Grad-School Thesis Becomes PS3 Game
Carl Bialik from WSJ writes, "USC student Jenova Chen's Flash game, 'flOw,' attracted interest from Sony, which commissioned an enhanced version that will be sold through its PlayStation Network, WSJ.com reports. From the article: 'Gameplay is incredibly smooth, particularly for a Flash game. But it's the design touches that set flOw apart. Players will notice faint outlines of the creatures lurking at lower depths, a foreboding sign that vicious manta- and squid-like enemies await. The water darkens as the creature advances to deeper levels. The game's ambient sound is somewhat hypnotic. The intuitive controls and design simplicity are among Mr. Chen's mandate: build immersive games for people who don't consider themselves gamers. 'My parents and grandparents don't play games. My girlfriend, she doesn't play either,' he says. 'I want to make games that those people can appreciate.'"
No wonder he has the time to create games. Poor bastard.
Sigh, I miss the lucas arts adventure games days. Crap graphics, damn good fun.
Fighting over religion is like seeing whose imaginary friend is best.
For the grandparents, try suggesting "The Depression: Revisited" It will be an MMORPG based on the hardships of 30's living. You will get to experience the thrills, and the excitement of living in this time. You can choose to live in a Hooverville, even better, work someones field for them at a nickle an hour, and maybe you will be able to buy a few pieces of bread to keep your character alive. Feel the excitement of jumping onto a train! If you miss, well your fault. Blood and gore of bodies cut in half by the trains. Go to work in a factory! You can start producing weapons to bring back those good time memories of the beginning of World War II.
Yea.. when I want my father or my girlfriend to play a game, I just tell them "Keep playing.. THERE'S SQUID!"
:)
I don't mean this to be a troll.. I'm just saying things like Nintendogs are a little more compelling than "Find the darker water with the giant squid. Then kill it, and you'll find even MORE, DARKER squids!"
For non-gamers, Cute puppies > Ugly squid, that's all I'm saying.. and that's not even bringing Sims 2 into it.. my girlfriend couldn't understand why I liked building houses and stuff until she actually got the hang of it. Now it's one of her primary relaxation games, and frankly, her being entertained is worth a hell of a lot more than what I spent on it (especially since it frees the TV up for me to play Saint's Row hehehe)
Not a fanboy of any system, just my own experience and opinion
Katamari Damacy
CAn'T CompreHend SARcaSm?
The link to the website only seems /.'ed
w _04142006.zipo wing/flow_04142006.zipo wing/core.swf
p 1 42006.zipf
The direct links are still alive
Try the Coralized links first
Offline Version
ftp://intihuatani.usc.edu.nyud.net:8090/Cloud/flo
http://intihuatani.usc.edu.nyud.net:8090/Cloud/fl
The SWF
http://intihuatani.usc.edu.nyud.net:8090/cloud/fl
-ftp://intihuatani.usc.edu/Cloud/flow_04142006.zi
-http://intihuatani.usc.edu/Cloud/flowing/flow_04
-http://intihuatani.usc.edu/cloud/flowing/core.sw
[Fuck Beta]
o0t!
How ironic... post screaming DUPE gets modded redundant.
All your base are belong to Wii.
I think my folks are holding out for the action-packed title "When I Was Your Age: Walking Home From School In the Snow, Uphill, Both Ways".
It's a sort of FPS/RTS hybrid game. The atmospherics alone are going to blow your mind.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
The game is great itself. Though the entertainment value isn't as good as the typical games that you would pay for today, the concept itself is good. The construction of the game is also very smooth. Though the goal of being a relaxing game is sometimes not achieved, considering that competitive gamers could get frustrated with not being able to "grow larger".
Definitely something everyone should try out. Keep in mind though that the Flash game itself is incomplete, but you can post on the forums to give suggestions and discuss the concept with the creator.
For a game thats touted as being so excellent, its pretty boring and shallow.
I played fl0w for about 30 minutes.. you just grow this creature in a pretty limited fashion by eating things on different z-depth levels.
The stuff I've read on flow is all about freedom of choice, and playing how you want, and being simple to pickup, and the sense of satisfaction - After 30 mins, it becomes extremely boring, there is no sense of satisfaction, and it gets surprisingly hard (well i guess its hard.. these other huge "creatures" try to eat some bulby bits off you.
Perhaps there is some amazing part of fl0w that I've missed - other worlds, a "level up" feature, some ability other than swimming to the mouse cursor
This game is not fantastic, however, the ideas behind its design are great