Casual Games Now Have Serious Budgets
eldavojohn writes "CNN is running a story on the increasingly-lucrative market for casual gaming. The article mentions that the latest PopCap game 'Bookworm Adventures' cost $700,000 to create. At $30 a pop for the title, PopCap is almost certain to make a profit." From the article: "Casual gamers play to relax -- the same reason people play solitaire, dominoes or mahjong. The games can be played for 5 minutes -- while the baby is sleeping or between office meetings -- or for hours at a stretch in a Zen-like trance. Big Fish Games Inc. released its most expensive title -- 'Travelogue 360: Paris' -- earlier this month. The Seattle-based company spent $300,000, hired seasoned illustrators and photographers, and bought the rights to images of historic landmarks like the Eiffel Tower. Players scour Paris for souvenirs as they are interviewed for an article in a travel magazine."
For one game company I worked at, $700,000 wouldn't cover the CEO's salary and his NYC penthouse apartment for a year.
That's not me, unfortunately I can't play games w/o being competitive.
If you could reason with religious people, there would be no religious people
At $30 a pop for the title, PopCap is almost certain to make a profit.
$30? I wouldn't pay that for a package of 5 of their games. And furthermore, $30 isn't the correct price.
Buy Bookworm Deluxe today! Get unlimited play when you register and unlock your Deluxe game! Only $19.95.
Or a bunch of games at $5.29 / game.
Get 17 games for only $89.95. Save over 70% with the PopCap Platinum Pack
I'd like to where I got the information from but I used the one in the main post.
No sig for you. YOU GET NO SIG!
What about Burger King's new games? $4 for something that actually doesn't look too bad; probably Xbox-age graphics, but still playable no doubt.
Who can find j2me programmers? let alone finance them.
It is funny that Big Fish Games can spend over $300,000 on a game but in another turn laying off a people to "streamline" the company (aka people who couldn't play the politics, so we got rid of them).
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You can read it here at Seattle Post Intelligencer site: http://blog.seattlepi.nwsource.com/venture/archiv
The comments in this blog are fasinating.
Read the subject line.
Well, too bad I've taken a stance to boycott Popcap entirely.
Reason: many of their games are blatant copies of existing games.
Take for example, Zuma vs PuzzLoop, or Hammer Heads vs Tontie, and etc.
(Disclaimer: I work for Big Fish Games)
I've always considered myself a fairly traditional gamer.. FPS, RTS.. that sort of thing. A year ago, I wouldn't have looked twice at the casual games market.. It's only because I started working at BFG that I did. Perhaps it's a factor of getting older, but a lot of the casual games really scratch an itch for me. They're easy to get into, for one. I don't have the time/patience any more to learn all the intricate details of modern RTS games, for example. I can sit down and play for half an hour.. an hour.. and if something comes up in the real world, I can walk away from it at a moment's notice.
I couldn't be more surprised myself, but I find myself more inclined to play some Sudoku, or Mystery Case Files, or Travelogue 360 than CS, DC, AoE, etc.. these days..
You can find the games I would personally recommend on my game space (Disclaimer: Any games bought through this link will result in 25% of the amount going to charity - if you sign up for your own account, it can go to you instead).
Also, I've seen a few comments on pricing.. Most games are $19.99, but most casual games sites (BFG included) have package deals.. buy x games, get them for $9.99, etc.. Best value, for sure. To be honest, I find it better value than paying $60 for BF2, for example..
It's a huge industry, and you're going to hear a lot more about it over the next few years.
Looks like these games have become, well, uncasual.
,)
I do not know how much Introversion spent on its very nice casual games 'Defcon' or 'Uplink', but I'm pretty sure it wasn't $700,000.
Personally, I wrote the PC version of the 1984 Mac-Hit 'ChipWits', and it didn't cost me a cent (just some time).
What's wrong with the companies claiming to write casual software? Grown too much? Too much bureaucracy? Too expensive managers? Too many people?
Ciao,
Klaus
PS: PC ChipWits: http://www.breueronline.de/klaus/chipwits/ (no, it doesn't cost a cent, yes I'm advertising it here for feedback
Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/