned into "well, if you don't mind, could we".
Final warnings: if you are purchasing the system for the Wii Store or Internet features, wait. The functionality is slow, unreliable, and as I found out on Friday, can end up temporarily bricking* your Wii. I'm sure they'll get things fixed eventually, but as someone hoping for a quick, painless online experience, it's been quite disappointing.
[*] After attempting to access the store, all Wiimotes refused to acknowledge they were synced. Wii refused to resync them because it was convinced it had four synced Wiimotes already registered. No input to the Wii was possible. 10 minute phone call to Nintendo acknowledged it was a known issue, and they were able to give me a fix that got me up and running again. Still, I have yet to have a good experience with the Wii online.