Another Study Decries Violent Games
FST writes "CNN.com is reporting on a study which found that those 'who play violent video games show increased activity in areas of the brain linked to emotional arousal and decreased responses in regions that govern self-control.' The Reuters article goes on to discuss the study's details, which is fairly typical for these types of inquiries. After playing games, young people were required to do tasks requiring 'processing of emotional stimuli', and concentration. Their brains were monitored for activity, and the findings were presented at a recent meeting of the Radiological Society of North America." The article then gets a little preachy. From the article: "The $13 billion U.S. video game industry, with revenue rivaling Hollywood box office sales, is at the center of a cultural battle over violent content. Lawmakers' various attempts to ban the sale of violent video games to children have been blocked by courts in Louisiana, Illinois, California, Michigan, and Minnesota... Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior." Numerous studies have said just the opposite, too.
I admit that after I play a racing game and then drive my Civic I'm tempted to drive a lot faster and, if I have a CD on, even have moments where I forget whether I'm driving a real car. Violent games like Half Life or Resident Evil never make me feel like that though.
All I have to say is at least this was scientific. They had them play two different games, and analyzed their brain activity. It doesn't necessarily tie it to acts of violence (not to say certain groups won't try it), but it's far more respectable than that study that said Pac-Man is 41% violent (or whatever % they gave it).
Those who played the violent video game showed more activation in the amygdala, which is involved in emotional arousal, and less activation in the prefrontal portions of the brain associated with control, focus and concentration than the teens who played the nonviolent game.
Kotaku echoes my thoughts on this one...
So the teens playing the emotionally rousing combat game were emotionally aroused, and the teens playing the precision racing game were more focused? Amazing. I'm no scientist, but this study seems like it was set up specifically with the goal of finding something wrong with violent games in mind.
The same has been said of sex.
Is it even worth asking on Slashdot if anyone has had sex and can verify this for me?
I don't want Karma, I just want to be a smart ass. All in favor, mod me up.
Playing cowboys and indians can lead to heightened states of arousal too. So can contact sports. In fact, football's many times more likely to weaken your aggression inhibitors than playing Quake. Never mind that sport of kings, invading Third World nations for fun and profit.
So if they want to ban things, why not start at the end of my list and work their way backward? Betcha that does a heck of a lot more to lower the general level of aggression than preventing me from owning my 'hood in GTA ever will. Far more children and psyches have been damaged by the real violence they experience in their homes and watch on the TV, violence set in motion by these very same protectors of morality, than have ever been or ever will be by a mere silly videogame.
Do what you can, with what you have, where you are.
Seems obvious that a game with personification of the player into playfield, simulating injury and death would trigger more emotional "fight or flight" activity in the brain.
Need For Speed is just driving, and vastly less interactive than a FPS. I'd like to see what the brain response was for a "virtual pet" type game, or a Black&White genre. When the player has an emotional connection to the game's results, I'm sure the brain activity is similar. In other words, I don't think the violence has much to do with it, but simply the emotional connection to success. Suspended disbelief to attach the gameplay to "death" is certainly going to be a strong correlation, but there are others.
The article then gets a little preachy. From the article: [snip] Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior.
There isn't anything preachy about that, it's stating a fact. Apparently, numerous studies have reached that conclusion. The very next line says something important that probably shouldn't be overlooked..
Now, researchers are using advanced imaging technology to scan the brain for clues to whether violent video games cause increases in aggression.They aren't saying that violent video games cause increased aggression, they're just saying that there is a link. One shouldn't think that they are making the mistake of assuming that correlation implies causation, they're simply saying that they see a link, and now they're investigating it. Proving causation is no easy task, there are pleny of reasons why two variables may be related. For instance, perhaps people who have "increased activity in areas of the brain linked to emotional arousal" are more likely to play violent video games because that "increased activity" makes them more interested in such games.
From the wikipedia entry:
Homer: Not a bear in sight. The "Bear Patrol" is working like a charm!
Lisa: That's specious reasoning, Dad.
Homer: Thanks, honey.
Lisa: By your logic, I could claim that this rock keeps tigers away.
Homer: Hmm. How does it work?
Lisa: It doesn't work. It's just a stupid rock!
Homer: Uh-huh.
Lisa: But I don't see any tigers around, do you?
Homer: Lisa, I want to buy your rock.
How many studies show the percentage of slack-jawed irresponsible parents that:
a) Allow their children to play these games
b) Don't pay any attention to the behavior/attitude their children exhibit
c) Blame the media and games for the abhorrent misbehavior of their progeny
Seriously, I love how skewed all of this is. Heaven forbid any parent is responsible for what their child does anymore; no, it's clearly because of games. Parents, pay attention to what your child does/watches/plays and what they do with their friend when they're at their friend's house (and the friends' parents need to do the same), and studies like this can stop inciting uneducated prejudice against video games. I can understand that it can have psychological side effects on children, but guess what else has a psychological side effect on your children, GOOD PARENTING!
This doesn't particularly sound like a social science study. It sounds like they were examining the neurological effects of playing a video game. It's a little hard to criticize a study for its methodology when we have no real idea of what their methodology was.
Shouldn't the influence of the parents not parenting their kids be taken into consideration? A radio announcer on Thanksgiving Day mentioned that parents can no longer rely on the school system to protect their children's health. Well, duh, aren't the parents responsible for their children's health, education and video game habits?
When I was younger, a lot of these studies were focused on domestic abuse as being a major influencer on how kids turned out. Since when did video games replaced daddy banging mommy on the kitchen floor and in the bedroom?
I'd be interested to know how they broke it up in terms of boys/girls. I know everytime I walk out of a kung-foo movie I think I can kick anyone's ass, but my girlfriend definitely doesn't respond that way. All this study is telling us is that good media leaves a short-term impression on people, who would've guessed?
>those who play violent video games show increased activity in areas of the brain linked to emotional arousal
I would be far more concerned about the sociopathic tendencies of people who did not show emotional arousal than I am by anything reported here.
Some mornings it's hardly worth chewing through the restraints to get out of bed.
Scientists have discovered that jazz causes brain damage. Seriously.
"While regular rhythms and simple tones produce a quieting effect on the brain... the effect of jazz on the normal brain produces an atrophied condition on the brain cells of conception."The ladies' home journal has the rest of the story here.
This is scary stuff. We need to protect our kids before it's too late.
Aggressive behavior in all its loosely defined glory is used, no, key to business and sports. We highly value business, sports, and competitiveness in general yet fear aggression. What a mixed message.