Next-Gen Online Services Get More Goods
Now that all three consoles are competing in the online market, regular news about the three systems is beginning to be regularly released, as Virtual Console tries to top Xbox Live which in turn tries to overshadow e-Distribution. Sony's online offering is still being finalized now that the console is on the market, and limits on the system are still being decided upon. 500 MB is apparently going to be the cap for downloadable content via the service (much larger than Live's 50 MB limit). The company has also confirmed they'll be offering new version of retro games, to compete directly with Microsoft's service. Speaking of which, Double Dragon will be joining the other classic games on Xbox Live sometime in the future. This week's update was a patch for Texas Hold Em' , while the week before saw the much-anticipated (and well reviewed) Small Arms released to fans. Related to Microsoft's service, the much rumoured Xbox Live Arcade joystick was formally announced by MadCatz this week. Not to be left out, Nintendo's Virtual Console grew by three titles this week; gamers can now download Super Star Soldier, Golden Axe, and Genesis classic Ecco the Dolphin. Like Microsoft, Nintendo has plans to release new content every week for the forseeable future.
First thing Microsoft needs to do is include the wireless adapter with premium systems.
No, believe it or not Microsoft, my router is not within 20 feet of my gaming console, and I don't feel like dropping $100 on your official wireless addon which places your console in striking distance of Sony, and way ahead of the Wii.
You have got to get yourself into these 40 player Resistance matches. And Motorstorm online is just a few months away. And it is all free for the life of the console. And dedicated servers - Resistance is lag free even with huge numbers of players.
Microsoft better get a fucking clue. 50 dollars a year just for the privilege of playing games online? I don't think so. That adds up to 250 dollars over five years! And no dedicated servers? They expect people to pay money to NOT GET what Sony is providing for free? I don't think so. And Microsoft expects people to pay for weak online games like Gears of War - 8 player max. WTF is up with that??? Lame.
Microsoft needs to either drop the stupid 50 dollar a year charge. Now. 8 player 'bumpy shiny normal mapped space marine matches' ain't going to cut it.
I'm still waiting to see what Nintendo does with the DS connectivity. Also, why aren't we getting more demo download offers? That's one area where the PC is still beating the snot out of any console/handheld.
Just buy a $30 wireless bridge and plug it into the ethernet port.
I've got a wireless bridge feeding my xbox, tivo and 360 - it works like a champ.
And when I upgrade to 802.11n or powerline, or god-knows-what-else - everything shares the benefit.
the official add-on is definitely a shameless cash-grab, but it ain't required. and thankfully it's not built-in cost.
I have no idea why anyone would want a device-specific wireless adapter at this stage of the game.
// "Can't clowns and pirates just -try- to get along?"
Golden Axe makes me all warm inside. I can't wait for the sequels to become availible. Even more importantly, Toejam and Earl is listed on the official Virtual Console website but hasn't been released yet! Give me my precious childhood memories! I demand nostalgia!
Of course, people still look at me funny when I tell them I can play Genesis games on my Wii.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
The number of people paying for Microsoft's 50 dollar a year service is_____.Greater than the number of PS3s that will be sold by the end of the year.
There is no limit to the size of downloadable content on XBox Live - at least none that I have seen. I've downloaded some game demos that were well over 1GB.
The 50MB limit that is mentioned only applies to Live Arcade - the section with retro and "party" games.
I'm not sure how that compares to Sony's 500MB limit - does Sony's limit apply to ALL downloadable content?
XBox Live was designed and tested to work with wireless.
I use a wireless connection ($40 WAP turned into a bridge using DD-WRT) and have never had any latency issues. I play online multiplayer with voice chat, download large demos, and regularly watch streaming movies from my PC.
Can you give a range of how much it might cost to get the landlord to allow this for typical rented residences in various regions of the United States?
The main problem with Sony's service is that it isn't really a service. It's a gateway. With Xbox Live, as a developer you can make a couple of system calls, add one or two icons, and you have an achievements system. Sony "lets" developers handle achievements any way they want to, which means developers have to implement and debug whatever title-specific system they want. All of the matchmaking intelligence is handled server-side by Microsoft. All of the multiplayer server stuff is managed and handled by Microsoft. Leaderboards... Basically everything that makes up the Xbox Live experience is uniform because Microsoft handles all of the ugly, complicated bits.
Sony, by comparison, has taken a hands-off approach. If you want to run a server for a game, you run your own server farm and pay through the nose. If you want an achievements system, create your own. Feel like having friends stuff in your game? Integrate 3rd party API's as well as you can. On the one hand, this gives more freedom to the developer. EA convinced MS to create a teired level of live suport specifically for companies that want to run their own server farms. But on the other hand, this shifts a lot of the burden of development and maintenence onto the developers. Most of the small-to-midsize developers out there don't have the resources to both create a fully polished game and flesh out the details of an online community.
And don't get me started about the rumor of Sony passing their demo download costs onto the developers. I wouldn't be at all suprised if this happened, as people are wondering how Sony plans to support their service. Eat their cut of game sales? Unlikely. Pass costs onto developers? Now you're talking.
BTW, don't bother with 1080P. Go 720P. While all of the systems claim to support 1080P, they pretty much all just render to 720P and up-rez the rest. Plus the quality difference is basically indistinguishable between a native 720P screen running in 720p and a native 1080p screen running in 1080p. Some PS3 games, like Resistance, ask you to down-rez back to 720P, which looks worse on a 1080 screen than it would on a native 720p one. Save your cash for some more games.
The ______ Agenda
I can't believe that there aren't some hidden costs to Sony's online service. SOMEONE has to be paying for the infrastructure -- be it Sony or the software companies. In the end though, the consumer will be paying in one form or another -- either by increases in software costs or through other means. Nothing is free and Sony is in certainly no position to be giving any services away when they are already bleeding all over the place from console costs.