Army Game Proves U.S. Can't Lose
Alien54 writes to tell us that the latest game in the US Army's recruiting toolbox is an impressive game, simulating both weaponry already in use and some still on the drawing board. The game portrays the nation's military in 2015 but, as some critics have said, may lack even the most basic elements of realism. From the article: "For example, there's no consideration that military power or technology could fail or be jammed, she says. And the enemy doesn't learn, in contrast to a certain real-life conflict where the hallmark of insurgents is their ability to rapidly gain knowledge and evolve."
The U.S. Army can't lose, right? The game sounds realistic to me ;)
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A simulation will always be a simulation. It seldom comes close to the original. You need just to choose how close you can/want come.
In games, this difference between reality and simulation is often dictated by the fun factor. I mean how fun it will be drving a car simulator and if you crash you will need to repair the car yourself after staying 3 weeks in hospital. Not fun at all, so you simulate a crash and... start again with a new one.
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This article is really just political FUD. Games are notorious for having poor adaptation in their AI, and very few FPSes have weapons that can jam or break. Complaining about these flaws which are really just industry-standard "features" is really just an excuse to accuse the US Army of shortsightedness under the guise of reviewing a game.
The game is meant to be a recruitment tool. It shows you all the cool stuff you'll get to maintain as you kick down the door to the wrong person's house and thus create a brand new recruit for the enemy. It's going for the Wow, Neato effect rather than realistic gameplay.
If they built the game so that you could lose, that would make the game interesting and eclipse the whole point of the game.
It's like when they have airshows with the Blue Angels or open house day where civilians can stand on the deck of a carrier. It's not meant to give you a realistic idea of what goes on. They aren't going to show you guys swabbing the deck or the guys emptying the latrine. They show you the good stuff and when you're sold, they hit you with reality.
- the digital camera;
- the lead-acid car battery;
- crocodile clips;
and, of courseWhichever side you're on, you're gonna be with the US Army. The opposing side will look like insurgents of some sort, even though they're in the US Army from their perspective. I always found it funny that the standard-issue M16s jammed semi-frequently, while the AK-47s that you can pick up from enemies never jammed (also offers the popular automatic-fire mode, as opposed to burst fire with the M16s). Also, they added AI in their most recent patch, and it's just horrible. The dudes are idiots, but some of them have impossible aim, so are impossible to kill. I don't know if the same company made the new game, but if they did, that would explain the terrible AI.
As shown by the shock and awe campaign in Iraq, the US armY has a clear advantage in conventional combat. I bet the US can win a war against any naval, air and and armored enemy army. The problem is that the enemy has evolved. Any one with half a brain will not go in a frontal war against the US, but there is an achilles heel, morale
Any nation wishing to carry out a succesful defense against a US invasion has to fight a guerrilla war. Forget about the tanks, forget about the planes, forget about the uniforms. Send your soldiers home with a very lose chain of command and a clear mission. Wage a war of oportunity. Attack only from crowded places, dress as a civilian. Attack the countrymen that colaborate with the US. The goal of your attacks is to make them as shocking and news worthy as possible. The can't do anythinga bout that. They cannot fight against the people without giant political fallout. Wait long enough and you will drive them out.
I think the US Army doctrine is obsolete. These are new times in warfare, where aircraft carriers and nuclear submarines mean nothing.
It's all about finding better ways
Regardless of how realistic or non-realistic the thing is, am I the only one boggled down by the fact that the US are using a *SHOOTING GAME* to motivate people to join the army?
Since when was war supposed to be fun and desirable?
"You see the game? Come to the army! Now you'll have the chance to shoot people, for REAL!" - ugh
I'd expect the world's single superpower to win any military conflict and roll into any place they fancy, smashing the infrastructure of the country into the stone age. But that's just the easy bit. I think you guys will be judged on how you deal with the hard tasks after that.
The US military has always had a very warped view regarding the benefits that technology in a war can give them. They seem to believe that they won't have to think (and want to get that over to their recruits!), or even see or touch their enemy, despite several high profile disasters and beatings - Vietnam being the big one (and Iraq today). Despite all the soul searching by Americans via movies and other avenues over Vietnam, everyone overlooks the inescapable conclusion - the US got absolutely ripped to pieces (saying they got beat just wouldn't be a fair reflection) because it thought it could beat an enemy by napalming everything from 30,000 feet. So it still remains today.
;-). I get the impression that some people like thinking up acronyms for things (hey, it looks as if you're doing something!) rather than actually concentrating on what they should be doing.
Judging from this game (and the disaster that is Iraq) their view of this hasn't changed, and it's something that they obviously want new recruits to believe as well. The US has the best technology in the world and it never loses!
Oh, and another thing. Does every weapon have to have a bloody acronym? It's not an IED. It's a bomb, or a roadside bomb or a mine (they're nothing new - really). That will do. I don't see any other military in the world that has ever needed to find acronyms for things that they don't like - maybe it seems less real that way
From the blurb "For example, there's no consideration that military power or technology could fail or be jammed, she says. And the enemy doesn't learn, in contrast to a certain real-life conflict where the hallmark of insurgents is their ability to rapidly gain knowledge and evolve."
Well, first it's a recruiting tool. Of course the Americans are going to come out on top. (But, in all honesty, there really isn't a peer military any where in the world.) But more importantly, these criticisms with respect to the Army are ridiculous. There isn't a game made that has meets these criteria. Everyone can pickup as much ammo as they want without ever slowing down. Everyone can carry multiple full sized guns. Guns just miraculously appear whenever you change to them. (Aparently weapons are stored in some sort of pocket dimension like Optimus Prime's trailer.) Wounds don't do anything. You can be miracuously healed in an instance. Guns don't get jammed. People don't get tired. Guns are always accurate. Everyone can drive any vehicle, from snowmobiles to tanks. Oh and the tanks? They take a crew of one, and operate at full effectiveness right up until they explode.
Sure some games have some of these things, but it's rare when they do, and they rarely have them all. Why aren't games realistic? Because they're games. They're meant to be fun, and when compared to fantasy, reality frankly sucks.
Remember Vietnam. An army can win almost all the battles it is engaged in and still lose a war for non-tactical reasons.
American army technical superiority is great when they need to go somewhere, do the job and get away quickly or simply sterilize an area from the stratosphere, but when they have to stay somewhere, they suffer from their low headcount.