Another Study Decries Violent Games
FST writes "CNN.com is reporting on a study which found that those 'who play violent video games show increased activity in areas of the brain linked to emotional arousal and decreased responses in regions that govern self-control.' The Reuters article goes on to discuss the study's details, which is fairly typical for these types of inquiries. After playing games, young people were required to do tasks requiring 'processing of emotional stimuli', and concentration. Their brains were monitored for activity, and the findings were presented at a recent meeting of the Radiological Society of North America." The article then gets a little preachy. From the article: "The $13 billion U.S. video game industry, with revenue rivaling Hollywood box office sales, is at the center of a cultural battle over violent content. Lawmakers' various attempts to ban the sale of violent video games to children have been blocked by courts in Louisiana, Illinois, California, Michigan, and Minnesota... Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior." Numerous studies have said just the opposite, too.
Those who played the violent video game showed more activation in the amygdala, which is involved in emotional arousal, and less activation in the prefrontal portions of the brain associated with control, focus and concentration than the teens who played the nonviolent game.
Kotaku echoes my thoughts on this one...
So the teens playing the emotionally rousing combat game were emotionally aroused, and the teens playing the precision racing game were more focused? Amazing. I'm no scientist, but this study seems like it was set up specifically with the goal of finding something wrong with violent games in mind.
Playing cowboys and indians can lead to heightened states of arousal too. So can contact sports. In fact, football's many times more likely to weaken your aggression inhibitors than playing Quake. Never mind that sport of kings, invading Third World nations for fun and profit.
So if they want to ban things, why not start at the end of my list and work their way backward? Betcha that does a heck of a lot more to lower the general level of aggression than preventing me from owning my 'hood in GTA ever will. Far more children and psyches have been damaged by the real violence they experience in their homes and watch on the TV, violence set in motion by these very same protectors of morality, than have ever been or ever will be by a mere silly videogame.
Do what you can, with what you have, where you are.
The article then gets a little preachy. From the article: [snip] Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior.
There isn't anything preachy about that, it's stating a fact. Apparently, numerous studies have reached that conclusion. The very next line says something important that probably shouldn't be overlooked..
Now, researchers are using advanced imaging technology to scan the brain for clues to whether violent video games cause increases in aggression.They aren't saying that violent video games cause increased aggression, they're just saying that there is a link. One shouldn't think that they are making the mistake of assuming that correlation implies causation, they're simply saying that they see a link, and now they're investigating it. Proving causation is no easy task, there are pleny of reasons why two variables may be related. For instance, perhaps people who have "increased activity in areas of the brain linked to emotional arousal" are more likely to play violent video games because that "increased activity" makes them more interested in such games.
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