Grad-School Thesis Becomes PS3 Game
Carl Bialik from WSJ writes, "USC student Jenova Chen's Flash game, 'flOw,' attracted interest from Sony, which commissioned an enhanced version that will be sold through its PlayStation Network, WSJ.com reports. From the article: 'Gameplay is incredibly smooth, particularly for a Flash game. But it's the design touches that set flOw apart. Players will notice faint outlines of the creatures lurking at lower depths, a foreboding sign that vicious manta- and squid-like enemies await. The water darkens as the creature advances to deeper levels. The game's ambient sound is somewhat hypnotic. The intuitive controls and design simplicity are among Mr. Chen's mandate: build immersive games for people who don't consider themselves gamers. 'My parents and grandparents don't play games. My girlfriend, she doesn't play either,' he says. 'I want to make games that those people can appreciate.'"
Sigh, I miss the lucas arts adventure games days. Crap graphics, damn good fun.
Fighting over religion is like seeing whose imaginary friend is best.
Yea.. when I want my father or my girlfriend to play a game, I just tell them "Keep playing.. THERE'S SQUID!"
:)
I don't mean this to be a troll.. I'm just saying things like Nintendogs are a little more compelling than "Find the darker water with the giant squid. Then kill it, and you'll find even MORE, DARKER squids!"
For non-gamers, Cute puppies > Ugly squid, that's all I'm saying.. and that's not even bringing Sims 2 into it.. my girlfriend couldn't understand why I liked building houses and stuff until she actually got the hang of it. Now it's one of her primary relaxation games, and frankly, her being entertained is worth a hell of a lot more than what I spent on it (especially since it frees the TV up for me to play Saint's Row hehehe)
Not a fanboy of any system, just my own experience and opinion
For a game thats touted as being so excellent, its pretty boring and shallow.
I played fl0w for about 30 minutes.. you just grow this creature in a pretty limited fashion by eating things on different z-depth levels.
The stuff I've read on flow is all about freedom of choice, and playing how you want, and being simple to pickup, and the sense of satisfaction - After 30 mins, it becomes extremely boring, there is no sense of satisfaction, and it gets surprisingly hard (well i guess its hard.. these other huge "creatures" try to eat some bulby bits off you.
Perhaps there is some amazing part of fl0w that I've missed - other worlds, a "level up" feature, some ability other than swimming to the mouse cursor
This game is not fantastic, however, the ideas behind its design are great
I bet she does ! Nudge, nudge, Know what I mean?