More Bioware For Linux?
GNious writes "Bioware has a thread about porting the upcoming game Dragon Age to Apple Mac OS X and/or Linux. Debate include such topics as porting houses, physics engines and the value of the market, with an enormous amount of requests for such games as Neverwinter Nights 2. With the potential for selling upwards of 1000 copies (counting individual requests) of a game at possibly $50 each, is the decision to exclude a platform and the associated revenue the correct one, or are the petitioners the ones that have gotten it wrong to think that their ca 1-5% marketshare matters?" I think the unfortunante reality is that in today's gaming market, you find that fewer people are willing to take a chance on the sales for these smaller markets -- too hard to predict revenue, and too hard to (some would say) to do the porting.
wow! a whole 1000 copies at $50! that will really cover the cost of porting the game. It might make sense to port only if they raised the retail price. Esp when you consider most linux users will probably not buy the game and download it instead. There is a reason why there is a lot of commercial software for the mac and barely any for linux even though they both have around the same market share. It has to do with the culture of the users. Linux users are used to getting thing for free and most of the software is. Then there is the whole "I dont want non free on my system" crowd who will demand the source code of your game...
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